Originally Posted by Sirisian
Please read all the posts before commenting. I mentioned I didn't want to reiterate points over. I was just compiling a list of main complaints by people. Also your fascination with BF3 was evident in your posts comparing a possible prone implementation to BF3 and other games. You're fixated on that implementation and are blinded to other ones. (Not the only person. I remember the words "dolphin diving" coming up a few times so I jotted it down as something people didn't want).
The implementation I defined would fit perfectly into Planetside 2 allowing more complex gameplay. The biggest problem in BF3 wasn't the implementation directly. It was the TTK that revolved around it which made it so effective. .
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this game is mostly based on a BF3 and MAG style gameplay mechanics and
prone isnt a problem in those game (( drop shot )) always fails in those game at least 99 % of the time
prone is more a tactical way to manage to use the terrain to get decent cover for infantry while getting shot from nowhere ! its help to get situational awarness !
I dont know whats your talking about TTK in bf3 is fine but the Headshot hitbox and
prone hitbox tend to be inconsistent their is the BF problems
MAG in other hand have a damned good hit detection for
prone target so this is never a issue
And for Cloakers its easy to fix the problem cloaker who go
prone = desactivate the cloak and cant be reativate until he goes crouch or stand up !
simple as that
BFBC 2 suck in many point due to the lack of
prone its playable but remoove all the freedoms to be able to use little hil rocks etc.. as a cover in some situations and since planetside have a lots of plains terrain and desert with few little cover i think
prone could be welcome if its well done
so i will say Wait to test it out in the beta and will see !