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2006-05-27, 10:29 AM | [Ignore Me] #1 | ||
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Lo All.
In game for 10 days now. Didnt like the lags etc I was getting - so I upped my computer specs. Now getting a stream of tells from respectable ppls' along lines of 'you're cheating' and 'install the patch' ' stop using the turbocharger in the ant' (admittedly I liked that one). System Spec. : Old Win Xp 4GB Ram Amd 4400 x2 Dual Pro. Risk Harddrives. Only game installed. 10mbCable Lag : 0-500ms Loss 0-1.5% System Spec. New Xp64 op system. 16 gb Ram Twin Dual Pro Risk Harddrives. Only game installed. 10mbCable Lag : 0-500ms Loss 0-1.5% What do I do to remedy matter - I did search on forum - but must of missed the issue. |
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2006-05-28, 04:39 AM | [Ignore Me] #5 | ||
To the original poster, it has to do with the fact that you have two CPUs. PS, last I checked, does not support 2 CPUs. I believe that 2 CPUs in a computer have to adjust speed to keep data streaming in sync, and this is what is causing the issue (the game is essentially out of sync with everyone else because the processor is speed-throttling). To be honest, I'm not sure why you didn't have this problem from the start. Maybe the reason it's doing it now is because you're using 64-bit Windows XP.
Speed-stepping, commonly used in laptops to preserve power, also can cause the problem. Maybe they've added a patch in the meantime for it, but I dunno. Go to the PlanetSide.com tech help forums and ask TSR-Joel. He'll know the latest on that issue. I may be wrong, but I think he said they had a temporary work around of sorts, though I could just be thinking of another issue. As for your RAM... are you sure about that number? Last I checked Windows XP could only manage 4 gb of RAM. Unless it's some super secret of Win XP 64 that I don't know about. In addition, I don't know of any 4 GB RAM modules or any motherboard with more than 4 DIMMs. Regardless, using more than 2 GB of RAM is pointless in this day and age unless you're doing video editing or extremely high resolution photo editing. Higher Latency on larger RAM modules will also have an adverse effect on your game performance. In PlanetSide, you will see almost no graphics improvement over 1.5 GB or RAM, and with larger amounts of RAM you may actually see a performance loss. Last edited by Electrofreak; 2006-05-28 at 04:45 AM. |
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2006-05-28, 02:08 PM | [Ignore Me] #7 | ||
He's got server box like specs. I've never messed with them, but I know you can have crazy amounts of memory in some of them. The've got riser PCI-X cards that hold more memory and what not.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2006-05-30, 08:29 PM | [Ignore Me] #10 | ||
...or take advantage of a 64-bit processor's 64 bit processing ability. My main point earlier is that having more than 4 GB of RAM has little or no impact on the performance of a game like PlanetSide, which doesn't load over a gig or so of textures into RAM at any time. The game pre-loads textures for each continent. The only way it might use anywhere near 4 GB of memory is if you could force it to preload all the continents at once. (Even then I doubt it has that many textures.) In addition, using large memory modules like 1 GB modules have slower latencies than running some 512s in Dual Channel. However, Windows XP 64 should provide some benefit.
64-bit CPUs handle things like physics computing and complex calculations significantly more efficiently than 32-bit processors. When running in 32-bit compatibility mode, a 64-bit processor still needs to break down its data stream into 32-bit pulses of data. Using Windows XP 64, it doesn't need to do that, which improves performance when handling complex data (like long integers). Of course, the software needs to be 64-bit compatible as well, which is the major limitation currently (at least when we talk about gaming). Last edited by Electrofreak; 2006-05-30 at 08:31 PM. |
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2006-05-30, 09:39 PM | [Ignore Me] #11 | ||||
I was talking about windows 64bit, which doesn't do anything special but address more memory(in it's various forms).
You said you didn't knwo how he had so much memory, I said it's a server box. You said he needed a server OS to refference that memory. I said its XP 64bit(that handles up to 128gb of mem).
Otherwise your basicaly right. However. AMD64 does not emulate a 32bit environment. In Legacy mode, the CPU for all intents and purposes is just a plain old x86-32. In Long mode, it has a sub mode that handles 32bit w/o emulation.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2006-05-30 at 09:47 PM. |
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2006-06-01, 01:17 AM | [Ignore Me] #12 | |||
I don't remember mentioning that it emulates anything however. I'm pretty well versed in how the CPU functions. Obviously a 64 bit CPU cannot provide 64 bit output when the software is providing it with 32 bit input. This is why I'm waiting until we get some real 64-bit compatible software before I go crazy with Windows XP 64. Since Windows Vista will be packaged with a copy of Vista x64, I might as well wait until I upgrade my machine for Vista to worry about any of that. Once Vista is released and a 64-bit OS becomes more commonplace on the computers of the general gaming public, I forsee a lot more 64-bit compatible software being developed. |
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2006-06-01, 02:06 PM | [Ignore Me] #14 | ||
You said that "a 64-bit processor still needs to break down its data stream into 32-bit pulses of data."
To me that sounds like the cpu is converting it or initialy useing 64bits to compute things, then it has to break it down, the athlon doesn't do that, it works 32bit just like a regular 32bit cpu. Missunderstood you then.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2006-06-02, 12:34 AM | [Ignore Me] #15 | ||
As far as I'm aware, the processor can handle 64-bit pieces of data internally for processing purposes, despite the fact that 32-bit data is outputted. This is why the AMD 64 processors will outperform Intel 32-bit processors in hard calculation tests even on a 32-bit platform. While the output has to remain 32-bit, and the input is 32-bit, the bus within the chip is still 64-bit, allowing it to move large integers that would normally have to be broken down into 32-bit increments all at once. I read this somewhere, if you've got material proving it wrong, please post it.
It's been a good year or so since I read on this, but I did quite a bit of research back in the day when I was building my current AMD 64 system. EDIT- Oh, btw, heres the fix regarding the original post... if the poster is still paying attention to this thread. http://psforums.station.sony.com/ps/...ssage.id=68000 Last edited by Electrofreak; 2006-06-02 at 12:44 AM. |
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