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Old 2011-12-14, 05:36 PM   [Ignore Me] #31
Xyntech
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


I'm the furthest thing from an expert on voice chat, but how viable would it be to use both PS2's in game voice chat as well as your own?

If it functioned well enough, you could use the in game chat for things like talking between a driver and gunner, or maybe even talking within a squad, while your own voice chat channels were used for more important cross squad talk.

It may be irrelevant. It may just be easier to pick one or the other. I just figure an in game voice chat would be easier for certain things, while a player run voice chat will always be able to do at least a few things that an in game system won't.
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Old 2011-12-14, 05:40 PM   [Ignore Me] #32
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Xyntech View Post
I'm the furthest thing from an expert on voice chat, but how viable would it be to use both PS2's in game voice chat as well as your own?

If it functioned well enough, you could use the in game chat for things like talking between a driver and gunner, or maybe even talking within a squad, while your own voice chat channels were used for more important cross squad talk.

It may be irrelevant. It may just be easier to pick one or the other. I just figure an in game voice chat would be easier for certain things, while a player run voice chat will always be able to do at least a few things that an in game system won't.
Should be no issue. You can either set push to talk to different buttons or even same buttons, which means every time you talk in the third party voice chat, you would also talk in game.

Or the 3rd party VoiP could be voice activation and in-game PTT.

I always use PTT on everything and I plan to have my TS PTT where it always is but always gonna have the Vivox PTT somewhere handy to quickly talk to randoms in group.

A friend of mine who I play ARMA 2 with does this regularly. We usually play together so we communicate more, but he also shares intel every now and then on the in-game VoiP as well.
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Old 2011-12-14, 05:42 PM   [Ignore Me] #33
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Coreldan View Post
Quick googling shows TS3 can handle at least 48 khz.
hrm, so it seems, oh well, they should have released years eariler, everybody is happy with vent now.
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Old 2011-12-14, 05:42 PM   [Ignore Me] #34
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


but this way you only get feedback from the game. the players who use soundboxes and a stand alone mic, produce feedback of gamesound AND chat!

and thats even more annoying
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Old 2011-12-14, 05:58 PM   [Ignore Me] #35
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Xyntech View Post
I'm the furthest thing from an expert on voice chat, but how viable would it be to use both PS2's in game voice chat as well as your own?

If it functioned well enough, you could use the in game chat for things like talking between a driver and gunner, or maybe even talking within a squad, while your own voice chat channels were used for more important cross squad talk.

It may be irrelevant. It may just be easier to pick one or the other. I just figure an in game voice chat would be easier for certain things, while a player run voice chat will always be able to do at least a few things that an in game system won't.
this could solve a massive issue for me, also without demoting PS2 chat

This is a good idea.!!!
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Old 2011-12-14, 06:06 PM   [Ignore Me] #36
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Higby View Post
We'll try our best to make it work. It's really important to me to provide the most robust voice solution possible so that players use it ubiquitously... if they do, the team based gameplay will be way better and way easier to get into than having to join soandso's vent server.
If you want it really easy and straightforward to use, then get a client going. Because that is the one big thing that people dont like about integrated voice: you cant talk with the crew without being in the game.

If you manage to give us a standalone voice client that is as good as Vent/Mumble/TS3 while also having all the integrated voice chat etc, then yes, people will use it.
Otherwise, Outfits wont use it. Might still be good for the casual guy without an outfit. Especialy the vehicle talk is good. But please also allow the possibility for Mission related chat. Like, i create a mission to attack Mt. ArcLegger on Cyssor, and as the commander, i can send my voice blabla to everyone who accepted the mission. Could tell them where to go/what to do/give quick info in case im busy/play trance music for enjoyment.
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Old 2011-12-14, 06:09 PM   [Ignore Me] #37
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


