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2012-03-06, 11:37 PM | [Ignore Me] #184 | ||
First Sergeant
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With the kill cam you kind of miss your own death. Camera should show your own death BUT the camera has to snap to the direction of the killer. I really hate it when there is no way to know who killed you.
Should have the name of the killer on the screen for sure. |
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2012-03-06, 11:39 PM | [Ignore Me] #187 | ||
First Sergeant
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Sorry, but I'm going to have to be the pessimistic one here. Very disappointed with the videos. They showed some of the minor things I was interested in, but glossed over the major issues I have. The big changes you've made. Namely infantry combat. Nothing about how rezing works. How much a player can rez, how quick it is. How does this 'resupply' thing work? Does it just sit on the ground giving tons of ammo for a set period of time? Why was he able to respawn on the squad leader INSIDE the base? I thought (And I hope to hell) they were unspawnable on within a bases SOI. I'm guessing (And hoping) that you just haven't gotten in the drop pod's for spawning yet. The impression I got from this footage is infantry combat is BF2-3 copy pasted, and that is NOT a good thing. I'm hoping that by the time beta comes around it isn't... if nothing else, spawning on a squad leader MUST not be viable inside a base, or in it's courtyard, or it's just going to be BF3 all over again. Last edited by Shade Millith; 2012-03-06 at 11:41 PM. |
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2012-03-06, 11:41 PM | [Ignore Me] #188 | ||
Corporal
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I don't know why the game needs a kill cam. In the original PS you had to figure it out yourself and guess the probable place the enemy was. If you could easily figure that out with a little playtime in the first game why does that info need to be spoon fed to people who couldnt be bothered with situational awareness. The only other reason I can think of for that to add it is to get rid of the whiny 8 year olds who cry hacker every time they die.
I liked the original death cam. The spinning view of your corpse after you died. Last edited by NEWSKIS; 2012-03-06 at 11:42 PM. |
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2012-03-06, 11:43 PM | [Ignore Me] #189 | |||
Sergeant
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nothing can be perfect, but what we saw was quite enough to get people talking about the game, and to have other companies to step their game up if they want to run the MMOFPS gauntlet. you guys, as far as exposure and acknowledgement goes, are the reigning champs. and your showing what it takes to be called a MMOFPS. Keep showing the other companies who's boss!!! get rid of killcam |
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2012-03-06, 11:44 PM | [Ignore Me] #190 | ||
Private
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Yea I agree, the killcam jumps to your killer way too quick. I prefer the game just shows your dead body.
Also I saw one of the spawn points was named 'GDC Galaxy spawn'. Does this mean we have the ability to name our spawn points? That would be awesome. |
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2012-03-06, 11:45 PM | [Ignore Me] #191 | |||
Private
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2012-03-06, 11:49 PM | [Ignore Me] #193 | |||
Corporal
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other than that besides seeing some quirky graphic issues and so forth, i found the footage to be pretty good. game wise like above fix the kill cam or remove and game needs more ground vehicle variety still. also would like to see more about the prowler and vanguard's secondary weapons.. unless i missed them Last edited by Jimmuc; 2012-03-06 at 11:56 PM. Reason: accidental button hitting |
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2012-03-06, 11:50 PM | [Ignore Me] #194 | ||
Captain
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Lag? Understandable.
(MMOFPS + still before Beta + they said very recently that they have so much optimization to do even now + Internet connection + possible computer issue...etc ) The only thing which irked me a bit was that kill-cam(6~7 seconds), but from what I saw they shouldn't be of much concern as you guys talked about. Do I want it to be removed? Yes. Do I think it will affect my performance and gameplay that badly? No. Well, maybe noobz would say Yes to this question....who knows.. And these videos? Pure AWESOMENESS!! |
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2012-03-06, 11:53 PM | [Ignore Me] #195 | |||
Captain
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