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2003-07-20, 01:36 AM | [Ignore Me] #1 | |||
First Sergeant
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http://boards.station.sony.com/ubb/p...ML/007768.html
Last edited by Sandman; 2003-07-20 at 01:47 AM. |
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2003-07-20, 01:49 AM | [Ignore Me] #2 | ||
Good times ahead for us Advanced Medics....
Wish they'd fix the spawn tube bug, but that's just a matter of time. Did anyone participate in the Test Server find-a-bug? Was wondering what the GM's and DEVs got out of it. I was wondering when they'd get around to fixing the Nano-Dispenser look. It always looks like I'm firing straight down on someone I'm repairing. And now we have a Lightning capable of 360 degrees. I can see the Empire's sanctuarysbeing overrun by Lightnings. This would be a great theme night to ring in the Lightning. The Lasher is gonna be great. Playtested it on the Test Server. The Vanu now have a weapon on-par with our other weapons. Soon screams of "Nerf the Lasher!" will invade the Official Forums. The Vanu won't feel left out of the "Nerf this" bug most of the Forums have.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2003-07-20, 02:05 AM | [Ignore Me] #7 | ||
Heh, I read that as them fixing the rear door bug. Completely blew by the Spawn tube bug fix.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2003-07-20, 02:48 AM | [Ignore Me] #8 | ||
Major General
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this patch sounds big....i'm gona stay up till the patch is up so i dont hav to d/l lik tomaro....
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2003-07-20, 02:53 AM | [Ignore Me] #9 | ||
Sergeant Major
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I call bullshit on the Lasher. It fires faster but the weapon is still conceptually flawed. Oh boy, 4 shots per second instead of 3 for you to dodge. Go ahead and nerf that thing to death - no one uses it anyway except when they're waiting to loot another HA weapon.
"But it's good in close quarters!" So is every other weapon in the game. The JH and the MCG are still *better* in close quarters. On that note, the MCG went from balanced to ridiculously overpowered. Short, medium, long range - np, gg, k thx, I'm not renewing next month if they keep making such profoundly retarded balance decisions. |
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2003-07-20, 03:27 AM | [Ignore Me] #12 | |||
Corporal
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Have you even TESTED the lasher on the test server? I'm going to take a guess and say - No. The thing is crazy overpowered now and makes the 'improved' MCG look like a peashooter. The MCG is *slightly* better then it was before and in it's previous state it was INFERIOR to both the Lasher and the Jackhammer on the curretn servers. The Lasher has the benefit of doing 30 damage to ANYTHING that crosses it's path regardless of what it is (max/tank/AMS/infantry/cloaker/aircraft) and how far away it is. The Lasher has the benefit of having an AOE damage that DOES NOT give grief. And this AOE/Lash damage is VERY VERY effective now (if not overpowered) with the changes. It's made it to the point that trying to hide behind cover while reloading against a lasher is a pointless endevor. You'll get shredded just by the lashing of the bolts flying past you. If anything the MCG is *still* going to need a slight boost to catch up with the killing power of the JH/Improved Lasher. Calling a gun that is finally able to occassionally hit someone without me actually sticking it into you and doesn't force me to BURST FIRE short 4 round bursts when using a MINICHAINGUN (a weapon that should be the king of 'hold down the trigger and fire' weapons) is crazy. Now I'm finally able to fire an acceptably long burst before having to let it 'cool' down again. Plus the max COF no longer blooms to larger then that of a Cycler. Maybe outside of test when the populations are even (test was 60% VS) the Lasher won't seem as overpowered as it did there. But, my current impression at this point is that they've overbuffed the Lasher and it's going to be the next one on the top of the majority of whine threads nerf lists. |
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2003-07-20, 03:30 AM | [Ignore Me] #13 | |||
Corporal
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In the case of the 'new' maruader it now handles worse then an AMS, takes massive damage from any sort of a jump and barely gets off the ground when moving over the terrain (it used to get airborne alot, now it's slower and seems to wiegh 120 tons) Overall I suspect most of the vehicles are going to feel more sluggish and take more damage from falling. That's what I've seen so far. They also 'stick' to the ground better and don't float quite as much like they're full of helium. |
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