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2012-01-30, 10:30 AM | [Ignore Me] #122 | |||
Contributor First Sergeant
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PS1 lacked some easy-to-use way of communicating with random people. I can't count the number of times I've been annoyed by my vany or BFR gunner focusing on minor targets (or not seeing anything) when there was bigger threats not far away. |
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2012-01-30, 10:39 AM | [Ignore Me] #123 | ||
Staff Sergeant
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Planetside 1 did have built in voice chat. However, it lagged everyone so hard that no one ever used it.
I think the way PS2 seems to handle voice chat is good. I don't think its meant necessarily to completely replace third party programs, but unless your outfit can boast 100% outfit squads, I think it would be a mistake to not make use of in game voice. There are inevitably gonna be randoms in any squad. |
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2012-01-30, 10:47 AM | [Ignore Me] #124 | |||
PlanetSide 2
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2012-01-30, 10:52 AM | [Ignore Me] #125 | |||
Colonel
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Generally from a online shooter perspective, I feel extremely lacking/lost if the game doesnt have a functioning VoiP built in. Even if it wouldn't be my main channel of communication during clan/outfit play, it still plays a major role. BF3 just made me feel like punching something when there was no VoiP built into it. As for other recent shooter I played, RO2 had built in voip (although it took long before it started working properly) it was still a big help in comparison to not having it in BF3. Also Ive played ARMAII lately online, and it's godsend there too since Ive preferred those Insurgency gamemode maps. During smaller scrims with friends we've just used "our" mumbles/TS/whatevers
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Last edited by Coreldan; 2012-01-30 at 10:54 AM. |
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2012-01-30, 11:33 AM | [Ignore Me] #129 | ||
Colonel
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And IMO theres no need to even attempt replacing TS/Vent/Mumble with Vivox and it wont even happen cos most clans want to have the VoiP available even outside the game.
They can live perfectly in a symbiose, no need to be just either system. I will use TS3 to communicate with my clan/outfit but I will really appreciate a working in-game VoiP to reach those randoms when necessary.
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2012-01-30, 01:11 PM | [Ignore Me] #131 | |||
Colonel
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Why pay for mumble/TS/Vent servers when you can just make an account on PS2 to get a free VoiP server? And that is probably more down to Vivox than SoE
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Last edited by Coreldan; 2012-01-30 at 01:18 PM. |
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2012-01-30, 01:23 PM | [Ignore Me] #132 | ||
i am playing startrek online while waiting for ps2 beta and since the voicechat there freaked me out totally, i have a question about the ps2 vivox:
will it be part of the cash shop? in sto freeplayers can use the voicechat but will be annoyed every few minutes with spoken ads! it´s just a "this voicechat is brought to you by Q" or whatever, but it totally disqualifies the voicechat for freeplayers and if planetside 2 does something similar the voicechat will not be used at all, because outfits would rather use the established systems to include all players - paying and free players. and any ads that interrupt chatsessions will lead to fast deactivation.
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2012-01-30, 01:26 PM | [Ignore Me] #133 | ||
Colonel
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APB had/has the same voice ads, but only like upon district switch (so basically during loading screen) and only like once per login or something. Basically nothing too bad. In the original RTW you could "buy off" the voice ads, but they also stopped happening if you just disabled the VoiP, like I did for many reasons other than the ads.
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2012-01-30, 01:36 PM | [Ignore Me] #134 | ||
First Sergeant
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The main reason that people use Teamspeak/Vent/Mumble over ingame voice is because they can interact with people without being in game. You can see if people are online, you can play other games with your outfit buddies, and you gracefully crash and still coordinate a battle or inform other people that you are LD.
That being said, Ingame voip is going to be amazing for screaming at pubbies. |
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