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View Poll Results: How would you feel about a Brink style movement system? | |||
Yes, PS2 could benefit from SMART | 7 | 20.00% | |
No, such a system has no place in PS2 | 25 | 71.43% | |
Yes with an if or no with a but.. | 3 | 8.57% | |
Voters: 35. You may not vote on this poll |
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2011-07-20, 11:19 PM | [Ignore Me] #1 | ||
Private
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For those of you who haven't played Brink the SMART system basically allowed you to run smoothly over, under and through obsticles and surfaces in a very artistic and inventive way. For example you could run at a solid surface, wall-jump off it over some railings and then baseball slide through a low gap in one or two easy movements.
Do you think such a unique way of controlling your movement has any place in a game like planetside 2 and if not, why not? If you think planetside 2 COULD benefit from a SMART like movement system in what ways could it benefit and what uses for it can you think of? Personally I like the idea of it being heavily restricted to the lighter armour types. An infiltrator, for example, who can slip in and out of a base or behind enemy lines without even having to use a cloak represents an interesting playstyle, to me. |
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2011-07-20, 11:26 PM | [Ignore Me] #3 | ||
Colonel
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On top of that point I like where walls are an obstacle to the player. In PS1 you had to walk through the main entrance of a base. There was choke points. If you could wall jump over stuff it might make those types of defenses meaningless. (Not that the jetpack doesn't already do that for one of the classes).
I have heard a lot of praise for the SMART system they implemented though. I personally don't think it would fit. |
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2011-07-20, 11:27 PM | [Ignore Me] #4 | ||
This. While you're doing all that frippity fruity kung fu ninja bullshit and scoring cool points for neatest aerial backflip over a rock followed by a dolphin dive and sliding-on-home under someone's tank, I'll be putting my crosshairs on your ballsack with a C-C-C-C-C-C-COMBO BREAKER.
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2011-07-21, 12:27 AM | [Ignore Me] #5 | |||
First Sergeant
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2011-07-20, 11:42 PM | [Ignore Me] #7 | ||
The gameplay used in Brink is a bit too fast compared to Planetside. I suppose vaulting over objects like fences and stuff would be a good thing but I don't want to see people flipping off walls and silly things like that
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2011-07-21, 11:22 AM | [Ignore Me] #9 | |||
And remember that TR guy seemingly stepping up on that rock? Hmm |
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2011-07-20, 11:45 PM | [Ignore Me] #11 | ||
Private
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To me it makes sense as there are implants that make you run faster. So, in my mind at least, the ground work is sort of there already to explain and impliment that you get implants which make you a jacked-up cyberninja. That's just what I think, I'd like to see a variation on the standard choke point camp-out.
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2011-07-20, 11:48 PM | [Ignore Me] #13 | ||
I would hope that Planetside leans a bit further toward normality rather than "jacked-up cyberninjas"
Besides, the SMART system in Brink isn't especially useful in combat. It's purely for accessing hard to reach areas and visual effects. |
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brink, ideas, movement |
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