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View Poll Results: Should swimming be a part of PS:N?
Yes, please explain below 24 72.73%
No, please explain below 9 27.27%
Voters: 33. You may not vote on this poll

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Old 2011-04-07, 10:11 PM   [Ignore Me] #1
Kyonye
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Swimming


So, we all know that you can't swim in PS. If in PS:N they have a sizable water source, do you think swimming should be a capability? If so, what armor types should be allowed to swim, or for how long should each armor type be allowed to stay afloat before getting too tired to swim?
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Old 2011-04-07, 10:14 PM   [Ignore Me] #2
Devinator
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Re: Swimming


maybe for PJ's or infil suit... pretty sure that armor is designed to protect you from damage not for swimming.
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Old 2011-04-07, 10:22 PM   [Ignore Me] #3
Hamma
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Re: Swimming


Yea swimming is needed always thought it was dumb you couldn't.
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Old 2011-04-07, 10:30 PM   [Ignore Me] #4
Sirisian
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Re: Swimming


I honestly don't see why you shouldn't be able to swim in any armor. As long as you're slowed down a bit it makes sense. You're already an open target.
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Old 2011-04-07, 10:59 PM   [Ignore Me] #5
Furret
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Re: Swimming


Sirisian, I want you go go to the nearest pool, strap about 40 pounds of metal to yourself, and swim a few laps. Prolly not very easy.

I think swimming would be cool, but obviously not possible for MAX and REXO users, and agiles lose stamina very quickly while swimming. lets say nakey and infil are semi floaty so you lose stamina very slowly.

If you're out of stamina for swimming, you sink to the bottom like you do now.
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Old 2011-04-07, 11:21 PM   [Ignore Me] #6
Sirisian
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Re: Swimming


Originally Posted by Furret View Post
Sirisian, I want you go go to the nearest pool, strap about 40 pounds of metal to yourself, and swim a few laps. Prolly not very easy.

I think swimming would be cool, but obviously not possible for MAX and REXO users, and agiles lose stamina very quickly while swimming. lets say nakey and infil are semi floaty so you lose stamina very slowly.

If you're out of stamina for swimming, you sink to the bottom like you do now.
I'm not really a fan of realism in games. Do you think it'll hurt gameplay to allow people to swim up and down in the water? The current system in the game is kind of lame. I wouldn't have minded jumping off the side of the bridge into the water and maybe climbing up a ladder or pulling myself out of the water.

Part of me thinks that it wasn't in the original because it took too much time to implement so they just made the character walk along the terrain slowly.
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Old 2011-04-08, 04:32 AM   [Ignore Me] #7
Ant001
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Re: Swimming


NO NO NO NO
bridge fights were one of the best parts of ps..they could go on for days.
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Old 2011-04-08, 12:34 PM   [Ignore Me] #8
Raymac
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Re: Swimming


Originally Posted by Ant001 View Post
NO NO NO NO
bridge fights were one of the best parts of ps..they could go on for days.
I voted yes, but this ^ is my main concern. Having natural bottlenecks like bridges made for fantastic battles. I think there is room for swimming, limited swimming, so I like the idea of it draining stamina.

For example, we've all probably fought a number of times at Leza in south Cyssor. If people could just swim across the water there, I think it would take away from the fights. Obviously you'd still need the bridge to roll vehicles over, but swimming too far and too quickly would take away from battles like that.
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Old 2011-04-08, 12:52 PM   [Ignore Me] #9
LordReaver
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Re: Swimming


To elaborate on my view of stamina drain.

Swimming has the potential to provide a large buff to people using the water simply to deny someone a kill. They would go down, wait, pop their head back up, then go down again (Think VS MAXs, and early BFRs). Stamina drain gives the person something they have to manage or risk killing themselves, in return for added safety. To make it work, the user would sink like normal, unless they are pushing jump, elevate, special, or whatever. That way, it only uses stamina when a button is being pressed.
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Old 2011-04-08, 04:56 AM   [Ignore Me] #10
Peacemaker
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Re: Swimming


Internal buoyancy compensator in armored suits really isn't that far out side of the realm of possibility. Id say sacrifice a pistol slot for a buoyancy compensator. Without it you drown relatively fast. It'd be nice for frog man teams to exist in this game honestly. No rexo tho.
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Old 2011-04-08, 06:54 AM   [Ignore Me] #11
Oty
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Re: Swimming


no swimming, or just maybe for < 5 seconds, face it: you are wearing armour, even thin armour is hard to swim in! (its heavy to swim with clothes on god dammit!) you carry ammo and you usually carry several guns ---> water is a cold and deep grave for any soldier, unless you're a fan of walking on the bottom of the ocean. However an oxygensupply and walking on the ocean floor would not be too far off though.

however there could be a swimgear cert for infiltrationsuit if there is a naval aspect of PS:N that I could agree with but not any other armour...

Last edited by Oty; 2011-04-08 at 06:57 AM.
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Old 2011-04-08, 08:32 AM   [Ignore Me] #12
Lonehunter
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Re: Swimming


Swimming can be put in and still have geographical challenges like bridges. I would think the use of swimming would only be put in for people who drive into a body of water, or a cloaker running from aircraft. It shouldn't be a viable way of bipassing a bridge, but it is strange people can't swim in the future.
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Old 2011-04-08, 01:11 PM   [Ignore Me] #13
basti
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Re: Swimming


Originally Posted by Lonehunter187 View Post
Swimming can be put in and still have geographical challenges like bridges. I would think the use of swimming would only be put in for people who drive into a body of water, or a cloaker running from aircraft. It shouldn't be a viable way of bipassing a bridge, but it is strange people can't swim in the future.
We can fly, hover, drive, teleport. Why the hell should we swim?
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Old 2011-04-08, 01:28 PM   [Ignore Me] #14
Lonehunter
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Re: Swimming


Originally Posted by basti View Post
We can fly, hover, drive, teleport. Why the hell should we swim?
Someone was concerned about people swimming around bridges, I'm just saying swimming should be slower then walking so it doesn't become a popular alternative to built in combat choke points like bridges
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Old 2011-04-08, 02:21 PM   [Ignore Me] #15
Diddy Mao
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Re: Swimming


I look at it like this, someone swimming = easy target, if they gotta move armor they still gotta use bridges so those will always be choke points. even a squad in the water swimming across would get picked off unless they go ridiculously out of the way to cross, which would cut down time let alone it'd be better to just fly
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