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Old 2003-08-31, 02:49 PM   [Ignore Me] #1
Aen
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Ideas on deployables.


I think a great additon to the game would be alot more deployables.

Look at Tribes. You had base, which was ok, then you have Shifter. Everyone loves shifter. The engineers in Shifter had deployabes such as: Blast Walls, different kinds of mines and turrets, force fields, shield generators, portable gens, etc.

I would love to see something other than boomers, mines and spitfire turrets. Such as defense oriented things such as blast walls and forcefields. Plus it would give more incentive to become an CE.

What kinds, if any, would you like to see?
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Old 2003-08-31, 02:57 PM   [Ignore Me] #2
Jaged
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That would kick major ass.
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Old 2003-08-31, 02:58 PM   [Ignore Me] #3
00AgentDuck
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A stronger form of the spitfire turret, and maybe a deployable repair pad or soemthing for infantry or maxs. Making a deploable repair pad for vehcicles would be nice, but it wouldn't make since because I think it would have to be pretty big, and ACE's are to small.
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Old 2003-08-31, 03:04 PM   [Ignore Me] #4
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It could use multiple aces, or a new deployable thing that fits in a riffle slot.
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Old 2003-08-31, 03:12 PM   [Ignore Me] #5
00AgentDuck
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Hey yeah, I gusse your right. A vechicle repair pad could work then.
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Old 2003-08-31, 04:26 PM   [Ignore Me] #6
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Siege weapons/turrets that can be manned.
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Old 2003-08-31, 08:36 PM   [Ignore Me] #7
Mejwell
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I hate Shifter.

"Hyuk! Let's throw as many cool things as we can think of into the game without it exploding! Hey, who cares about balance as long as we have a weapon that makes the universe implode! Whoo!"
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Old 2003-08-31, 09:59 PM   [Ignore Me] #8
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I like the idea of a mini recharge station, by default it has 100 armour points, and needs a full pack of 'repair ammo' to be made. You can then refill it up to 200 units (using repair ammo).

You could then add to that my having CE/medics (or adv. medics if you want, but I think just medic would work better) can make a dual health/armour station (use med ammo for the health units).
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Old 2003-08-31, 10:32 PM   [Ignore Me] #9
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i think that deployable mortar cannons ould be sweet. and an straong AA version of the spitfire
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Old 2003-09-02, 02:54 AM   [Ignore Me] #10
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How would it be unbalanced if it were common pool? Whoo.....
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Old 2003-09-02, 03:05 AM   [Ignore Me] #11
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Think of it this way. You spend 2 points on med assault and 4 on heavy assault. Then maybe another 6 for rexo and SA or something to make yourself a well rounded grunt. Then some shmuck comes around with his 5 certed CE and lays down a manned turret surrounded by force field walls and you can't touch him.
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Old 2003-09-02, 03:52 AM   [Ignore Me] #12
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If engineers suddenly become overpowered, that would be the death of the game. You would only find engineers after that
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Old 2003-09-02, 04:09 AM   [Ignore Me] #13
shadowseed
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Hmmm... I like the idea of having more diverse range of CE deployables, but you would have to be careful what you use. All the above ideas would unbalance the game eg:
Medical deployable == Medic
Repair deployable == repair gun
Deployable manned turrets == TR maxs
ect. ect.
And the problem with "deployable walls" is you could block bases, which would be annoying to other players on you side, trying to get out!

And someone above said "what would happen if you had a spitfire turret with a forcefield deployed to protect it" : this would not happen as you should not be able to deploy them in close proximity to each other...

I think a deployable force wall would be good, one that could be walked though, but blocks any wepaons fire.
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Old 2003-09-02, 04:11 AM   [Ignore Me] #14
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I totally agree with you Smaug and Shadowsword8. I'm not saying buff the CE to make him all-powerful. I'm not saying make the game like Tribes, I would just like to see some more deployabes. And if they did that, they could make another certification class for another type of engineer.(ex: Constructor Engineer) <--Kinda lame, but it should get the point across.

They make the game more complicated (in a good way), such as defense ideas and strategies. Also for the offensive as well.

I'd really just like to see something like a barricade of some sort. They would be invaluble in many situations, and there isnt really a problem I could think of except people trying to block doors and such.
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Old 2003-09-02, 02:49 PM   [Ignore Me] #15
TheRagingGerbil
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I think a much needed buff for the CE would be the addition of a sabotage option. When a CE comes up to an enemy vehicle, a fifth option would be available on the ACE to place a demolition device on the vehicle. Deployment would take as long as a hacker jacking, with the deployment bar requiring the CE to be standing there.

Once deployed, a 30-second timer would begin to allow the CE to get a safe distance away. When the timer expires the vehicle explodes, regardless of health.

You would know that your vehicle has been sabotage by an on screen message (similar to the vehicle LLU message) stating: "Interfence from an unknown device has disabled your vehicle." You, or a friendly engineer could disarm the demolition/sabotage device with the Nano Dispenser by repairing the vehicle. Disarming the device should require 20 to 25 seconds, that way if you or the enemy doesn't act quickly, the vehicle is lost.
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