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View Poll Results: Do you want boarding/exit animations? | |||
Yes, I would like to see them kept. | 351 | 80.14% | |
No, I think they should go. | 18 | 4.11% | |
Don't care either way. | 69 | 15.75% | |
Voters: 438. You may not vote on this poll |
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2012-03-19, 01:20 PM | [Ignore Me] #181 | ||
Lieutenant Colonel
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Hopefully post-launch won't be a huge disaster in balancing terms so that they can get on to with the more important stuff aka vehicle animations. It's just not Planetside without them...
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2012-03-19, 01:26 PM | [Ignore Me] #182 | ||
Staff Sergeant
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Another vehicle entering animation topic? I personally can do without them. Half the time - they are buggy and don't look right. All the time - they are annoying.
Also, they said adding this "feature" would require the complete remodeling of all vehicles to include moving doors and interiors. Seems like a lot of time for a feature that really is not important. Last edited by Lokster; 2012-03-19 at 01:27 PM. |
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2012-03-19, 02:05 PM | [Ignore Me] #183 | |||
Colonel
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2012-03-19, 02:21 PM | [Ignore Me] #184 | ||
Staff Sergeant
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It's not as important as the thousands of other things they still need to design and balance and not frankly worth delaying launch by another 6 months.
Furthermore, I felt really "immersed" when I entered a vehicle in PS1 and my camera view shoot below the surface of the terrain into pixelated nonsense showing only the sky, if I was on the slightest hill. Or when I was gunning a gal-gunship and my character jumps out the wrong side of the plane -- every single time. I'm telling you what -- I was completely immersed. |
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2012-03-19, 02:31 PM | [Ignore Me] #187 | |||
Colonel
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Boarding animations, when they didn't bug, worked wonderfully and served their purpose well. Holding their PS1 faults against them in regards to PS2 is pointless. Last edited by Vancha; 2012-03-19 at 02:35 PM. |
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2012-03-19, 02:35 PM | [Ignore Me] #188 | ||
Staff Sergeant
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The point is .. It's something PS2 staff scrubbed for a reason. They feel other things are far more important. As do I.
This topic has been discussed here several times, and I don't see anyone getting a different answer from the devs. Keep on keeping on tho .. I suppose it can't hurt. |
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2012-03-19, 02:39 PM | [Ignore Me] #191 | ||
Captain
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Yes! A thousand times Yes!
But... not gonna happen. I hope it gets added in, but I would also like to see a lot of other things added in that imo are much more awesome. Like someone's idea of making those uncapturable warp points capturable after they've finished adding in Naval battles and off-shore bases. Last edited by Kran De Loy; 2012-03-19 at 02:40 PM. |
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2012-03-19, 02:42 PM | [Ignore Me] #192 | ||
Colonel
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Oh, certainly. Making the game playable and polishing the core aspects of the game to retain the initial playerbase is of course the priority. I just think calling it unimportant underestimates it's impact (I mentioned this in the gun suppression thread).
My only worry is that their system in the mean time won't lend itself to being "upgraded" to boarding animations. |
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2012-03-19, 02:43 PM | [Ignore Me] #193 | |||
Captain
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Enter/exit animations were neat and they did prevent some of the cheesy gameplay mentioned in the OP. However, the choice was made to focus on more important things in order to finish the game. For now, we will have to deal. Also, the whole 'ruins immersion' argument is ridiculous. Having features that enhance immersion is important but it is not as high of a priority as some of you make it out to be. It's way more important that guns feel right, or tanks sound right, than jamming in a load of crap for no reason other than adding immersion. "Look at the butterflies and how they flutter, they create immersion!" This is a first person shooter, not a life sim. Try getting immersed in killing people. Last edited by Aurmanite; 2012-03-19 at 02:44 PM. |
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2012-03-19, 02:44 PM | [Ignore Me] #194 | |||
Lieutenant Colonel
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Something lacking in other titles. True, they ( Animations ) should not be top priority. However they do effect things like pace. Everything you mention, and animations are not mutually exclusive. #Sessionbasedthinking Last edited by MrBloodworth; 2012-03-19 at 02:48 PM. |
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