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View Poll Results: Do you want Prone in PS2? | |||
Yes | 152 | 31.21% | |
No | 312 | 64.07% | |
Other (Explain) | 23 | 4.72% | |
Voters: 487. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-06-10, 07:19 AM | [Ignore Me] #571 | |||
Major
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so and iam not insulting anyones iam not thats good in english so i can be misunderstand but i do my best anyway iam not born english and ive never been in english school iam just trying to get thing straigth and have a true discussion thats it for me saying i dont like prone is a opinion thats all |
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2012-06-10, 07:21 AM | [Ignore Me] #572 | ||
Private
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I'd rather prone was in the game but I preffer slower more tactical gameplay that I can make use of my brain. I'm tired of twitch but that's probably because I'm older now (30).
One thing I don't understand is people complaining about 'campers' in games where defending something (either a flag or a base) is 50% of the game. Camping was a term coined back in Quake days for people who used to 'camp' a weapon respawn (usually the rocket launcher) so no one else could get it. I dont see it as a relevent term for defenders taking up tactical postions to get the drop on people rushing in without thinking. |
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2012-06-10, 07:35 AM | [Ignore Me] #573 | ||
Corporal
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There was no misunderstanding with you calling me a fake person 3 times after i simply stated my opinion. Please point out how your poor english means you did not call me a phoney repeatable solely based on my opinion.
Nothing you said about prone has been a fact like you say it is, calling something a fact doesn't make it one. It is all just your opinion. Camping has never been my concern. I have said repeatedly i do not want to walk into a control point and see MY whole platoon lying on the ground like girls. I do not care about my enemy doing something i think is cheap. I care about the flow of a action game being turned into another shit simulation as if real war was fun. It isn't, this is a game we play for fun. Last edited by mynameismud; 2012-06-10 at 07:46 AM. |
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2012-06-10, 07:39 AM | [Ignore Me] #574 | |||
Corporal
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If there isn't something there i suggest you don't go that way. Last edited by mynameismud; 2012-06-10 at 07:44 AM. |
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2012-06-10, 07:52 AM | [Ignore Me] #577 | |||
Major
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this will be my last replies ive said everything thats must be said anyway We will see in the beta and secret poll do not decide on who the game will be the dev team will decide beta test will also decide of many thing because they will have actual data about the game so iam looking foward to how it goes i can deal with or whiout it bfbc2 as no prone kz2 kz3 as no prones and ive play those game a lots But i also think having prone is a very nice feature thats make you feel able to deal with many situation instead of feel unable to react when you have a cover just sligthly to small to fit in crouch to avoid bullet while reloading ! thats it peace ! |
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2012-06-10, 07:57 AM | [Ignore Me] #578 | ||
Colonel
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I see the continued use of the camping argument but now, people are beginning to get specific, and talk about people sitting in the control point rooms.
This, I think, gets us to the heart of the matter. The real questions are: 1. What are you all trying to accomplish here? Prevent people from defending control points? Is that what it's all about, cripple defenders so that bases are easy to take, and the battles artificially speed up and rage back and forth all over a continent? 2. When not having prone fails to stop people from assuming prepared defensive positions in control point rooms, what will you people be suggesting to add or remove next? Pain fields that keep defenders from sitting inside control point rooms they own? If you folks want gameplay to speed up, why don't you try some positive reinforcement instead of negative removal of player capabilities? For example, asking SOE to make it so that multiple attackers hacking a capture point will make it go down a bit faster, which will encourage more people to get their bodies inside that room? This is just an idea, it might make capturing TOO fast, but hey, it's an idea that doesn't directly restrict players, but instead empowers them. |
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2012-06-10, 08:08 AM | [Ignore Me] #580 | ||
Corporal
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Im not asking for anything to be sped up. Like i have repeated again and again. I do not care what my enemy is doing.
I care about half my empire deciding to lye down to protect their kill streaks instead of sacrificing themselves for the greater good of pushing to capturing the facility. It is in the very lore of the game you will never die but respawn. You are suggesting i should make suggestions to change make things faster. Why would I? Hacking is fast enough added with that anyone but maxes can do it now. I am not agaisnt prone for the sake of better defense or better offense or a dislike for camping or a though that camping=defending. I dont give a rats ass about camping. I do not want to walk into a control point and see my squad lying down like a bucnh of girls, not for a tactical reason. For the sake of flow, fun, and a dozen people on the ground waiting will look retarded. I JUST DO NOT LIKE PRONE OR THE FLOW IT CAUSES GAMES TO HAVE |
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2012-06-10, 08:17 AM | [Ignore Me] #581 | |||
Colonel
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1. For attackers: With or without prone, the low TTK and long walkbacks from the Galaxy will do much more to cause people to hang back and camp instead of pushing ahead than prone ever will. 2. Once a battle has progressed to where multiple empires hold multiple control points in a facility, someone has to defend and someone has to counterattack. If your squad/platoon is defending and you want to counterattack, organize a counterattack, and if they won't, you might be in the wrong squad. As far people outside your own squad/outfit, who are you to tell them how to play, and that they should not defend control point rooms? Remember, some people are going to do this no matter what, if there's no prone, they will do it crouching. And lore doesn't matter, except for games which have those modes wherein if you die you are out til the round is over, you always respawn. The argument that people should play aggressively because they will respawn indefinitely doesn't work anywhere else, why should it work here just because lore exists that explains it? And, the fact that you don't like prone is not an objective argument. As for the "flow that it causes games to have", as has been explained, people are going to defend control point rooms with or without it, and attackers are going to be afraid of the TTK/long walkback with or without it. Last edited by Stardouser; 2012-06-10 at 08:20 AM. |
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2012-06-10, 08:17 AM | [Ignore Me] #582 | |||
Major
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2012-06-10, 08:22 AM | [Ignore Me] #585 | |||
Corporal
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Go back to my first post, i was extremely objective. Douchebags like stew bring out the worst in me. I respect your points though sir. Last edited by mynameismud; 2012-06-10 at 08:25 AM. |
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