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2012-03-19, 01:29 AM | [Ignore Me] #1 | ||
Contributor PlanetSide 2
Game Designer |
The armor/shield thread got me thinking and I went back to look at the GDC videos for how the armor/shield system actually worked. I focused on the HUD elements in the lower-right, where health, ammo, shield, and jetpack are shown. If you look at the original 4-part videos you can see the lower right HUD better than the consolidated 40-minute unified video.
Here are my observations, which I have documented in the following image album: http://imgur.com/a/NChQG#0 All the images have comments describing what I am writing in this post. Browsing the album is probably the easiest way but I'll summarize the information here. Observations 1) 20 health bars, and 20 Shield bars
2) Damage goes entirely to shield before health
3) Shield Regen delay was 5 seconds after not taking damage
4) Shield Regen was 4 bars every 1 second
5) Health Damage was Permanent
6) The player shimmers blue when the shield kicks in.
7) The Jetpack has 13 energy bars and regenerated 1 per second
8) The Jetpack starts at 0 energy after a respawn. Everytime Higby respawned at the galaxy his jetpack started at 0 energy and built up. This does not explain the role of "armor" in the game, in terms of light assault vs heavy assault vs infiltrator at least. I assume that much like vehicle armor, class armor offers passive mitigation. For example, an infiltrator might take 12 damage per shot from a cycler, while a light assault only takes 10 and a heavy assault takes 8. There is no need to repair armor in this model it's just the heavier infantry simply take less damage overall. TL;DR: Look at pictures and read the comments -> http://imgur.com/a/NChQG#0 Last edited by Malorn; 2012-03-19 at 01:50 AM. |
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