Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: WTF, I got wallhacked.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-09-07, 12:36 AM | [Ignore Me] #31 | |||
Sergeant
|
|
|||
|
2012-09-07, 12:52 AM | [Ignore Me] #32 | |||
Sergeant Major
|
The fact of the matter is you don't need to make the game artificially more difficult to run around solo to make being in an organized squad an advantage. Having a dozen people on voice playing as a single unit night after night is already going to be a massive advantage vs a dozen random guys irrespective of things like being able to self heal. What your doing isn't enabling "team" play it's dis-enabling and a big F-you to people with different playstyles and those that are simply too casual to commit to the requirements of organized outfits. Implants should be to add something special and unique to your character, not a base requirement so that your class functions properly... As an Infiltrator I'll likely already need one Implant to block those ridiculous IRNV sights, now you want me to have one to slowly regen health as well. |
|||
|
2012-09-07, 02:17 AM | [Ignore Me] #34 | |||
Sergeant
|
That would be a bad trade off as they pretty much would be very similar. No real reason there. Last edited by Renegadeknight; 2012-09-07 at 02:20 AM. |
|||
|
2012-09-07, 04:20 AM | [Ignore Me] #35 | ||
Sergeant Major
|
Sorry Renegadeknight you may go off solo or w/e but your posts in this thread have clearly shown your colors and you're definitely not speaking in the interests of solo or casual players.
I was completely happy with the original Planetside in terms of soloing and it was fine for casual players just to jump in and get involved, and yes have a reasonable degree of self sufficiency. But for some reason you think that it's an improvement that players like me have to go around with all these handicaps.. lose shield regen for health regen? seriously lol! And what some casual player jumps in the game runs around solo fighting for his faction or even part of some random squad, but he's running around on few slivers of health after the first firefight looking for a medic player, because you think that's great gameplay? Speaking of self sufficiency, why is that you can be an engineer and pilot and drive vehicles? What do you have to give up to be a self repairing tank gunner/driver or self repairing pilot who can easily just whiz on by to one of those ammo towers for a reload? How is they can be self sufficient but Infantry classes like Infiltrators and LA who seem purpose built for solo play cannot? Perhaps if Medics are supposed to be the only ones able to heal, Infiltrators should be the only ones to hack consoles/control points and take control of bases/outposts.. "team work" yay! Seriously this conversation is just ridiculous, some of you guys need to really stop and think about what you asking for and what's motivating you to try so hard at handicapping certain classes/playstyles. |
||
|
2012-09-07, 04:53 AM | [Ignore Me] #36 | |||
Sergeant
|
Last edited by Renegadeknight; 2012-09-07 at 04:55 AM. |
|||
|
2012-09-07, 06:26 AM | [Ignore Me] #37 | ||
Corporal
|
I don't know...
so now I like playing medic because I can stay alive longer, but I run out of ammo so I actually like playing engineer, then again I end up getting shot so I decided to stay on the outskirts of fights, that's when I realized that the infiltrator was for me, only, people still found and shot me, so really, the MAX suit was my true obsession, but I couldn't hack anything, the best compromise was of course heavy assault, the perfect class, only I couldn't take full advantage of my versatility, that's when I knew that light assault beat all, but all those shoot and scoot tactics whittled away at my health, (go to top) |
||
|
2012-09-07, 07:23 AM | [Ignore Me] #38 | ||
Staff Sergeant
|
Uhh how about you smarten up when your attacking and kill equip terms before you cap a base instead if whining on here. The instant resupply from equip terms is one of the best things in the game and imo its what separates the truely tactical and crafty players from the mindless shoot em up people. With proper cooldowns it would be balanced.Will be real sad to see this go away but i shouldnt be surprised it seems devs always cater to whoever cries over something.
|
||
|
2012-09-07, 07:56 AM | [Ignore Me] #39 | |||
Sergeant
|
|
|||
|
2012-09-07, 09:42 AM | [Ignore Me] #40 | ||
Contributor Major
|
Right, and scabies are fun to have too!
Sorry, but Helwyr is right and you are wrong. People should not be overtly punished for not being interested in joining some armchair army of uber gaming nerds in a video game. If that offends your ideals, woopie, it doesn't make it any less true. If SOE wants to make the most money possible from PS2, they're going to have to make it genuinely fun for people from all walks of life, not just the vocal minority of "hardcore gamers". Personally, I'd rather have 10 million players who play as they see fit than 15,000 players who foam at the mouth about my game. |
||
|
2012-09-09, 11:16 PM | [Ignore Me] #41 | ||
Colonel
|
Vehicles currently have a slow base regen though its closer to 5 minutes to heal up. It affects absolutely no combat at all, and you are fooling yourself if you think it does.
A slow base regen for infantry will be fine. |
||
|
|
Bookmarks |
|
|