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2009-09-26, 03:41 PM | [Ignore Me] #1 | ||
I personally don't give a fuck about any of the three factions.
If PS2 is going to use them again, or create new ones, they need to create a backstory with some actual depth. I never gave a fuck who I was killing, there was no animosity, no real reason to get back at any of them. PS needs to get away from being perfectly balanced (even WoW is running into this) and more towards 3 unique and different factions, ala Starcraft. I would like to see some story driven events, simple things, like the devs contact the leaders of 2 major guilds, let them "warp" into an enemy capital and trigger an even that destroys that capital and everything in it. Create some real grief and drama. It needs to be player driven, not just backstory in the intro movie.
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2009-09-26, 08:20 PM | [Ignore Me] #2 | ||
But it was orriginally like starcraft. That being wiped out was part of the problem. And everyone screamed for it to die. Even though it was the dumbest thing to ask for.
I say we need (the ever forgotten) quad shot back on the NC AA. flight ceiling removed(all from the original), kill by emp added to air again, turret damage put back, all proper ground(vehicle and people) and air speeds reset and the addition again of the orginal surge not to confuse adding proper terrain interaction back, Proper terrain interation back(I'm sure that would be about impossible),temporary removal of anything not in the original release and redevelopemnt to go with the new game. 8) They could call it a temporal phenomenon and have it coalesce with the new games creation. they could then take the new game in the direction the old game was headed with the newer things like bfrs and it's design, and add a new engine etc,(or slightly different design so they can reset it and remove things that were problem, or reconfigure them etc) with the old game being reset. Or the opposite with the old game then going back to it's original form with some interesting new abilities built in to accomplish this, with the new game being redesigned from the original PS. (both being different apps like an alternate reality. In this case literally spawning the new game) Then you can have multiple games without the problem of different servers making game changes harder to adjust to as that was a problem people didn't like if they were to have made each server a unique game or something. Last edited by Ait'al; 2009-09-26 at 08:26 PM. |
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2009-10-17, 08:55 AM | [Ignore Me] #3 | ||
Major
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I'd like to see a change in the factions, both playable and new non-playable factions.
I like the Terran Republic and the Vanu Sovereignty together despite the little I know about them though I'd rather have the Vanu Sovereignty actually be the alien species on PlanetSide. I'd like to see NPC groups including those that are not part of the war and protest this fight for the planet, and are maybe in favor for the New Conglomerate. PLAYABLE FACTIONS:
NON-PLAYABLE FACTIONS:
Last edited by Tikuto; 2009-10-17 at 08:57 AM. |
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2009-10-17, 11:20 AM | [Ignore Me] #4 | ||
Lieutenant Colonel
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What I want them to do with the factions is differentiate them further; for example they could:
VS: All the VS vehicles hover All their weapons use the same charge packs, or even make them all use a recharging capacitor with no ammo whatsoever. Give agile armour MAX style jump packs TR: Half respawn timers for both players and vehicles. Put extra passenger slots on most TR vehicles, with guns, but make sure that the same numbers are needed to output similar damage to other empires vehicles. Agile armour scrapped and replaced with a version of Rexo that is slower, but has double the carrying capacity and changes the clips of all weapons (bar obvious ones like the Bolt driver) by making them belt fed, simply removing all need to reload and you'l only stop when you run out of bullets. NC: Scrap agile armour and replace it with a heavy MAX suit (more armour, bigger guns, still allowed indoors). Shields on most of their vehicles automatically Most of these are quick ideas, but hopefully one or two may have some merit! |
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2009-10-18, 07:14 PM | [Ignore Me] #5 | ||
Black Operations is a stupid fucking idea. Half the fucking dolts who thought of it thinks "black ops" is some sort of Navy SEAL bullshit. And the very concept of an "empire" named Black Operations within Planetside is a disgustingly and dare I say revoltingly stupid idea.
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2009-10-19, 05:11 PM | [Ignore Me] #6 | ||
Contributor Old War Horse
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I don't care how many factions you have, just make them ideologically opposed and keep people from swapping at the drop of a hat.
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Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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2009-11-04, 02:13 PM | [Ignore Me] #8 | ||
Registered User
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I think the biggest problem i had with it was not as much as the particular armies..... but the fact that it wasn't more objective driven(at least when i played).... it was mass here... base taken and the opfor would just go take an undefended location. There needs to be more rewards/incentive for outfits holding/patrolling territory. Air lift sqds doing just that.... I guess basically I would like to see it operate more like a real military or real war front.
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2009-11-10, 12:54 AM | [Ignore Me] #9 | ||
Major
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I think 3 is fine. The more you add the less impact an the less distinct they will be. And the more random an clustered combat will become. I mean sure it might be funny to have a 6 or 8 way faction battle a few times but it would quickly become apparent I think that it was too chaotic to work.
An yes the 3 factions should feel as unique as possible with unique weapons an tactics. Though Neutral equipment should be close in power to faction exclusive stuff so balance isn't as big a deal. Also yeah the ability to swap faction is probably a poor idea an shouldn't be in the next game. I think there should be incentives to keep population balanced though. Like bonus experience towards ranking up if you play on the lesser populated side or something. |
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2009-12-14, 08:34 AM | [Ignore Me] #10 | ||
Major
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To refresh my thoughts of this whole matter I'm going to express myself much more simpler:
- I liked the Terran Republic and the New Conglomorate - I dislike the Vanu Sovereignty and so please replace this minority with something bigger. - I like three factions; no more - no less. Well, what would replace Vanu Sovereignty? Universal Federation / Universal Sovereign - Technologically advanced former universal united commonwealth government that instantly crumbles after the collapse of the Wormhole amongst the distress of mankind, losing almost complete control of society and mankind of Auraxis. What was left of its infinite integrity is now an imperial entity seeking order from chaos with a priority of plausible possiblity to return home to Earth. The Terran Republic are a disbanded member of the united commonwealth and the New Conglomorate decend into disorder amongst chaos, both aroused by the impossiblity of returning home. The UF/US is at some advantage of returning home (most technologically advanced empire like VS), returning hope to mankind, but cannot ensue because of war. Though seemingly impossible mankind did arrive here to Auraxis and so we shall return home to Earth! That idealism must be preserved! Last edited by Tikuto; 2009-12-14 at 08:46 AM. |
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2009-12-15, 09:12 AM | [Ignore Me] #12 | ||
Corporal
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I would like Vanu more if their lore didn't make them sound like complete pompous egotistical assholes and their armor & weapons weren't completely Anime inspired. =P.
Everytime I see them charging down the battlefield I swear I see "DESU DESU DESU" popping up from their heads in chat bubbles. I agree that They should be more Techno/Cybercult inspired. And screw the bubble blaster. This ain't bubble bobble =P. |
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2009-12-17, 10:51 AM | [Ignore Me] #13 | ||
Private
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Exactly three factions with the ability to have characters from one faction only. Switching empires is only possible if you drop all of your current characters and then switch over to another faction and start from nothing.
Virtual shooting range and vehicle testing allows you to choose which faction to go as so you can get a feeling of another faction. Targets move around and shoot back at you.
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Marijuana is an essential part of the gaming experience. True story. Last edited by ANaKeR; 2009-12-17 at 10:53 AM. |
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2009-12-17, 12:02 PM | [Ignore Me] #15 | ||
Major
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Just thought of something awesomely cool.
There's the Infantry: Heavy, MAX, Infiltration, Support and all that. Where's the Spy? A Spy would be able to temporarily change into enemy suits. A highly couragous espionage ability. How it works, I don't know, but it would allow for a player to play as another Empire while still remaining true to their own. |
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