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Old 2004-02-02, 09:54 AM   [Ignore Me] #31
Madcow
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Originally Posted by KIAsan
I was also there dude. Since I live in Japan, these are my prime time hours. The reason that most TR and VS were locked on Amerish, is BECAUSE of the huge NC population imbalance.
I'm glad that you were there. Next time you're 'there' maybe you should try /who teams. For the vast majority of the night both TR and VS had 30-32%, while NC had 36-38%. The population advantage? For sure. Overwhelming? Not hardly. Obviously it sucked for people who weren't playing NC at the time once Amerish was the only non-locked cont, but taking conts is what the game is about and when the other empires don't pull their heads out long enough to defend their home conts then it's nobodies fault but their own. It's tactics, sometimes boring to be sure but we encountered some nice battles just the same. With TR and VS gangbanging each other on Amerish, the NC were actually left with little choice as the way conts currently pop lock made it near impossible to gain any sort of foothold on Amerish until populations dwindled enough to open the cont to more people. We've all experienced the cont that is so overrun by 2 empires that the third has no shot, that was Amerish. NC made the most of that situation, pure and simple.
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Old 2004-02-02, 11:37 AM   [Ignore Me] #32
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Ghost hacking conts isnt in the least bit impressive. Also if this were to happen under fierce opposition and even population then that would indicate a severe ballance issue.
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Old 2004-02-02, 11:43 AM   [Ignore Me] #33
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Its only that people want Command exp they dont get it for loosing bases and the exp for rehacking is miluscule since it happens in under 5 minutes so everybody goes to the wining side and only people with CR5 stay to defend since they are maxed out.
Its all about teh exp for most people since everybody wants to use the OS and get 25 kills per AMS.

A solution would be make people get Command exp when they defend and it dosent matter whether they win or lose that way not only will it incourage people to defend rather than attack you will also see less zergs because they get the hack so quickly theres barely any killing.
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Old 2004-02-02, 11:50 AM   [Ignore Me] #34
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No matter how dire the consequences, there are just times that someone will choose the 0 second respawn at sanc and 10 second quit rather than spend yet another 35 seconds spawning.

I'd call this NC domination a non-issue. So NC kicked ass. They've been kicking a lot of ass lately. The game will find a new balance and the cycle will continue. If you're having fun, you'll have fun no matter how the balance shifts. If you're not, a few days rest and a new patch are all it usually takes to kickstart the game once more.
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Old 2004-02-02, 11:52 AM   [Ignore Me] #35
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It all balances out in the end. We got our asses handed to us last night.
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Old 2004-02-02, 03:43 PM   [Ignore Me] #36
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The population shift was because of NC domination, not the cause of it.

The TR and VS were pop locked on Amerish with a small NC force harassing them. Meanwhile, the NC zerged back their own continents and, after some major resistance from the TR, took Searhus. From there it was easy for the NC zerg to take all the VS and TR home continents. The populations were fairly close at this point, NC might have had a couple percentage points advantage.

Meanwhile, the NC cr5's were coordinating the defense of the unpopulated enemy continents. Shortly after the TR got pushed off Amerish we saw a swell trying to push through into Ceryshen, Ishundar, & Forseral. Yes, it was the middle of the night but the cr5's had to balance our forces in order to keep everything locked down.

TR players stopped playing at that point and I don't blame them, I would have too. For the most part they couldn't get out of their sanc gates and that would suck. Same thing happened to the VS. Why would the late nighters stay on when they're backed against a wall and it's not fun playing? Meanwhile, every NC player is getting more excited with the possibility of locking the world. No NC are going to log off at that point.

That's how it happened. The TR attacked the VS and didn't leave Amerish to defend their home continents. The few TR that did go to defend get fed up facing horrible odds and log off. Same thing happened to the VS that weren't defending on Amerish.

Is it a huge accomplishment? Well, it depends on how you look at it. The TR and the VS (mostly the TR though) gave the NC zerg free reign over the world late at night. I am impressived with how the NC cr5s kept all 9 locked continents secure while the zerg was on Amerish.
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Old 2004-02-02, 03:55 PM   [Ignore Me] #37
Queensidecastle
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Is it a huge accomplishment?
Its not an accomplishment at all. Like I said before If you actually did that with heavy resistance on all fronts the only thing it would mean is that the game is horribly out of balance and that is not how it happened. Ghost hacking conts is meaningless and nobody cares
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Old 2004-02-02, 03:57 PM   [Ignore Me] #38
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Ghost hacking conts isnt in the least bit impressive. Also if this were to happen under fierce opposition and even population then that would indicate a severe ballance issue.
If it was a regular occurance then yes. Otherwise, not quite.
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Old 2004-02-02, 06:38 PM   [Ignore Me] #39
KIAsan
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Originally Posted by Madcow
I'm glad that you were there. Next time you're 'there' maybe you should try /who teams.
I did.

Population imbalance occurs, usually with NC have the higher population each night. Every once in a while, they don't and get wacked. However, it is an almost nightly occurance that NC dominates population. You can paint any picture you want, it doesn't change that fact. If you doubt it, log in the same time each night and do a /who yourself.

How to fix it? Change the population modifiers, so they mean something. Everyone can agree that they are virtually nonexistant in their effect. However, if you make some healthy XP, CEP and health/respawn changes, then maybe folks who are underpopulated would stay on and defend their backyards against a zerg. I'm not screaming about nerfs. I'm not asking for anything that's not ALREADY in the game. I would just like to see it work as intended.
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Old 2004-02-02, 06:41 PM   [Ignore Me] #40
BDMJ
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Wow, a reasonable TR.
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Old 2004-02-02, 06:47 PM   [Ignore Me] #41
BadAsh
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This would be a perfect time to institute the Sanctuary Strikes so the NC can just go ahead and win once and for all.

The sounds of tri-shot hammers, Vanguard shells falling, and the echo of the perpetual Scatter MAX Cannon spawn camping the Sanc tubes would be a fitting end to PS for both the TR and VS players.

I predict a blue end to Markov, Emerald, and Werner.
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Old 2004-02-02, 06:59 PM   [Ignore Me] #42
Madcow
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Originally Posted by BadAsh
This would be a perfect time to institute the Sanctuary Strikes so the NC can just go ahead and win once and for all.

The sounds of tri-shot hammers, Vanguard shells falling, and the echo of the perpetual Scatter MAX Cannon spawn camping the Sanc tubes would be a fitting end to PS for both the TR and VS players.

I predict a blue end to Markov, Emerald, and Werner.
I think they should institute sanc strikes as well. Once a set number of your empire make it into the enemy warp gate, it automatically warps them to the sanctuary they are attacking and they have their opportunity to win the game.

Of course, they spawn with Beamers and Standard Armor only, but that's another story.
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Old 2004-02-02, 08:02 PM   [Ignore Me] #43
Dharkbayne
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Just today I took out a AI Vanu MAX in the spawn room with only a suppressor, Standard isn't that bad
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Old 2004-02-02, 08:04 PM   [Ignore Me] #44
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A Standard armor with Beamer Zerg cannot be stopped
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