Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: caution: my be annoyed by n00bs
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2013-01-28, 01:05 PM | [Ignore Me] #107 | ||
Re: Fitting outfit vs. Outfit fights into lore
Small, set piece engagements seem easy to explain. While the regular, conventional forces are tied up with the existing strategic obectives, a smaller outift sized element gets tasked to capture/reconnoiter/etc. an objective that was previously unknown/recently determined to be of value. Shifting forces to support long term engagement would be unwieldy, maybe even undoable in the short term...so an outfit get's "tasked" by the empire to seize/whatever. |
|||
|
2013-01-28, 03:31 PM | [Ignore Me] #108 | ||
Private
|
The irritating element of the OP is not the SOE staff listening per se, but rather their utter dismissal of solutions found from PS1.
PS2's Dev team are all likeable, IMO. Nothing to see here chaps. However, it's the Masochistic pandering many of them exhibit when it comes to veterans/concepts of the Original game. Marketing 101. Say it enough times and the people will parrot the message ("we are listening" x 1000): - Surveys from years ago to the PS1 community involving what we'd like to see as improvements to the game, whether it be iterative or direct additions/deletions of gameplay elements. Result: the only tangible elements which have returned are the actual Faction/Continent names. Base capture mechanics, continent size, vehicle mechanics (dedicated driver), weapon variety, Faction-specific weaponry, Generators, Cont Locking, Population locking, Sancs, Communication tools (most players in PS2 still use "yell" for coordination); the list goes on - all axed completely or replaced with rudimentary equivalents (stand and cap); ie, what we got was not PS1 + updated gunplay and much needed additions, but a bare bones MMOBF3. - Countless answers by Devs to concepts/solutions from PS1 to solve or improve particular issues in PS2: "This is a different game. We love our unmatched PS1 community though! We aren't going to implement ground AMS though (remember this nonsense from Beta - took a metric ton of forum posts to get that through to them) It's a different game." Rinse and repeat. I even had a direct response from Smedley on the Beta Forums (Rustcan) when I posited this faux-feedback loop with regards to PS1 concepts and veterans. Stated simply why ask Vets (during early-ish Beta) if you're going to ignore their commentary from PS1 systems. Yes, it is indeed a different game. No one is under any illusion which predecessor title formed the lion's share of PS2's direction. Yes, SOE is a business and has attempted to make MMOBF3. Yet PS1 has much to offer as improvements even to this model. If the Devs keep asking for feedback, yet respond "it's a different game" when any PS1 ideas are put forth, some interviewer please call them out on that crap and have them elucidate exactly HOW. Don't patronize fans of the titular game (Planetside) by this 'oh we love you but NO' B.S. I like the gunplay of PS2, but there are ZERO siege and Metagame mechanics present, which is where they done goofed. It probably cannot be fixed until 2-3 more continents are added. When they are, PS1 feedback will be of great use, and hopefully they'll realize that it doesn't have to be such a different game after all. |
||
|
2013-01-28, 03:49 PM | [Ignore Me] #109 | |||
Sergeant
|
You are shoving it because you stand firmly against it for the unique reason of "lore and RP" and have been hammering this everywhere you go. You have the right to love that but very few does.
-Esamir, Indar and Amerish are all segmented area. Are you saying PS2 ain't a sandbox game currently? -Skyrim got 2398467324 almost copy paste dongeon segmented all around the world. Are you saying TES games aren't sandbox? -Minecraft has many many server which each people's world but can be access by anyone if privilege given. Are you saying Minecraft ain't sandbox? You put a definition up and you don't even bother reading it. Did you saw the "usually?" Can't you put 2 n 2 and realise segmented area as like most game have to do a section of the map/dongeon than travel to the next area without having much choice in what else they could do? The CHOICE to do what you want WHEN you want is what create sandbox games. Not how it is done. Please, RP all you want but stop using terms you do not understand as excuse to support your argument. It is the worst and the most annoying thing. Last edited by Revanmug; 2013-01-28 at 06:37 PM. |
|||
|
2013-01-28, 04:47 PM | [Ignore Me] #110 | |||
Lieutenant Colonel
|
fuck this.
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2013-01-28 at 04:50 PM. |
|||
|
2013-01-28, 05:19 PM | [Ignore Me] #111 | |||
Private
|
Whether or not this is feasible for you guys is up in the air, but it's a pretty slick system. Mind you, their game is still in closed beta so the numbers are far smaller than what you folks are dealing with, but you see what I mean. |
|||
|
2013-01-28, 11:14 PM | [Ignore Me] #112 | |||
|
||||
|
|
Bookmarks |
|
|