Originally Posted by Malorn
The biggest reason not to have prone from a design perspective is risk vs reward. Prone is a risky change that could have significant impact to the game. The reward for adding it is not great. It isn't a differentiator, isn't a killer feature. So it's a big gamble and a big cost to invest the resources into making it and your payout if you win is low. It's a simple business decision. They'd have more clear benefit from investing resources in effort in other things with less risk to the product.
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You know, all of that is fine and dandy, BUT it doesn't change the fact that if they wanna try out
prone in beta, then they will.
This whole clusterfuck of "PRON WORX CUZ IT WORXED IN SOLITAIRE!" "NO IT DOESDENT CUZ PEPULZ US IT TO CAMP IN MINESWEEPER!" the last, like what 5-10 pages is just completely unnecessary.
Originally Posted by Resolve
Lol dude do you have a brain? Do you have the ability to use logic? If so you should be able to understand that it IS possible to understand that prone will not work in a game like this.
Tell me, what does prone add to benefit gameplay? Keep in mind, this isn't your average twitch shooter/campfest.
I can tell you right now that there is more reason to not add prone than to add prone.
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Yeah, good luck trying to convince me with your infailable reasons when I don't really give a shit about if
prone is added or not.