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View Poll Results: Do you want Prone in PS2? | |||
Yes | 152 | 31.21% | |
No | 312 | 64.07% | |
Other (Explain) | 23 | 4.72% | |
Voters: 487. You may not vote on this poll |
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2012-06-10, 04:14 PM | [Ignore Me] #784 | |||
Major
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Prone is a stand position Not a game features stand up crouch prone 3 stand it have nothing to do whith others games it only have to do with the caracter moovement and possibilitys having the 3 stand position ad to the freedom of choice in How you can have different aproch to many situations its like saying we will not implement Jump in planetside 2 because its not because jump in others game work thats it should be in planetside 2 rainbowsix series do not have jump Jump should not be in planetside because people can bunny hump remooving a feature instead of making it better isnt the way to go it always depend on how it will be implemented and how the mechanics will work not been able to prone is the equivalent of not be able to jump it lead you to be incapacitate to perform some action thats can be crucial for your survive for sure the game could work with or whiout it but thats not the point iam all for having more option and more freedoms afterall iam an NC |
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2012-06-10, 04:18 PM | [Ignore Me] #785 | |||
Colonel
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Just search for BF and COD and Arma in the thread. Most of them are essentially describing they don't want some of the exploitable implementations. When I did my summary post for instance a lot of people were commenting on how they didn't want a diving prone or collision issues. (Feet going through a wall). However, other posts were simply stating "look at BF3 where you can back up into a wall. That would suck in Planetside 2" as an actual argument assuming that implementation.
It's fine to reference other games for what not to do and what to do, but we're seeing people going "if it's implemented, it will be implemented like X game, and that way doesn't work". We've had multiple posts now that referenced games where it did work well and added a lot to the game. I personally bring up BF2142 and the engineer class because the use of prone with the shield is something you don't see in any other game when it comes to player tactics. We're seeing part of it already in Planetside 2 where players are throwing down the mana turret for defense against players and utilizing the shield to protect themselves. Prone basically opens up a huge amount of gameplay tactics especially when dodging enemy fire. Something as simple as crouching behind a wall and realize you're getting shot and switching to prone to get out of the way gives players that added level of choice. I've already seen a few places in the gameplay videos where prone would have been awesome to see. Especially on the flat roofs. Places where the natural cover isn't there and getting low would be a valid tactical advantage for players. That and the outdoor combat we saw already in the game in the rocks. (I have to assume most people are imagining all infantry combat will be in the bases. That wasn't the case in Planetside 1, and we'll see that during beta when the restrictions we saw at E3 are lifted). Then we have these kind of posts which ignore the implementation all together in Planetside 2 and instead decide that Prone can't work in other games, so it can't work in Planetside 2:
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-10 at 04:19 PM. |
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2012-06-10, 04:20 PM | [Ignore Me] #786 | |||
First Sergeant
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I guess what I'm trying to say is, you shouldn't really put something because it's in other games. An example of this other than the two above was a Max Payne 3 talkthrough I'd seen recently on youtube. Someone complained that dropping yourself in water automatically returns you in water and that's one thing uncharted 3 had over it. Another one replies that there is barely any water in the game other than that, so there is no point in swimming. You get the picture? Edit: Also calling "master" Higby a starcraft fanatic is an insult? Watcha mean by that?! Also, I never mean to insult you or anyone on this. My replies may have looked mean but I mean no harm. I'm just saying, there is no reason for it unless we've played the beta and it's a really needed feature. Zebra camo! Game is ruined without it. End of story. Last edited by ThermalReaper; 2012-06-10 at 04:24 PM. |
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2012-06-10, 04:20 PM | [Ignore Me] #787 | |||
Major
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second i have to stop it rigth were you begin Prone isnt a defensive position prone is a stand position in the 3 primary position stand up,crouch, prone you can be in a defense position while in a tower in a stand up position or in a crouch or prone position been on defense do not mean whats stand you will use ! 3rd I personally use the prone to use the terrain as a cover in a run and guns playstyle and i play agressive and the prone possition help a lots to use some small object and debris as a cover to reload .. to heal myself .. etc.. the whole prone = camping base defense isnt true if iam camped in a windows can i be prone ? NO i cant iam i in a defensive position ? yes since iam defending so yeah thats pretty much it |
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2012-06-10, 04:27 PM | [Ignore Me] #789 | |||
First Lieutenant
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The only fact here is that implementing prone takes time, quite a lot of time. It means several new sets of animations and a whole new branch of collision testing to make sure you don't have peoples legs clipping through walls or rocks or ground. It's not a simple addition, it's a lot of work. |
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2012-06-10, 04:33 PM | [Ignore Me] #790 | |||
Private
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Second saying prone isn't position intended for defense is like saying giant tortoises make excellent fast attack helicopters. |
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2012-06-10, 04:34 PM | [Ignore Me] #791 | |||
Major
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i understand the whole point of prone implementation if its badly implemented i prefer to not have it as well but if its well done i will greatly apreciate it as a tool for me to get advantage of the terrain and will make my play session a way more tactical and fair having cover who just lets a part of your head uncover and u get kill while reloading because of thats its frustrating for no reason because with prone i could avoid these thing Last edited by Stew; 2012-06-10 at 04:35 PM. |
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2012-06-10, 04:42 PM | [Ignore Me] #793 | |||
Staff Sergeant
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Are you arguing that prone isn't useful? It seems counter-intuitive but it's what your argument seems to suggest. I will respond as if it is. Prone is just another trade-off, like they've been going on about on the cert topic. Less mobility for more accuracy and smaller front hit box. Prone can be used very effectively to ensure that they can't be killed too easily while sniping by the people they're trying to snipe. That's just one example. It has simple counters though, so it it just a trade-off rather than a straight advantage. Prone isn't - and shouldn't be considered - useful indoors. Again, what I said before: if the guy wasn't going to move before, how does the game become staler because instead of standing still he's sitting? |
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2012-06-10, 04:42 PM | [Ignore Me] #794 | |||
Colonel
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[Thoughts and Ideas on the Direction of Planetside 2] |
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