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2002-12-18, 06:03 PM | [Ignore Me] #31 | ||
Private
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Well from the subject of my post I play SOCOM: U.S Navy Seals on my PS2 Online. I feel that SOCOM did a very good job with the sniping target. When you are in your regular third person view you have a static crosshair like with any other weapon
But also at the same time when you go into the full out sniper scope the crosshairs are not static I.E: Standing up Static snipping scopes would just plain SUCK Justin
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I am infinate, pain is naught but a delusion. I am ever-lasting and like any infinity and am never ending. -Omega |
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2002-12-18, 06:11 PM | [Ignore Me] #32 | ||
Guest
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only problem is there is no prone position....
so bobbing crosshairs would be a constant problem, I wouldnt play a sniper with NO prone position I agree snipers shouldnt be overpowered... but one guy says "well we can limit them by doing this..." then someone else says "or we could do this....", I dont think Anti-Aircraft missiles should work on ground units or vehicles... they should do 1% damage to a dude in light armor.. Anti-Aircraft missles also should NOT be able to lock & track, that requires no skill... also shouldnt be able to move for 10 seconds prior to launching the missile, Snipers/Bolt Drivers ARNT the only long-ranged weapons, a single-person tank posses a greater threat to 90% of the PS population then 2-3 snipers... Last edited by DiosT; 2002-12-18 at 06:14 PM. |
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2002-12-18, 07:14 PM | [Ignore Me] #33 | ||
Corporal
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*ahem* Of course we're wearing powered armor... so you'd THINK you'd be able to lock the armor to get stabilzation on your weapons.
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<img src="http://www.forevertwisted.com/planetside-ft-sig.jpg" width="500" height="124"> Dave "!FT!Marauder" Kratky Team Forever Twisted Elder www.forevertwisted.com OGL BF1942 Ladder Admin www.ogl.org Planet Marauder Overlord www.planetmarauder.com FRAGTopia News Guy www.fragtopia.com |
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2002-12-19, 09:17 PM | [Ignore Me] #37 | ||
Private
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Having a bobbing/irregular moving crosshair while in scope mode doesn't add as much skill as it adds luck. If the crosshair just happened to move away/to the player at the time of pulling the trigger shouldn't be a thing to get irritated by. Hitting someone moving irregularly at a long distance is hard enough.
Anyway, snipers should get easy free kills from a long distance since it's their only chance at winning the fight. If the assault machinegun massing out damage guy comes close to the sniper, the sniper is doomed, Give the snipers thier hilltop
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"Random rox!" Zartax in SC-BW and WC3. |
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2002-12-19, 10:08 PM | [Ignore Me] #38 | |||
Sergeant Major
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"Guess I've drank the planetside kool-aid already, but this game looks like it will be unbelievably good." - Airlift |
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2002-12-20, 01:33 AM | [Ignore Me] #39 | ||
Private
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I have read almost all of this string
Be Safe |
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2002-12-20, 09:51 PM | [Ignore Me] #40 | ||
Second Lieutenant
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all through this thread no one has even brought up the subject of sniping armored targets with antiarmor weapons. will this be possible to do ( ex: while using a stealth suit take out an armored target with a phoenix )
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2002-12-21, 05:38 PM | [Ignore Me] #41 | ||
Private
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the bobbing crosshairs is good.
something that can be added to it to make it perfect would be to press a button(lets say alt) this was used in the game SplinterCell where in snipermode a button would be held if they add this to the game it would make sniper very fun |
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2002-12-21, 06:04 PM | [Ignore Me] #42 | ||
Lieutenant General
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Well the best thing i find is a BF1942 kinda thign ( i think it was in BF) where there is head bob but it slowly goes away (as your heart rate goes down) so you can't run snipe run snipe you have to stop
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