Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: I wonder if this will fit... Uh... *Yanks hard* DAMN! It's stuck...
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Do you want boarding/exit animations? | |||
Yes, I would like to see them kept. | 351 | 80.14% | |
No, I think they should go. | 18 | 4.11% | |
Don't care either way. | 69 | 15.75% | |
Voters: 438. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-07-11, 11:29 AM | [Ignore Me] #31 | |||
First Sergeant
|
__________________
All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
|||
|
2011-07-11, 11:32 AM | [Ignore Me] #32 | ||
Please leave this in. Between the reason for the hacking of other vehicles would cause them to go above budget among others it sound like SOE is cutting way too many corners. Don't make the boat sink on launch due to a crappy budget and a early release when its still in Beta. SOE already saw what happened to Vanguard Saga of Heroes.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
|||
|
2011-07-11, 11:35 AM | [Ignore Me] #33 | ||
First Sergeant
|
Vehicle animations are hardly a critical feature of PS I'd say ...
__________________
All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
||
|
2011-07-11, 11:48 AM | [Ignore Me] #35 | ||
Always good to have unique features to your game to make it not look like the same old thing. Plus I love getting the jump on crews repping their vehicles and killing them while I am in my Van. Instant hop ins will totally ruin that and any sense for finding a proper rep spot.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
|||
|
2011-07-11, 12:07 PM | [Ignore Me] #37 | ||
First Sergeant
|
I'm not saying I don't like vehicle animations - I think they're great. But let's be real here. Matt already said they are too expansive to implement and it does make sense.
Adding interiors and animations to all of the vehicles in game would probably push the release date by at least a month. Also, lets not forget Galaxy itself requires no less than a dozen of animations and interior pieces. We also don't know how much the mods will modify the appearance and possible doors/hatches. So yeah - sure they're cool but I won't kill myself over no having them. There's plenty of cooler things they can do with development time instead of doing this.
__________________
All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
||
|
2011-07-11, 12:25 PM | [Ignore Me] #38 | ||
First Lieutenant
|
Little nuances like boarding-vehicle-animation add a VERY important element of realism and tangibility to the universe. The more these absences occur, the more this feels like a low-grade GAME rather than a living WORLD. For instance, to parallel, when we switch weapons in Planetside 2, do they just appear in our hands? Probably not- our avatar holsters one and draws another. When we teleport/fast-travel to a location, do we just appear in that new place? No- we are hot dropped via a pod and crash land to the DZ. These details are VERY important and deeply enriching. Even if people do not declaratively notice that they are happening, the will subconsciously feel MUCH more immersed in the world. Inversely, if these nuances are omitted, even the people who don't declaratively notice their absence will feel less captivated and engaged in the world; it will feel more hollow and insubstantial.
It is very important to keep elements like this. We need vehicle-boarding animations. ~Zachariah |
||
|
2011-07-11, 12:55 PM | [Ignore Me] #39 | ||
Lieutenant Colonel
|
I loved them in PS1, but I don't want them in PS2.
Why? I want you to retain a first person perspective as much as possible to make the sense of immersion that much greater. So rather than it cutting to third person you see your guy open the hatch and slide into the seat, then start up the vehicle. |
||
|
2011-07-11, 01:14 PM | [Ignore Me] #40 | |||
Brigadier General
|
And i also want those animations rather than "hit E and be instantly in the vehicle". its such a cool uniquie aspect of planetside that even adds to the gameplay. If you have ever been a cloaker behind enemy lines, and you happen to see a enemy tank driving by, stopping close to you and those 2 guys jumping out to repair, then you know what im talking about. You sneak up, boomer/knive/beamer one, the other one lacks dark light and jumps into the vehicle to be save. Without the animation, you could miss that easily because he would just dissapear into the vehicle. |
|||
|
2011-07-11, 01:20 PM | [Ignore Me] #41 | |||
First Lieutenant
|
|
|||
|
2011-07-11, 02:01 PM | [Ignore Me] #42 | |||
Second Lieutenant
|
I understand they are trying to speed up every aspect of the game, but it seems they are doing it at the cost of features from the original people enjoyed. For example, sanctuaries. Was it really THAT much of a hassle to spawn in sanc and fly/drive to a WG? |
|||
|
2011-07-11, 02:35 PM | [Ignore Me] #45 | ||
Private
|
Good riddance, I say. Their influence on gameplay was usually to pull me out of the action and make me curse at how long they were taking. Unless the camera transitions were smoother I'd be happy they're gone. An engine ignition noise could fill the gap if you wanted a similar effect, i.e., delayed vehicle start-up. A SFX implemented delay would have the advantage of not feeling so much like the player has lost control of his avatar and increase the idea that the player is acting through his avatar on a tank that is separate to his avatar.
|
||
|
|
Bookmarks |
|
|