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View Poll Results: Do you like this idea?
Yes, but may need some refinemen. 11 44.00%
No. 14 56.00%
Don't care. 0 0%
Voters: 25. You may not vote on this poll

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Old 2004-08-23, 07:30 AM   [Ignore Me] #1
Toimu
Second Lieutenant
 
Rifleman Implant


Rifleman Implant: Decreases CoF by 50%, requires stamina to use.

Your breathing affects if you shooting too high or too low, your trigger squeeze affects if you shoot too far to the right or left, and sight picture affects both. So a good rifleman should have a smaller CoF with any weapon.
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IEDs, SAF, RPGs, & mortars. But only during breakfast, lunch, and dinner. The enemy is so poor, they have to keep day jobs


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Last edited by Toimu; 2004-08-23 at 07:44 AM. Reason: I ment Implant
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Old 2004-08-23, 07:34 AM   [Ignore Me] #2
ZjinPS
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Perhaps as an implant it would work. I'd probably get it with some of my toons.. after Darklight.
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Old 2004-08-23, 08:35 AM   [Ignore Me] #3
Lartnev
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50% is too much, 25% is more reasonable
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Old 2004-08-23, 08:40 AM   [Ignore Me] #4
Lonehunter
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not a bad idea, would definetly help out a lot
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Old 2004-08-23, 10:36 AM   [Ignore Me] #5
Yerster
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I like it
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Old 2004-08-23, 10:53 AM   [Ignore Me] #6
JetRaiden
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no way, for a couple reasons.

1. Everyone would get it.
2. It modifies the weapons, causing severe balance issues.
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Old 2004-08-23, 12:57 PM   [Ignore Me] #7
Toimu
Second Lieutenant
 


Originally Posted by JetRaiden
no way, for a couple reasons.

1. Everyone would get it.
2. It modifies the weapons, causing severe balance issues.
1. That is were the adjustment would come in.
2. In real life, your breathing affects if you shooting too high or too low, your trigger squeeze affects if you shoot too far to the right or left, and sight picture affects both. So a good rifleman should have a smaller CoF with any weapon.

But this doesn't mean it will ever happen
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OfaLoaf:
...What's Iraq like?


Toimu:
IEDs, SAF, RPGs, & mortars. But only during breakfast, lunch, and dinner. The enemy is so poor, they have to keep day jobs


PS Storyline
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Old 2004-08-23, 01:25 PM   [Ignore Me] #8
hex222
Staff Sergeant
 


what if your aim automatically gets better, the more hits you get ingame, otherwise make it an implant...
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Old 2004-08-23, 03:47 PM   [Ignore Me] #9
EarlyDawn
Major General
 
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Originally Posted by JetRaiden
no way, for a couple reasons.

1. Everyone would get it.
2. It modifies the weapons, causing severe balance issues.
Truth.
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Old 2004-08-23, 04:11 PM   [Ignore Me] #10
_-Gunslinger-_
First Sergeant
 


First off the 50% is WAY, and I mean REALLY fucking way, to high. Secondly it should effect the bloom. Not the COF directly. Afterall I dont see how breathing and how hard one squezes the trigger would effect built in accuracly problems, nor would it cause a rifle to kick less. Also this would not effect HA at all. Sorry but acurate MGC's or Lashers would just cause extream inbalances. Oh and cancel the whole implant thought. Post BR stuff maby. But an implant? Lets be realistic.

My reasoning for it being post BR is really simple. Your argument states that your soldier would have an implant to do what a highly trained soldier would. Why not make it so that a highly trained soldier does what a highly trained soldier does?

Fix DL first btw, then think about adding content.
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Old 2004-08-23, 04:23 PM   [Ignore Me] #11
ChewyLSB
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Holding your breath while using a rifle wouldn't effect CoF bloom, it would be the muzzle shake. Since PlanetSide doesn't actually have any muzzle shake (think about when you're holding a rifle, if you hold you're breath, you'll hold it much morestill). CoF bloom is the representation of the weapon's kick, and since there is no representation of a person's breathing in PlanetSide...
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Old 2004-08-24, 07:32 AM   [Ignore Me] #12
Toimu
Second Lieutenant
 


Originally Posted by _-Gunslinger-_
...Secondly it should effect the bloom. Not the COF directly. Afterall I dont see how breathing and how hard one squezes the trigger would effect built in accuracly problems, nor would it cause a rifle to kick less. Also this would not effect HA at all...
When your non-firing elbow in planted, breathing in makes the muzzle move down, exhaling makes the muzzle move up. If your non-firing elbow isn�t planted, the muzzle moves the opposite direction. If you jerk the trigger, you will pull the rifle slightly to the left or right. You should squeeze the trigger, and the rifle firing should surprise you. And of course being off your site picture will make all the difference.

Ex:
When firing a M16A2, if the muzzle moves 1mm, that equals ~1cm @ 25m, and ~10cm @ 250m.

At sniper school they teach you how to fire on and off pulse. Meaning the pulse of your trigger finger will affect your trigger squeeze. But only @ > 800m will you see it.

CoF isn�t do to bloom because CoF is calculated by if your kneeling, standing, running, jumping, firing single shots, burst, or full auto. Even if CoF were calculated by both, this would decrease it some.

I think it should be an implant and use stamina so everyone can use it. It wouldn�t benefit just those who have played the game a long time and are good enough to get it. This isn�t a RPG.
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OfaLoaf:
...What's Iraq like?


Toimu:
IEDs, SAF, RPGs, & mortars. But only during breakfast, lunch, and dinner. The enemy is so poor, they have to keep day jobs


PS Storyline

Last edited by Toimu; 2004-08-24 at 07:36 AM.
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Old 2004-08-23, 11:04 AM   [Ignore Me] #13
Sputty
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Indeed Raiden
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Old 2004-08-23, 11:07 AM   [Ignore Me] #14
DeltaForceAlpha
Corporal
 


I could see something like that as a Merit award if you were really good with a MA rifle but not so much as a cert or implant.
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Old 2004-08-23, 11:47 AM   [Ignore Me] #15
ChewyLSB
Major
 
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Instead of just simply reducing CoF, I would say adding actual rifles to this game. As far as I can tell, the only true weapon classes that PlanetSide was missing are Squad Support Weapons and unscoped rifles. I was actually thinking about this the other day.

So basically, I would add a Rifles Cert, which doesn't have any prerequisites. Then, I would add these rifles:

Terran Republic Slicer: 7 Round Clip. This is a semi-automatic rifle. 4x zoom. However, it must be dry reloaded. (Inspiration M1 Garand)

New Conglomerate Eagle: 5 Round Clip. Fed by a 5 round stripper clip. If it is not dry reloaded, any shots left in the clip will be discarded. Does more DPS, but is bolt action. 4x zoom. (Inspiration: KAR 98k)

Vanu Soveignty Reaper: Fed by 5 individual rounds. Can be reloaded an any time withotu penalty, and the reload is interruptable. When push comes to shove, the Reaper has a secondary fire where any rounds left are immediately dispensed but with a high CoF, this is meant for close combat. (Inspiration: None)

That's what I would do, anyways...

EDIT: Oh, while we're add it, I would make the Sniper Rifle have a prerequisite of the Rifles cert. Basically, Rifles are better for long range, while the Medium Assault weapons are better for close range (since I think of them as SMG's)

Later on, in another edit, I'll post my ideas for an Assault Rifle certification, which has rifles and medium assault as prereq's.
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Last edited by ChewyLSB; 2004-08-23 at 11:49 AM.
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