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2003-02-09, 09:55 PM | [Ignore Me] #1 | ||
General
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Flamethrowers !!!
I can't believe they won't have these. There would be nothing more satisfying than running in close range and lighting 3 people on fire and watching there corpses burn.
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Take what you can! Give nothing back! |
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2003-02-09, 09:56 PM | [Ignore Me] #2 | ||
Captain
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There was supposed to be one, but they nixed it...I don't remember why though.
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"There's a lot of things people respect me for. I'm clean, I'm smart, I'm a nice guy...but I think the biggest thing is that I'm always brandishing a razor for no apparent reason." -Our principal is SO hardcore. |
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2003-02-09, 09:59 PM | [Ignore Me] #4 | ||
Corporal
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Flamethrowers are nixed for two reasons.
1. Unbalanced. It's really hard to balance a flamethrower. It's either REALLY bitchin, or complete suckitude. 2. Technical difficulties. Nothing takes up more FPS than 10 people spraying a stream of particles, animated textures, and/or volumetric pixel shader effects.
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2003-02-09, 10:11 PM | [Ignore Me] #6 | |||
Contributor General
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2003-02-09, 10:24 PM | [Ignore Me] #10 | ||
Contributor General
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what they really should make is a flash grenade. when you throw it into a room. who ever is in there, will lose sight for a few seconds giving the other team slight chance. i know they have to make a downfall so, if your own teammates are in the room also then they will lose sight too.
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2003-02-09, 10:24 PM | [Ignore Me] #11 | ||
Captain
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Plasma grenades work like napalm.
__________________
"There's a lot of things people respect me for. I'm clean, I'm smart, I'm a nice guy...but I think the biggest thing is that I'm always brandishing a razor for no apparent reason." -Our principal is SO hardcore. |
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2003-02-09, 10:27 PM | [Ignore Me] #12 | |||
Lieutenant Colonel
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Besides, I would imagine with although the high tech, implants, visors, etc, light would be auto-adjusted to our vision anyhow. Also, thsi game is more concentrated on open field battles, so flash grenades would be kind of wasted space 90% of the time. |
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2003-02-09, 10:27 PM | [Ignore Me] #13 | ||
Corporal
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Im happy that the flamethrower was removed, there has always been clipping issues, and FPS issues in all FPS games with the flamethrower being involved. If the FrameRate wasn't an issue, there would be that mostly it would project flames through the wall of a base or through a tank to hit the people taking cover.
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2003-02-09, 10:31 PM | [Ignore Me] #15 | ||
First Sergeant
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why don't they make a plasma tesla coil. It would make less lag than a flamethrower, and still get the basic point across. The biggest problem i have with a thrower is that it is always really really unbalanced. It is always too good. I can't find 1 game where the flamer isn't the best weapon in the game in most close range cases.
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