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2003-12-05, 07:04 PM | [Ignore Me] #2 | ||
Major General
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The server merger.
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2003-12-05, 07:35 PM | [Ignore Me] #4 | ||
Major
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Nothing, really. They can't seriously buff the modules, cause it would unbalance things even more. And since the style of combat down there is really schizo (read: bizarre, but in bad way) people will still prefer fighting on the surface where you know what is going on, and cheezy sniper spots are just cheezy, not impossible to locate.
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2003-12-05, 08:03 PM | [Ignore Me] #7 | ||
First Lieutenant
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I like some of the fights that can develop in the caverns. There really isn't ever going to be a lot of fighting going on down there though. You go down to grab modules and that's about it. There's no awesome bases to capture and hang on to and for most people the caverns are just a confusing jumble of zip lines and hiding places.
Modules are easy to make, steal and destroy. I've witnessed the Vanu steal 3 modules out of a NC base that was so heavily defended we were never actually able to take it. We did get to use their modules though. They don't last that long and in most cases arent that critical for success on the battlefield. Until they remedy those problems you aren't going to see a lot of people who really care one way or another. I bought CC when it came out and I think I've been down there 5 times. I think it was a great idea but the execution was wrong and needs to be worked on. |
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2003-12-05, 11:31 PM | [Ignore Me] #12 | ||
Troll x2
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To populate caverns:
1.) Make ziplines Less Confusiing 2.) Nude Terran Chics In base CC's 3.) Only 1 Cavern open at a Time 4.) Be Able to HART down there (fuck reality, let us HART through the ground, I mean I've harted right through bases before) 5.) MORE EXP 6.) Better bases (bases should actually have locks..., ect.) 7.) ANYTHING that will get people exposed to how fun it can be to fight in there. Contests, whatever 8.) More Vech Terminals 9.) More Spawn Points 10.) Uber Weapons that can only be equipped in the caverns 11.) Screw ziplines, give us JETPACKS. (like the VS) 12.) Say the surface was nuked and force everyone to go into the caverns for a week and fight. (Hihgly unlikely, but GOD it'd be awesome)
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2003-12-06, 12:45 PM | [Ignore Me] #13 | |||
I LIVE IN ENGLAND
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I bet nobody notices this text. [Hezzy]: "balallaalalla! blow the heathens up with a large nuclear device" [Hezzy]: "BOOM" [Hezzy]: gg |
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2003-12-06, 12:32 AM | [Ignore Me] #14 | ||
I bought CC for my buddy and he never, ever goes into the caverns or uses AT stuff. Ever.
Make AT vehicles available anywhere that can produce tech vehicles, and make the vehicle module provide the ability to make tech vehicles at linked bases as though they were linked to a tech plant. As for getting people into the caverns, good luck. I recommend a good Lodestar/Deliverer combo down there, but then the AT turrets eat you for breakfast. It's confusing to say the very least, and nobody seems to think it's profitable to learn it. It's just way easier to steal the modules as they emerge.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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