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Old 2011-07-10, 04:55 PM   [Ignore Me] #1
Lithious
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Forgelight and DX11?


Will the Forgelight engine support DX11?
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Old 2011-07-10, 04:56 PM   [Ignore Me] #2
Bags
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Re: Forgelight and DX11?


I would assume so but no one knows.
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Old 2011-07-10, 11:03 PM   [Ignore Me] #3
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Re: Forgelight and DX11?


Yea it wasn't mentioned.
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Old 2011-07-13, 01:11 AM   [Ignore Me] #4
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Re: Forgelight and DX11?


Think they said were looking to support 4 year old systems. That tells me DX9/10 at release?
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Old 2011-07-13, 07:47 AM   [Ignore Me] #5
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Re: Forgelight and DX11?


Originally Posted by nathanebht View Post
Think they said were looking to support 4 year old systems. That tells me DX9/10 at release?
lol you mad? surely they will support the latest tehnology too, tesselation and other stuff
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Old 2011-07-13, 07:51 AM   [Ignore Me] #6
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Re: Forgelight and DX11?


Maybe something like Civ V, where you can launch it in either DX9/10 or DX11 mode if you have the hardware for it.
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Old 2011-07-13, 02:03 PM   [Ignore Me] #7
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Re: Forgelight and DX11?


Pretty soon Devs are going to need to start dropping dx9 support. Whether PS2 does that or not, no one knows. It would still fit the 4-year-old-machines bin at this point.

Originally Posted by Levente View Post
lol you mad?
He was just stating fact and something readily inferred from it...no reason to get snappy.
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Old 2011-07-13, 08:53 AM   [Ignore Me] #8
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Re: Forgelight and DX11?


Originally Posted by nathanebht View Post
Think they said were looking to support 4 year old systems. That tells me DX9/10 at release?
Technically going back 5 years we get to the 8800 debut with DX10. I would hope at least that will be supported. We have had DX11 cards for two years this coming Fall, so I would hope there something in there from it. WoW got a 30% boost in frames using DX11 instead of DX9. Even if SOE does not want next gen graphics it will help with performance. Shows how inefficient DX9 is now.
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Old 2011-07-13, 01:53 PM   [Ignore Me] #9
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Re: Forgelight and DX11?


I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.
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Old 2011-07-13, 01:56 PM   [Ignore Me] #10
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Re: Forgelight and DX11?


Originally Posted by Sirisian View Post
I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.
dont forget that this is an MMO, they want wider audience to get in the game without problems, like world in warcraft. Im sure it will support DX 11, Forgelight support realtime radiosity, i think thats dx 11 feature, no?
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Old 2011-07-13, 02:03 PM   [Ignore Me] #11
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Re: Forgelight and DX11?


Originally Posted by Sirisian View Post
I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.

http://store.steampowered.com/hwsurvey/

Plenty of people are still DX9. BUt the question is: is it worth it trying to go for them as well? Is it even possible?
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Old 2011-07-14, 01:09 AM   [Ignore Me] #12
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Re: Forgelight and DX11?


Originally Posted by Sirisian View Post
I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.
It's not the DX9 hardware they'd be supporting, it's the Windows XP systems.

Personally, I'd rather see the engine built from the ground up with DX10 features at the core of things, rather than as extra options. Doing so would only improve the types of weather effects and explosions, smoke, etc. detail and quality for everybody, without creating a "turn the weather off for an advantage"-like effect as we saw in PS1.
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Old 2011-07-14, 01:26 AM   [Ignore Me] #13
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Re: Forgelight and DX11?


Originally Posted by kaffis View Post
It's not the DX9 hardware they'd be supporting, it's the Windows XP systems.
I know they'll probably try to support XP from a marketing perspective, but with Win8 just around the corner I think it's high time developers stopped supporting XP. I think by now most gamers have made the switch just for DX10.

It's the same story with Internet Explorer. For years and years web developers have had to use ugly hacks to get pages to display properly on IE because Microsoft just never cared to conform to standards. Now they've announced they're not even going to bother supporting WebGL, so developers are finally reaching that point where they just say "Fuck it, here's a link to Firefox/Chrome/Opera if you want the internet to work correctly."
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Old 2011-07-14, 02:41 PM   [Ignore Me] #14
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Re: Forgelight and DX11?


Originally Posted by Gandhi View Post
I know they'll probably try to support XP from a marketing perspective, but with Win8 just around the corner I think it's high time developers stopped supporting XP. I think by now most gamers have made the switch just for DX10.
I don't disagree. And, honestly, I bet you find different, passionately held opinions on the relative merits of the two approaches between the coders and marketers. The question is, where the designer falls based on the arguments each makes. The soul of the designer may well agree with the coder (suck it up and upgrade, gamers!), while the marketeer has in his arsenal some rather influential facts and figures based on research and market surveys. I leave it as an exercise for the reader to guess which more often wins on AAA budget titles.

Also keep in mind that Planetside is not the only game that the Forge Light engine is being created to drive. So it's not only Planetside 2's (FPS) market to consider, but also at least Everquest Next's (RPG) target audience, too. FPS players are more willing and accustomed to doing relatively frequent upgrades than RPG players. We are all, by definition, a part of that FPS audience, whether we play RPGs as well or not, so sometimes it's easy to lose sight of that difference in attitude.
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Old 2011-07-13, 04:12 PM   [Ignore Me] #15
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Re: Forgelight and DX11?


While I highly dislike DX9, since it limits the modern day hardware there is still a good chunk of gamers with Windows XP. Even if you have a 6990 on that OS you are still stuck on DX9 as DX10/11 is only for Vista/7. With that there are more powerful cards still on XP then the last generation of DX9 cards (x1000 series/7000 series). Depends on whether or not SOE wants to dump them on the side of the street like EA did. Being a PC exclusive (I think) they have no reason to cater to consoles which is the reason lots of games are mainly DX9 and use only elements of the newer DXs (if were lucky to get any of it).
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