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2003-12-02, 01:50 AM | [Ignore Me] #1 | ||
Master Sergeant
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Will it? If Re eXo becomes required to get HA.
Re eXo--= 3 MA------= 2 HA------= 4 __________ too much! 9 I think Re eXo should be 2, I think almost everybody uses it. I don't know if HA should go down to 3 though.
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"That kid's got problems" - 10 year recruiter for the NAVY |
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2003-12-02, 01:55 AM | [Ignore Me] #3 | ||
First Sergeant
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why is this bad? for vets, i can understand. but it keeps little newbie hands outfit dangerous weapons. they would have to actually get SOME field experiance before going for the big guns.
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I need a new sig, PM me if you wouldnt mind making one for me. Thanx has to have a VS reaver in it |
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2003-12-02, 02:52 AM | [Ignore Me] #4 | |||
First Lieutenant
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Anyway, I have no problem with someone brand new getting anything he/she wants to specialize in. The way the game currently works is that experience and BR give you more options... not more raw power. This way new players can hang and are encouraged to continue playing. 7-day trial players who show up and get owned contunually because they don't have access the better gear might just leave. I want more new players not less... BadAsh
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2003-12-02, 03:48 AM | [Ignore Me] #8 | |||
First Sergeant
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I need a new sig, PM me if you wouldnt mind making one for me. Thanx has to have a VS reaver in it |
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2003-12-02, 10:56 AM | [Ignore Me] #10 | ||
Private
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Bad idea. I don't think I would continue playing if they make Rexo a requirement for HA. The game is already too slow let alone confining me to Rexo armor. Just not worth it when UT2K4 is around the corner. I hope SOE realizes they are catering to a lot of different types of gamers and not every one has a problem with surge and HA.
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2003-12-02, 11:37 AM | [Ignore Me] #11 | ||
Staff Sergeant
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I agree that changing the certs for HA could make a lot of people unhappy. If SOE is really convinced the surge/ja combo is overpowered (I'm not saying it is or isn't), then they should look at it separately.
I think 4 certs for HA is enough of a cost. |
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2003-12-02, 12:14 PM | [Ignore Me] #12 | ||
Registered User
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nope dont like that idea at all. I just ditched reinforced because i realized that especially in a tower fight, surging in agile is much more effective. You'd be suprrised I got 10 max kills in one tower fight by surging with a decimator. My loadout now is an MCG three ammo boxes and 2 decis, also i ahve one with a sniper rifle and an MCG, thumper/deci, rocklet/deci and a few others that are just variations. I love my MCG so if they make rexo a prerequisite i will not be happy.
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2003-12-02, 01:15 PM | [Ignore Me] #13 | |||
Corporal
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I believe both options that sony has need to happen. Surge was intended as a quick escape used mainly by infiltrators...not as a means of a quick attack. No weapons out while surging(even though surge will still help you JH people to get close) will cause people like Kik to actually go back to the intended way to own people(requiring some sort of skill). Reinf + HA needs to happen as well. It will severely lower the number of players that use it and if not at least force the n00bs that were to get it right off the bat to get some field experience before they can get it. |
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2003-12-03, 06:50 PM | [Ignore Me] #15 | ||
Colonel
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It's really not fair to lable all Heavy Assault users n00bs, even if some of them are. While triple-barreled shotguns, energy rifles, and chainguns may be atrractive to a lot of n00bs, so are flying gunships, massive tanks, and invisibility suits. A good deal of players, be they VS, NC, or TR, use HA: not because they are n00bs, but because HA weapons have a purpose that they fulfill well: high-cost, close range weapons that are among the most destructive in the game. Generalizing like some of you are is just as ridiculous as labelling all infiltrators as cowardly, unskilled players.
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