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2013-02-12, 10:21 AM | [Ignore Me] #77 | ||
Captain
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This is a tough one, both have certain advantages...and disadvantages.
But going the no-clip route because douchebags can doorblock you...mmmh i'm not so sure man. I recall playing "Return to Castle Wolfenstein", a game which had player collision detection and friendly fire. The Map: "Depot" on a 64+ player server as Axis; Spawnrooms with small doors (one of which only having a single tiny door). And yet still doorblockers only appeared once in a blue moon, and when they did, you just shot them and moved on. There are countless methods to deal with doorblocking (turn off collision at warpgate, give players a push key, the aformentioned "gliding" method). And doorblocking is the only real issue i can see here. Tbh i find T-Rays example with the grenade quite odd, i mean...shouldn't it be exactly that way? When you decide to walk into a room full with people where someone can toss a grenade in, you should be aware of the danger and maybe stay close to an exit. Now i'm not totally set on player collision, don't get me wrong. I would probably prefer to have it, yes, but PS2 without collision is completely fine as it is. I just can't agree with the reasons given as to why it is not in the game. If it's a design choice that better works with the overall concept of this game, very well. But i don't buy it that the reason we don't have it is because of doorblockers. |
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2013-02-12, 12:20 PM | [Ignore Me] #80 | ||
Captain
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What is a chinese fire drill argument? Never heard that phrase (probably due to heritage). o_0
Edit: Wikipedia did little to really enlighten me here. Oh you crazy westerners. Last edited by Babyfark McGeez; 2013-02-12 at 12:21 PM. |
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2013-02-13, 10:39 AM | [Ignore Me] #83 | |||
Private
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I respect that we all have different preferences T-Ray, but I have to say I'm with the guy you are replying to. I am very OK with dying to a sound tactical move on the part of the enemy. I am very, very frustrated by trying to kill people who are just exploiting their ghost-like ephemeral-ness to do stuff that doesn't even make sense. Sadly, it only discourages the kind of tactical game-play the other user mentioned above (controlling routes of movement) and encourages the kind of tactic-less, nonsensical gameplay that frustrates the hell out of me (bunny-hopping, BF2 style dolphin diving, having your face ripped off by bullets so you can successfully kill your opponent by love-tapping him with your butter-knife, etc.). (And before someone decides to use this as troll-food, I understand that it makes sense to exploit it. What I am saying is it completely changes the gameplay from the genre we are in, to arena-shooter, which is not what the vast majority of us are paying (or not paying) to play.) |
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2013-02-13, 11:02 AM | [Ignore Me] #84 | ||
Corporal
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I really like to push player idea. ETQW had this as well when you pressed G. Really funny when a random player is standing on a edge of a tall building and is afk for 20 seconds. Can't wait to see the first movies!
I also agree with the irritating fact players are walking right trough you. Making them bounce back (smoothly) or kinda have to move around it would be nice. All light classes a thin body effect, 2 or 3 maxes should be able to block a door. |
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2013-02-13, 05:22 PM | [Ignore Me] #85 | ||
Major
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I think they would need to do an overhaul of indoor designs to allow for collision. Larger doorways would be needed in many areas. The positive though is it cuts down on Friendly Fire. Very annoying to be shooting an someone ghosts through you an gets shot in the back of the head.
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2013-02-13, 06:05 PM | [Ignore Me] #86 | ||
Second Lieutenant
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we tested this in beta, and it didnt last long at all. friendly collision will not work in this game. as for grief? this is why grief is in the game. when someone dose this , you dont shoot them in the back, you have to aim for the head. less bullets means less grief for you, and on top you that you doing a public sevice by teaching the noooob a lesson .if he dose it again, you kill him, he will figure it out at some point.
as for being grief locked? im not to sure but it must take alot to get locked. i was in allatum the other morning, and RTCN guys were everywhere. i came into the lab and got 30 kills in a matter of mins . then the RTCN guys started killing me.at first i thought it was a mistake, then a different RTCN medic picked me up and i was gunned down again. i guess i was kill stealing or something lol idk, but i spawned at a outpost changed my title grabbed my light assault , shotty ,falsh bangs, and c4 and went to work on those old boys.i came in and took out the group that killed me first,like 5 guys, then went into the big tree changed my title again then took out another 1/2 dozen or so, rinse repeat...... i killed EVERY RTCN member that was in the bio lab, 20 of their members. no weapons lock ..... you know happens when they see me now????NOTHING...... |
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2013-03-11, 04:52 AM | [Ignore Me] #88 | |||
Private
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2013-03-13, 11:48 AM | [Ignore Me] #89 | ||
Sergeant
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I'm not a fan of characters running through each other, either, though I can see T-Ray's points. I still don't like ghost avatars that my enemy can simply pass through to shoot me from behind or get to an objective. It also drives me nuts when a friendly charges through me from behind, gets killed by my continual stream of fire that I've been laying down, and I get grief for it. Bad mechanic. Solid avatars would increase "realism" somewhat and, I think, solve more problems than it would create.
The stamina idea was wonderful! |
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