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2011-02-22, 02:46 PM | [Ignore Me] #1 | ||
Master Sergeant
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It may just be me, but I for one really miss the weather movements of the original Planet side. I know it had little to know effect on the game play itself, but the immersion level was higher to look at the map and see rolling storms throughout the continents. I enjoyed flying through them simply because it mixed up the scenery and made a base attack during a thunderstorm bad ass IMO. Anyone agree/even remember what I am talking about?
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier |
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2011-02-22, 02:57 PM | [Ignore Me] #2 | ||
Major
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I know exactly what you mean. Exactly the visualization and immersion. That was something I liked to see perk-up a lot more in the original PlanetSide but it didn't...
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2011-02-22, 02:59 PM | [Ignore Me] #3 | ||
Brigadier General
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I thought the weather was cool too, but I sacrificed it for years in order to improve performance. Now, even though the sound and visuals could be labeled a distraction, I still think the cool factor outweighes that. My only concern for Next is the amount of lag the weather will create.
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2011-02-22, 05:07 PM | [Ignore Me] #7 | ||
Lieutenant Colonel
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Respawned to a base on the other side of Ish today and walked out the door into a sandstorm; was pretty sweet.
Weather adds immensely to the atmosphere (pun?) of the game. Night combat will really mix things up as well. |
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2011-02-22, 05:19 PM | [Ignore Me] #8 | ||
They definitely need to make weather have an effect on draw distances. That and make plants impossible to remove.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-02-22, 06:42 PM | [Ignore Me] #9 | ||
Sergeant
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I really enjoyed those weather effects. It took some time before I realised you could turn them off. Beside gaining a minor performance boost, it also removed the limited vision range some storms caused you to have, it was also then when I put one and one together why I got snipped with out me being able to see a single enemy unit through the storm.
This always made me wonder if they where removed because of performance issues (what I doubt) or because the imbalance it created over those who had it turned on versus those who had it turned off. |
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2011-02-22, 07:50 PM | [Ignore Me] #10 | |||
PSU Admin
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I think this is really important, having others gain advantages because they play the game in lowest detail is an unfair advantage and kind of lame imo. |
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2011-02-23, 06:18 PM | [Ignore Me] #11 | |||
Private
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Agreed. |
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2011-02-22, 06:44 PM | [Ignore Me] #13 | ||
Sergeant
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Would you guys want weather to have an effect on gameplay other than draw distance? Say aircraft can't enter a sand storm without crashing or land vehicles have are slowed during a heavy rain storm if they aren't on a road.
I don't know whether I would like this or not but it would certainly make players have to change their tactics in certain situations. |
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2011-02-22, 06:54 PM | [Ignore Me] #14 | |||
Lieutenant General
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2011-02-22, 09:32 PM | [Ignore Me] #15 | |||
Brigadier General
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Variables likes this add variety in a game that thrives on variety. |
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