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2011-12-14, 05:36 PM | [Ignore Me] #31 | ||
Brigadier General
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I'm the furthest thing from an expert on voice chat, but how viable would it be to use both PS2's in game voice chat as well as your own?
If it functioned well enough, you could use the in game chat for things like talking between a driver and gunner, or maybe even talking within a squad, while your own voice chat channels were used for more important cross squad talk. It may be irrelevant. It may just be easier to pick one or the other. I just figure an in game voice chat would be easier for certain things, while a player run voice chat will always be able to do at least a few things that an in game system won't. |
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2011-12-14, 05:40 PM | [Ignore Me] #32 | |||
Colonel
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Or the 3rd party VoiP could be voice activation and in-game PTT. I always use PTT on everything and I plan to have my TS PTT where it always is but always gonna have the Vivox PTT somewhere handy to quickly talk to randoms in group. A friend of mine who I play ARMA 2 with does this regularly. We usually play together so we communicate more, but he also shares intel every now and then on the in-game VoiP as well.
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2011-12-14, 05:58 PM | [Ignore Me] #35 | |||
Lieutenant Colonel
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This is a good idea.!!! |
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2011-12-14, 06:06 PM | [Ignore Me] #36 | |||
Brigadier General
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If you manage to give us a standalone voice client that is as good as Vent/Mumble/TS3 while also having all the integrated voice chat etc, then yes, people will use it. Otherwise, Outfits wont use it. Might still be good for the casual guy without an outfit. Especialy the vehicle talk is good. But please also allow the possibility for Mission related chat. Like, i create a mission to attack Mt. ArcLegger on Cyssor, and as the commander, i can send my voice blabla to everyone who accepted the mission. Could tell them where to go/what to do/give quick info in case im busy/play trance music for enjoyment. |
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2011-12-14, 06:09 PM | [Ignore Me] #37 | ||
Private
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EVE uses vivox I believe, and I never had lag issues with it (because of the voice that is....), and it worked pretty well. I don't know how much control CCP had over its implementation, but it seemed to be able to setup chanels/ whispers/ mutes/ commanders. Its biggest problem was losing connection and voice coms at the same time, but that is more of an EVE specific issue. Worst case in PS you respawn, worst case in EVE you lose a multibillion isk mom or titan or something (and/or and entire escort fleet...)
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2011-12-14, 06:10 PM | [Ignore Me] #39 | |||
Brigadier General
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Maybe be able to text peoples phones from in game, or text from your phone to people in game? I don't know if this is viable or if there would be any extra costs involved, but it would certainly be another way to take advantage of technology and social media. |
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2011-12-14, 06:40 PM | [Ignore Me] #40 | |||
PSU Admin
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Hell I'd take Roger Wilco's UI over it - and that program is ancient. |
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2011-12-14, 06:42 PM | [Ignore Me] #41 | ||
Staff Sergeant
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Teamspeak 3, has way to much going on for it. Just too much crap and fancy mumble jumbo, for it to be efficient.
Ventrilo is showing its age, with little updates. Yet sound and ability to turn others up or down, is a extremely useful tool that I cannot stress enough. Mumble, mixed feelings. Very sad though it does not have the ability to turn others up or down. In-game voice, Useless. Maybe 1% of the people playing ingame will use it, and will only be for a limited amount time. Diffidently not something I'd focus on highly, with so many other 'better' VOIP solutions available to people. |
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2011-12-14, 06:48 PM | [Ignore Me] #42 | |||
Example - outfit-outfit platoon comms, driver-gunner comms, SF-somerandomdudethatjoinedtheirhack comms. Usage far exceeds 1%, that's for sure. |
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