Continents serve a number of very important roles. It's funny, because it almost seems as though many of the issues in this letter are direct responses to problems that have been recently raised (on the forums and in some of the previews). One of those problems was the amount of time it takes to get to the action. Gamespy in particular had something very specific to say about this:
While this last mission was a lot of fun, it also raised one possible concern: it takes a looong time to get around. We spent the better part of an hour simply trying to drive from one of our bases to our mobile spawn, where our team was organizing an assault, but kept running into opposition along the way.
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The genius of the towers is that they counter this problem in two distinct yet interconnected ways. For one, they make for more "captureable" real-estate. By adding towers, players won't have to travel as far before they find something to fight for. It also makes for a more "causal" mission. If you don't have a whole hour, and just want to play for a quick 20 minutes, you can go fight for towers. But even more important is the towers second function:
These Towers are easily controlled (no 15-minute timer to expire after hacking) and have gun turrets, lockers and bind tubes.
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This is pretty self-explanatory, really. But it will make for a much smoother combat experience. Instead of going all the way back to one of your bases when your AMS is destroyed and you die, you will now return to a tower that is much closer to your enemies position. This is a really awesome idea. I also like the fact that there is no 15-minute timer. And on a more empire-wide level, by adding towers the front-line will be much more clearly defined. Brilliant idea, if you ask me. Also, if you note what the devs said in the chat, towers will be placed in very strategic positions (bridges, choke-points). This in effect offers players "stages" of combat before taking the big babys, facilities. They can work thier way up to a facility instead of having to just travel there. They'll have some work to do on the way. From the commanders stand-point, it will also serve as a much more accurate reflection of who controls what sections of the map.