The in-development section has news about the BFR weapons systems that will be available.
BFR Weaponry
The BattleFrame Robotics can be outfitted with many different types of weaponry, allowing for different roles on the battlefield across each Empire. BFR's have Common Pool attachments, as well as Empire-Specific ones.
Common Equipment
NTU Siphon
This device allows the pilot to transfer NTU from enemy silos into a repository within the BattleFrame. The pilot is then able to transfer it back into friendly silos or release some of it in an area effect EMP blast that disables implants, vehicle weapons systems, Engineering deployables, etc.
Armor Siphon
This device enables a BFR to siphon armor from enemy vehicles and other BFR's (but not MAX armor) to replenish its own. Instead of a deplete-able ammunition pool, this component system uses a capacitor that recharges automatically over time. Therefore though the beam effect is continuous and can siphon away armor every time it sweeps across an enemy target, the pilot is forced to manage the power capacitor for this system.
Shields
In addition to having more armor points than medium tanks BattleFrames also have Ancient Tech shield generators that further enhance their defensive capabilities. These shields protect against heavy ordnance but are permeable to small arms fire. Although they continuously recharge even as they take damage, shields can be brought down through sheer force from multiple enemies. If a shield generator is destroyed, the shields will remain deactivated for a set period of time before being raised again to a predefined level (in order words, they will not recharge as vehicle shields. Rather, when they activate they will already offer a substantial degree of protection).
Read more in the
In-Development Section on the official site.
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