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PSU: To shut down Windows, press Start?
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2012-01-14, 08:07 AM | [Ignore Me] #16 | ||
if console controller use is supported by a snapon autoaim aimbot simulator like in other fps games, i will wait for planetside 3.
don´t put in any form of easyaiming! if you do, let go of the whole local damage processing and go back to a single hitbox.
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2012-01-14, 08:14 AM | [Ignore Me] #17 | ||
Private
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Console based UI? No thanks.
BF3 (PC) is a great game, but it still gets two major flaws. One is its UI and the other is its art direction. BF3 PC's UI is the worst in the franchise. It shows exactly why you should not have a same UI scheme for both PC and consoles. And no, I am not saying that BF3 UI scheme is solely a garbage. It does work well when you are playing with a controller, but when you are playing with a mouse? Not so much. It just couldn't utilize the convenience a mouse could bring. Since PlanetSide 2 is a 'PC only' game (as of now). I really can't see any reason for it to have Console based UI unless a majority of us wants to play the game with a controller. Last edited by kklkit; 2012-01-14 at 08:22 AM. |
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2012-01-14, 08:24 AM | [Ignore Me] #19 | |||
Private
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I have nothing against players that prefer to use a controller, but being a PC focused game an interface that revolves around the mouse and keyboard should be a necessity and avoiding doing so would honestly be a big mistake. Any implementation of a controller based interface should only be considered after launch if there is a large outcry for one, which I strongly doubt. |
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2012-01-15, 09:21 AM | [Ignore Me] #22 | ||
General
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If they want to use a controller let them do the bindings for it and shit and get raped by the rest of us.
Even if the feature of using a console controller was implemented I feel like an individual would be missing out on half the game. 12 buttons and 2 joysticks compared to 50+ keys and a Mouse with additional keys... |
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2012-01-15, 11:07 AM | [Ignore Me] #23 | ||
Sergeant Major
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I just feel its a bit awkward in mid- battle swapping kits by having to tab out then press u or I (can't remember from to top of my head) to swap guns or medic/eng/hack ect then a guy pops out and say hello! And blarghhhh?!?!? And end up on the floor.
I think if they made more smoother it would make a faster pace of play |
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2012-01-15, 03:28 PM | [Ignore Me] #25 | ||
First Sergeant
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http://www.planetside-universe.com/f...t=35646&page=3
Yes, we have discussed this before, just a long time ago, before all the damn hop-ons! [/hipster] |
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2012-01-15, 04:08 PM | [Ignore Me] #26 | |||
PlanetSide 2
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Not everyone likes this - it's harder on the hands and wrists for some to use a mouse and keyboard. Twitch games are easier to control with a properly setup pad (there are difficulties - see below). I've played a certain action MMO with both, and boy let me tell you the mouse is MUCH less fun in that case.
On other projects I have discussed this at length. In game, the controller has a definite advantage if done right - a mouse has no defined center point, it's all feel - the controller has a defined center point. This can be designed around. The key is to design the control scheme to fit the device (mouse, keyboard, joystick, controller, foot pedals, whatever). This takes much more time than developers usually spend - it's more about mapping mouse x/y to right joystick, button A to F key and so on. There are other limitations to keyboards that present a significant problem as well - the number of keys that can be pressed at once, and what the keyboard can tell you about them. All keyboards have limitations, while the controllers actually report each and every button press and pressure accurately. I have one keyboard where if I hold down [A] and [W], I cannot press [G] - it simply doesn't register. There are many places to find this out, but all keyboards have a particular setup that just won't work. The job of the UI designers is to understand all of this and set up a system that allows everyone to have a great experience interacting with all aspects of the game. We make choices, and at some point we will definitely get the default setting wrong -I know this. I read the interwebs
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Opportunity is missed by most people because it is dressed in overalls and looks like work. [ I speak for myself, not my company - they speak on their own ] |
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2012-01-15, 06:20 PM | [Ignore Me] #27 | ||
First Sergeant
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Players who use controllers for their games are players who prefer an easy access in navigating their games with little or no effort. It's not that it's harder on their hands and wrist but rather their brains. I'm not calling anyone stupid but learning to use a keyboard and mouse properly in FPS takes quite a bit of effort before it becomes more comfortable than using a controller.
I would much rather spend my time in the menu of a game configuring every inch of my controls and then testing them afterwards with repeated configurations to best suit me. I would much rather use the harder to use control device for my game so long as I knew it would pay off in the long run. If I can take the time to play my games on hours on end until my eyes start bleeding, then I sure as hell can take the time to invest in the maximum of control capability. |
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2012-01-15, 07:20 PM | [Ignore Me] #28 | |||
Major General
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2012-01-15, 09:27 PM | [Ignore Me] #29 | |||
Sergeant Major
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2012-01-15, 09:42 PM | [Ignore Me] #30 | |||
First Sergeant
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But I can definitely see why some players would rather not go the extra length in learning how to use the mouse and keyboard properly for their games. I for one would not like to see a crippled UI system for PS2 just to cope with controllers on an equal level. Sure give them some room but for instance I don't want to see a billion pages full of huge titles everywhere. Last edited by Elude; 2012-01-15 at 09:46 PM. |
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