If i could redo bases with my will alone. - PlanetSide Universe
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Old 2004-07-21, 11:45 PM   [Ignore Me] #1
Doppler
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If i could redo bases with my will alone.


If patching wernt an issue and i could redo bases to my whim here is what i'd do.

All generators will be moved to the sub basement, all CC and spawn rooms will be moved to the basement, prefferably adjoining.

Turrets wil be redone to have three modes. Flack, 100mm (equivalent to the prowler) style shell launcher, and the current standard machine gun. Automated they whould fire as they currently do. Turrets could be repaired from within the walls (see below)

The current shield module effect of the gate shielding whould be standard on all bases. In a small bunker near the gate, inside the perimiter whould be a small generator, either blowing up or hacking the console brings down the shield, hacking brings it down for 5 mins or rehack whichever comes first. Blowing brings it down till repaired/autorepaired but gives off an alert to all defenders in the SOI. Current base walls whould be hollowed out and have murder slits installed to allow defenders to fire outside of the base and into the courtyard. All exterior doors in the courtyard into the walls whould have IFF's on them. Defenders and hostiles wishing to get up on top of the walls use chute tunnels. Devices that must be hacked by hostiles and got in like vehicles then work like elevators getting you out on the upper level under the open sky.

The backdoor whould slope up into the wall enclosure instead of down, giving the defenders a decisive advantage isntead of forcing them to fight up hill. Also a blast retainign wall whould be placed in front of the back door on the inside so that troops may only come around the corner into the bad door stair well maxium two at a time (one around each corner)

The spawn room in addition to having standard terminals whould also have a special quick matrix pad allowing defenders to dematrix their avatar and jump to various points within the walls or directly to the lobby. THe only entries to the base from the courtyard whould remain as it is now on most bases, a single large blast door with a retainign wall in front of it. Other then the front door providing access tot he courtyard the base whould only have 2 doors at each level, 2 leading into the wall complex, two leading out onto the catwalks. These provide additional "strong points" for the defenders to hold.

Defenders within the base whould be able to use their command uplinks as normal, as the base comm network is amplifing and rebroadcasting their signals to the orbital stations, not deterring.

For anyone that whould say this whould make defenders too strong, I highly doubt it, plus i'd like to see the shoe put on the other foot for a change.

THoughts? Flames? Questions
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Old 2004-07-21, 11:59 PM   [Ignore Me] #2
Meursault00
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More spawn tubes.
You have no idea I've tried to decon so I can get to another base, only to find that it's being blocked by some dude who decides to blank our right after respawning. Or maybe a respawn tube that kicks the player out if he/she is in it for more than a minute, cause that's about how long I'll wait before I kill the guy. Lives are at stake, if I can kill one or two people in one life, I will have served my empire...

More equipment terminals is a must.
It's so frustrating to spawn at a base under siege, only to meet a wall of friendlies as enemy MAXes come crashing in....

I have no beefs with moving the generator to the lowest levels. But then again, I'm not in total support of it either.

Gate shield on every base? I'm not all to comfortable with it, but I'm not outright against it.

Wouldn't this lead to some pretty boring bases with the same tactical advantages/disadvantages?

More Matrixing panels, sure! Why not? It's fricken impossible to find one when you need one.

That's all from me for now, I'll get back to you later with more questions and comments
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Old 2004-07-22, 04:33 AM   [Ignore Me] #3
Doppler
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Think about it though, we had to learn midevil tech, (porcullis) from aliens? Come on how much sense does that make.

Additionaly i dont think you understand, you dematrix in the spawn room and can quickly zip to other parts of the base.
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Old 2004-07-22, 04:39 AM   [Ignore Me] #4
Meursault00
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Oh, I see now, thanks for the clarification, now I feel like an idiot
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Old 2004-07-22, 05:39 AM   [Ignore Me] #5
Sploogey
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looks cool would be nice though the CC next to the Spawn room is a bit...errr u noe
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Old 2004-07-22, 06:17 AM   [Ignore Me] #6
Lartnev
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I'm gonna wait and see what they do with these base redesigns first.
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Old 2004-07-22, 12:16 PM   [Ignore Me] #7
Doppler
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A bit what? It makes a certain amount of sense for in times of war troops to sleep next to the command structure.

Another thing iw ant to see is command centers be used in some way for commanding, remote cameras or what have you, something other then just another place defenders must defend.
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Old 2004-07-22, 12:23 PM   [Ignore Me] #8
JetRaiden
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dude...flak AND a 100m shell on a turret? jesus...nothing would come within a 100 yards of that. air or ground.
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Old 2004-07-22, 12:57 PM   [Ignore Me] #9
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wall turrets wtfown me all the time.
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Old 2004-07-22, 01:19 PM   [Ignore Me] #10
Eldanesh
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Defending is already easy. Sure we could make a narrow 1000m corridor the only way to access the cc, but would that be fun?

It is a GAME there should be some possible ways to attack besides mindlessly zerging the front door until it falls. Defending is easy because a small group can hold off 2-3 times their numbers for long periods of time.
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Old 2004-07-22, 01:37 PM   [Ignore Me] #11
JetRaiden
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Originally Posted by Eldanesh
Defending is already easy. Sure we could make a narrow 1000m corridor the only way to access the cc, but would that be fun?

It is a GAME there should be some possible ways to attack besides mindlessly zerging the front door until it falls. Defending is easy because a small group can hold off 2-3 times their numbers for long periods of time.
yea. on D-Day only a few hundred Germans held off thousands of allied troops for hours.
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Old 2004-07-23, 04:36 AM   [Ignore Me] #12
Doppler
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Originally Posted by Eldanesh
Defending is already easy. Sure we could make a narrow 1000m corridor the only way to access the cc, but would that be fun?

It is a GAME there should be some possible ways to attack besides mindlessly zerging the front door until it falls. Defending is easy because a small group can hold off 2-3 times their numbers for long periods of time.
Are we even playing the same game? Serioesly if ignorance was mass that post whould have generated a gravity field.

As it stands right now in PS defending takes the same number of forces, if not more then the attacking forc has to hold the base. If the base is a bio lab or a tech plant you might as well not even bother trying as there are just too many ways for the offensive forces to come in, or in the case of the bio lab the enemy can easily get onto the roof, cover the roof exit with reavers and blast the gens, unless the defenders have serious aircover and total controll of the courttyard the gens getting blown is almost a foregone conclusion if the offense really wants the base.

I want some of you meatheads to study theory of armed combat a bit before you post things like this, defending is supposed to be much much easier then going offense, offence can dictate the time and the place of the attack, defenders can dictate the terrain. There is no reason unless the offense is well cordinated that base defenders shouldnt be able to hold out indefinitely against an equal sized force.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one.

Doppler/Galgimp-J/Hardcased

Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all.
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Old 2004-07-22, 02:48 PM   [Ignore Me] #13
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very true most famously at Omaha beach
wasnt that also where the most casualties were or is it only cause it was american its so famous
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Old 2004-07-22, 04:10 PM   [Ignore Me] #14
Lartnev
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Yeah but that was due to some huge ass unpassable (for a long time) defences.
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Old 2004-07-22, 06:17 PM   [Ignore Me] #15
_-Gunslinger-_
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Make a Gen to take down the spawn tubes and that would be possible to attack. In your scenario taking the CC would require total defeat of the enemy. While some would say that is good it would make this a total defense game. Remember if you make it more fun to defend than attack a fights gonna be hard to find and easy to win for a defender, Compared to now where its easy to find and hard to win. Id rather lose than to fight at all.
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