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Old 2003-07-14, 06:10 PM   [Ignore Me] #1
smccord313
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The new MCG


Since there is already plenty of talk about the JH and a thread on the new Lasher, I thought I'd give some love to the other HA weapon, the MCG. I was just wondering if anyone has tried it out on the test server and what they thought of it. Personally, I think that with the new changes, HA has been balanced very well. But I have to say the MCG seems to be the least useful of the 3 HA weapons, but by a very slim margin. I still like it a lot though. But now HA is balanced like MA was a little while back, all the weapons are useful at close range and not at long range, where MA is the opposite.
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Old 2003-07-14, 06:18 PM   [Ignore Me] #2
Kaikou
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yea it's still probably the worst of the 3, however it's very much better than it is now... It'll probably mow people down almost as effectively as the JH indoors now (not to say the JH won't still own anything indoors) I was suprised at the fire rate of the lasher. That thing is a beast now. Overall I'm satisfied with what they did, even though I don't play more than an hour a week now.
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Old 2003-07-14, 06:49 PM   [Ignore Me] #3
JLeeAZN
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Man the MCG is not the worst of the three HA guns, the lasher is, the lasher has slow moving bullets that are the easiest things to dodge. The MCG is a rapid firing fun that is awesome indoors and out, the only problem is that n00bs spray(hold down the trigger), so the CoF gets frickin big, all you have to do is NOT spray, only spray when your up close, and also, if the guy ur shootin is far away, that where the cycler comes in
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Old 2003-07-14, 06:52 PM   [Ignore Me] #4
Doppler
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It'll probably mow people down almost as effectively as the JH indoors now
WHY??? WHY IS THIS NECISSARY. If your not in extreme tight quarters, and a jhackhammer closes with you and you have the MCG, you've already lost. I own more stupid people because they dont have their gun out when they come around a corner in a base. Three shots from a sweeper at close range drops anyone but a MAX.
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Old 2003-07-14, 07:14 PM   [Ignore Me] #5
gonnagetyou
First Lieutenant
 


Originally posted by JLeeAZN
Man the MCG is not the worst of the three HA guns, the lasher is, the lasher has slow moving bullets that are the easiest things to dodge. The MCG is a rapid firing fun that is awesome indoors and out, the only problem is that n00bs spray(hold down the trigger), so the CoF gets frickin big, all you have to do is NOT spray, only spray when your up close, and also, if the guy ur shootin is far away, that where the cycler comes in
Yep, I've run across a few guys who really know what they are doing with the MCG and they can kill you up close or at a distance. That thing spits out tons of lead and as long as they don't hold the trigger for too long and fire in controlled bursts it hurts a lot. I get all sweaty when I hear one inside and it sounds like the guy is being methodical and purposeful with his shots.

I haven't seen it yet, but I think a longer delay before the COF gets too big will be a good boost for it.
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Old 2003-07-14, 08:20 PM   [Ignore Me] #6
MJBuddy
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the MCG was equal with the JH before they fixed it...u understand now it kills people before the COF even expands? being within 60m i could effectively kill any troops in less then a clip, up close you can kill a MAX in 1 clip, but to be fair youd have to move pretty damn fast while strafing and still you'd only kill him if u hit him with 97 of the 100 shots...

ever wonder why people carry 2 JH? much quicker to switch to a second JH then reload this will be the new MCG process because 200 shots can literally kill anything in the game excluding an AMS
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Old 2003-07-14, 09:05 PM   [Ignore Me] #7
NarutoZX
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Sounds to me that NC's are getting mad that they don't have the only uber heavy assault weapon that can slaughter a whole CC anymore.
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Old 2003-07-14, 11:03 PM   [Ignore Me] #8
Arakiel
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I believe that the NC here are being what some people call "realistic." The MCG was incredibly effective in the right hands previously - the new patch is going to make it pretty ridiculous.
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Old 2003-07-15, 10:36 AM   [Ignore Me] #9
Madcow
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The MCG was not incredibly effective in anybody's hands. It was moderately useful at times in the right hands. Watching that CoF expand so quickly in any and every fire fight made even controlled bursting near impossible due to the wait for the CoF to go back down to normal. Normally if you were using controlled burst fire you were spending more time not firing than firing, which makes zero sense. It's funny that people are already complaining about it being made slightly better when the vast majority of posts about the changes on the test server involve the lasher and how much better it is.
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Old 2003-07-15, 10:46 AM   [Ignore Me] #10
Revolver
Second Lieutenant
 
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OMG I'm in love with the MCG
I created a TR account for the sole purpose of using it! It pwnz indoors and outdoors, and is effective up ot medium range! And Madcow, we're not complaining. Complaining is "Aw, man! They beefed the MCG!" What we're doing is more along the lines of "w00t! MCG b00st3d!"
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Old 2003-07-15, 10:50 AM   [Ignore Me] #11
Jarlo
Second Lieutenant
 


MCG needed help, it was almost comical how inaccurate that thing is before the change.
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Old 2003-07-15, 11:02 AM   [Ignore Me] #12
Zatrais
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I still think it should have a 25-30% faster firering rate, simply for that minigun feeling hehe.
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Old 2003-07-15, 12:14 PM   [Ignore Me] #13
pauljar1
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So, when is the MCG supposed to be done with testing on the test server and go live into the game? I'm tired of looting JackHammers!

Anyone? Anyone? Bueller? Bueller?
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Old 2003-07-15, 12:31 PM   [Ignore Me] #14
smccord313
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I would really like to know they same thing. Can't wait to use it in the real game and not just in VR on the test server.
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Old 2003-07-15, 12:56 PM   [Ignore Me] #15
Ghost06
First Sergeant
 
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Despite how often any of you kiddies say "0MFMGFMG 1337 MCG 0wn4ag3 like 1337 s4auc3," the MCG will never be a more effective indoor infantry mower than the JH, or new lasher. First off, the MCG takes 10 shots to kill a reinforced I believe, and 12 until the COF blooms. The "uber" MCG argument in the mentality that the JH or lasher user is not dancing, strafing, or using cover, and that you have pinpoint perfect aim and recoil control. You can effectively break down the 3 HA's more specialized roles like this (keep in mind, they are all effective anti-infantry up close):

MCG: Mid-range suppressive fire, and movement control (better with more than one MCG present).

lasher: Anti-squad weapon (esspecially indoors). It was already good at this, but now it's even better .

JH: **thinks hard** whelp, seems it's only purpose is mowing down infantry, and as a result, I think it's a tad bit better in it than the other two HA's.
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