The godawful spawncamping issue - PlanetSide Universe
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Old 2012-11-12, 10:54 AM   [Ignore Me] #1
Babyfark McGeez
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The godawful spawncamping issue


Seriously, this has to go.
Many people have been complaining about this since the beginning of the beta and it has not become any better. As soon as a group reaches an enemy base tanks start to spawncamp, rendering any defense (from the actual base) impossible. If you're lucky they don't have tanks so you have a slight chance of getting out of the spawn-hut. If not, re-spawn elsewhere and just ditch the base. That really blows.

Why on earth are spawnrooms isolated little huts with a maximum of two doors at the edge of the base? Why not an underground spawn room below the complex? Or atleast some tunnels from the "spawn-hut" leading to other buildings? Why is this spawncamping such an integral part of the play experience?

Honestly, i may be raging a bit here after being spawncamped at 6(!!) different bases trying to defend them (note: all six bases still had alot of time to flip), but this is bullcrap.

Edit: The only positive example here is the biolab, where the spawn is inside the actual base. In amp stations and tech plants there is usually an ams-sunderer in the main area, for a reason; Because that is where the spawnroom should be...

Last edited by Babyfark McGeez; 2012-11-12 at 10:57 AM.
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