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2011-02-21, 02:29 PM | [Ignore Me] #1 | ||
Corporal
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theres be rumours going that the galaxy will be a spawn platform in PS:N I hope this doesnt happen but one idea I had was that you could load the galaxy up with a drop deployable spawn platform.
AMS's deploying ontop of towers was always a massive help in taking towers during tower fights my idea is simlair no more AMSs on top of towers instead a galaxy flys over deploys a squad onto the tower and drops a Spawn platform that needs to be deployed by one of the squad on the ground once deployed this platform only has the energy to stay active 15 minutes. this is to combat the easy at which these things would be able to be deployed. |
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2011-02-21, 02:36 PM | [Ignore Me] #2 | ||
Sergeant
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I'm not sure I understand: is this idea to combine the galaxy with a router and AMS combo in one cert?
I kind of like the galaxy as it is, a dropship transport. I don't think they need to combine the capabilities of different equipment. We want to promote teamwork so people will have to specialize in different aspects (like AMS/Router/Galaxy certs) to be an effective part of the TEAM. If we combine abilities of things like allowing the REK to repair stuff or the med cert to drop replenishable healing fields then everyone will be a one-man army and teamwork will completely dissolve. |
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2011-02-21, 03:15 PM | [Ignore Me] #4 | |||
Corporal
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2011-02-23, 12:13 AM | [Ignore Me] #5 | |||
Corporal
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2011-02-21, 02:59 PM | [Ignore Me] #6 | ||
Major
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("pivotal")
or that orbital planetary-relocation thought that I mentioned in the other thread. Imagine how awesome that would be. No need to use eye-sore Warpgates ever again.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2011-02-21, 03:39 PM | [Ignore Me] #8 | ||
I just hope it offers a way to change loadouts while flying.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2011-02-21, 07:54 PM | [Ignore Me] #9 | |||
PSU Admin
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I always thought warp gates were really cool. I'm not sure where the spawn "Rumors" are coming for the Galaxy because I have not heard them or seen them anywhere. |
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2011-02-22, 04:24 PM | [Ignore Me] #14 | ||
Galaxies would have a pivotal role if they were the only way to get infantry to the tops of structures, kinda like we all thought they'd do before we played the game. If bailing out from non-galaxies were removed, people would actually use galaxies, because attacking towers or bases from alternate angles is a pretty powerful strategy.
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2011-02-22, 04:42 PM | [Ignore Me] #15 | ||
Private
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I think that galaxies should have a few additional perks:
1. People have mentioned customizing the bays for extra weapons or extra players: I like that. 2. I think bail outs should be limited in other air craft, and it should just be in Galaxies. Or at least have it so that only galaxies have the hot-drop function, while other aircraft have more of an ejector-seat style, so they can't land wherever they want. Gear limitations in other aircraft would be nice too. 3. What about having a Galaxy drop miniature supply stations, capable of repairing health, armor, and ammo to players or vehicles right next to them? Make it a limited repair capability, but the Galaxy is capable of respawning stations after a while. 4. Give the pilot a chaingun. A nasty one too. |
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