EVE uses vivox I believe, and I never had lag issues with it (because of the voice that is....), and it worked pretty well. I don't know how much control CCP had over its implementation, but it seemed to be able to setup chanels/ whispers/ mutes/ commanders. Its biggest problem was losing connection and voice coms at the same time, but that is more of an EVE specific issue. Worst case in PS you respawn, worst case in EVE you lose a multibillion isk mom or titan or something (and/or and entire escort fleet...)
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Old 2011-12-14, 06:09 PM   [Ignore Me] #38
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by basti View Post
in case im busy/play trance music for enjoyment.
you mean in case you lie back to watch the beautiful sunset of auraxis? ;-)
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Old 2011-12-14, 06:10 PM   [Ignore Me] #39
Xyntech
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by basti View Post
If you want it really easy and straightforward to use, then get a client going. Because that is the one big thing that people dont like about integrated voice: you cant talk with the crew without being in the game.

If you manage to give us a standalone voice client that is as good as Vent/Mumble/TS3 while also having all the integrated voice chat etc, then yes, people will use it.
Otherwise, Outfits wont use it. Might still be good for the casual guy without an outfit. Especialy the vehicle talk is good. But please also allow the possibility for Mission related chat. Like, i create a mission to attack Mt. ArcLegger on Cyssor, and as the commander, i can send my voice blabla to everyone who accepted the mission. Could tell them where to go/what to do/give quick info in case im busy/play trance music for enjoyment.
I wonder if you could set it up so that not only could you talk to people in game from the client without being in game, but also be able to do shit like call the chat channel from your phone while away from a computer.

Maybe be able to text peoples phones from in game, or text from your phone to people in game?

I don't know if this is viable or if there would be any extra costs involved, but it would certainly be another way to take advantage of technology and social media.
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Old 2011-12-14, 06:40 PM   [Ignore Me] #40
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by SKYeXile View Post
hrm, so it seems, oh well, they should have released years eariler, everybody is happy with vent now.
No not everyone.. I used that app for a total of maybe an hour.. and stuck with TS2 until TS3. Ventrillo has the shittiest interface in any program I ever used.

Hell I'd take Roger Wilco's UI over it - and that program is ancient.
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Old 2011-12-14, 06:42 PM   [Ignore Me] #41
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Teamspeak 3, has way to much going on for it. Just too much crap and fancy mumble jumbo, for it to be efficient.

Ventrilo is showing its age, with little updates. Yet sound and ability to turn others up or down, is a extremely useful tool that I cannot stress enough.

Mumble, mixed feelings. Very sad though it does not have the ability to turn others up or down.

In-game voice, Useless. Maybe 1% of the people playing ingame will use it, and will only be for a limited amount time. Diffidently not something I'd focus on highly, with so many other 'better' VOIP solutions available to people.
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Old 2011-12-14, 06:48 PM   [Ignore Me] #42
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by xSquirtle View Post
In-game voice, Useless. Maybe 1% of the people playing ingame will use it, and will only be for a limited amount time. Diffidently not something I'd focus on highly, with so many other 'better' VOIP solutions available to people.
I disagree.

Example - outfit-outfit platoon comms, driver-gunner comms, SF-somerandomdudethatjoinedtheirhack comms. Usage far exceeds 1%, that's for sure.
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Old 2011-12-14, 06:56 PM   [Ignore Me] #43
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by NewSith View Post
I disagree.

Example - outfit-outfit platoon comms, driver-gunner comms, SF-somerandomdudethatjoinedtheirhack comms. Usage far exceeds 1%, that's for sure.
BF3 has in game com's. True story.

How many people use it?
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Old 2011-12-14, 06:57 PM   [Ignore Me] #44
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by xSquirtle View Post
BF3 has in game com's. True story.

How many people use it?
BF3 doesn't have voip. Real story.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2011-12-14, 06:59 PM   [Ignore Me] #45
xSquirtle
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by NewSith View Post
BF3 doesn't have voip. Real story.
Someone doesn't have BF3 and or friends (on a list?). Real life
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