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View Poll Results: Do you want Prone in PS2? | |||
Yes | 152 | 31.21% | |
No | 312 | 64.07% | |
Other (Explain) | 23 | 4.72% | |
Voters: 487. You may not vote on this poll |
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2012-06-10, 04:49 PM | [Ignore Me] #796 | ||
Sergeant
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I worry about two main things with prone.
First is chokepoints. I see 3 or 4 guys in a stairway laying prone. They do this in a manner that allows them to shoot down the stairs while only having maybe 10% of the body exposed to enemy fire. As such 3 guys (4 if you have a medic) can hold off 10-20 people. This is mostly caused by you being prone and getting lots of cover, and lots of accuracy to shoot at the enemies. While the enemy is denied any cover and loses accuracy since they are moving. Good tactic? You bet. frustrating as hell to the average gamer? You bet. The same situation with crouchers, and you can hold off maybe 6-10 people. the amount of extra trouble prone causes to attackers is where most of the issue is. Many gamers can't stand it and most won't care as much that it is gone. Second scenario. Snipers. Lots of rock and cover out there to snipe from. That's with crouching. Add prone and that locations jump by 100% or more. Very difficult for people to spot and work out where you are. Especially without kill cams. Add a little cloak for movement between sniping spots. A good sniper will be damn near unkillable. Of course most gamers hate snipers since you get the feeling of having no recourse to fight back as you are not as accurate at range as they are, and you have a hard time locating them in the brush, especially with camo, cloak, and prone. Both of these situations exist in game currently with crouch. With prone the issue goes up by a lot. The answer of use grenades and AOE weapons is not as good as it was in PS1. The Devs have stated they are working to reduce AOE use and spamming. Hence the reason grenades cost resources. We don't have the rocklet or thumper. Also the other rocket/ grenade weapons are AV weapons on MAXs. And from the E3 feeds you can see they reduced the damage those do to infantry. Most maxes died to regular soldiers when using AV against them. So those are not going to help break such choke point scenarios. Most of these issues will happen in buildings and base fights. You can't call in much help from air when you are in a bunker. They only real hope is breaking these setups with MAXs. I don't have a decent fix with snipers. The only sniper who would be caught is a static sniper. If he moves every min or two, he will be difficult to take out. Most of what people want prone for can be accomplished by crouch and little higher cover then in most games. However prone opens a new level of power and use that can overbalance a game in one way or another. One point I would make on prone and LAs. Sure using prone takes away the ability to jump jet. However, the places they can get to and then go prone at increases. This can make it impossible for anyone but another LA to get to that location to sneak up on them or take them out. I remember BF3 fights I left after being sniped again and again by someone in a building that I had no way to get to and couldn't shoot at. He had the height for more field of fire, he had open ground to kill me in if I tried to cross the distance, He was hard to locate as to which building he was in. With as open as Planetside is, I don't want to make you average, low skilled player to be easy kills to the point they just say forget it an leave. |
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2012-06-10, 04:53 PM | [Ignore Me] #797 | |||
Sergeant
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This above is a fear, and if done then you could never know what may have happened a different way. |
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2012-06-10, 04:56 PM | [Ignore Me] #799 | |||
First Lieutenant
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2012-06-10, 04:57 PM | [Ignore Me] #800 | |||
Major
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so a flash grenade in a room full of camper will do the job or a smoke screen as well smoke screen thermal vision their is a lots of combo you can make alos MAX or GL many many thing and the exact same thing will happen with corner camper while stand up or crouch the prone have so not make it more complicated or less complicated in a room clearing senario ! |
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2012-06-10, 04:59 PM | [Ignore Me] #801 | |||
Staff Sergeant
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2012-06-10, 05:00 PM | [Ignore Me] #803 | |||
Sergeant
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As for smoke, doesn't matter if there is a choke point. Just fill the area with lead and watch them drop. You are keeping the kill area small for a reason. Mostly doorways. See smoke? Start firing. GL? Grenade launcher? What the single shot one under your gun? There is no mulitshot grenade launcher in the game like the Thumper. As I said in my post add in the medic and you will have a hard time ending the group holding you off. |
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2012-06-10, 05:04 PM | [Ignore Me] #806 | ||
Sergeant
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@Khrusky
Yeah as I said everything you do with prone can be done with crouch. Prone just makes things twice as hard for people on the other end. Depending on the scenario it could be an attacker (open areas) or a defender (closed areas). A proper squad using tactics, armed with prone and voice chat in game? Will be nigh unstoppable defenders. With crouch they will be very good defenders. It is a matter of degree, one which I think prone in certain situations moves a bit to far and thus would be better left out of the game then in it. |
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2012-06-10, 05:06 PM | [Ignore Me] #807 | ||
Major
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utility grenade NO
offensive grenade yes theyre will be a utility slot for equipments and also a offensive slot Offensive = C4 or frag grenade or anything thats can hurt Utility = flash grenade , emp grenade , healing grenade , revive grenade , smoke grenade , all the utility was suposed to be based on a cooldown not on ressource wich offensive Grenade and c4 will cost ressources |
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2012-06-10, 05:07 PM | [Ignore Me] #809 | ||
Sergeant
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it would be difficult with choke points. You step out to throw and get blocked by another player, you die. One guy misthrows and it bounces near the door, you get a breakup of the attackers and maybe some casualities.
You are also assuming a grenade lading close to a heavy will kill him if at full health, cause with a medic that is who will be up there. As I just posted and you probably haven't read yet. Its a matter of degree. A line I think shouldn't be crossed. But as I posted earlier, once in the game I can almost guarantee it won't be removed, unless it just breaks the game. |
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2012-06-10, 05:10 PM | [Ignore Me] #810 | |||
Staff Sergeant
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