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View Poll Results: What forms of guidance do you want in(multiple choice)?
None 8 21.05%
Wire guided 23 60.53%
Lock on 12 31.58%
Lock on only as an infantry AA. 15 39.47%
Remote guided 18 47.37%
other 2 5.26%
Multiple Choice Poll. Voters: 38. You may not vote on this poll

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Old 2011-07-23, 08:49 PM   [Ignore Me] #1
CutterJohn
Colonel
 
Guided weapons


How do you guys feel about guided weapons?

My thoughts..

Lock-on weapons: Totally brainless operation. Place reticle vaguely over target, wait for tone, fire. The one place I could see this working is infantry AA, which by its nature wouldn't be very believable with a flak or high rate of fire weapon, but even then a high maneuverability wire guided missile with a flak warhead would be preferable.

Wire guided: These are fun and take some skill to use. They still make hits at range easier, but they scale damage naturally with range since each missile must be guided in individually. They also afford the possibility of skilled users hitting just behind obstacles.

Remote guided: Too cheap, too easy. Able to shoot while safely behind cover, oftentimes even inside.
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Old 2011-07-23, 08:56 PM   [Ignore Me] #2
MgFalcon
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Re: Guided weapons


It would be nice if the Gal had the tail gunner shoot a guided missile
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Old 2011-07-23, 08:58 PM   [Ignore Me] #3
BorisBlade
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Re: Guided weapons


The lock on that the striker used was fine. You had to maintain the lock so it took some effort and it had a nice back and forth play between the user and the target.

Fire and forget lock on tho would be terrible, easy and lame and boring.

Guided is bad too. Take the phoenix, you can hide inside behind base walls, inside a building and fire out the door, top of towers where only air can get to you. You can also hit targets who take cover, those over hills and behind objects. Even if they cant hit you. There is no back and forth, the gameplay it presents is just bad. I would rather have BFR's than phoenix type weapons.

Now if the guided ones were common pool and vastly weaker damage per second average, but had the guided advantage as an upside. Then they could be used to take out some things that are out of line of sight, but would be crap for takin out vehicles via cheap means like the phoenix does. Although i would rather just not have em at all personally.
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Old 2011-07-25, 10:32 AM   [Ignore Me] #4
Logit
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Re: Guided weapons


Originally Posted by BorisBlade View Post
The lock on that the striker used was fine. You had to maintain the lock so it took some effort and it had a nice back and forth play between the user and the target.

Fire and forget lock on tho would be terrible, easy and lame and boring.

Guided is bad too. Take the phoenix, you can hide inside behind base walls, inside a building and fire out the door, top of towers where only air can get to you. You can also hit targets who take cover, those over hills and behind objects. Even if they cant hit you. There is no back and forth, the gameplay it presents is just bad. I would rather have BFR's than phoenix type weapons.

Now if the guided ones were common pool and vastly weaker damage per second average, but had the guided advantage as an upside. Then they could be used to take out some things that are out of line of sight, but would be crap for takin out vehicles via cheap means like the phoenix does. Although i would rather just not have em at all personally.
Really?
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Old 2011-07-23, 09:25 PM   [Ignore Me] #5
Ranik Ortega
Staff Sergeant
 
Re: Guided weapons


Anything but Pheonix launchers. Those were basically noob AV compared to the other two.
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Old 2011-07-23, 10:02 PM   [Ignore Me] #6
Raymac
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Re: Guided weapons


Originally Posted by Ranik Ortega View Post
Anything but Pheonix launchers. Those were basically noob AV compared to the other two.
Yeah, I use the Phoenix quite a bit. You know whats easy? Getting a hit with a Phoenix. You know whats hard? Actually getting a kill with a Phoenix. The time between impacts on target are an eternity.

Anyways, for the poll, I voted for just about all of the above. They can all be balanced into the game.
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Old 2011-07-23, 10:23 PM   [Ignore Me] #7
Sirisian
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Re: Guided weapons


Originally Posted by Raymac View Post
Yeah, I use the Phoenix quite a bit. You know whats easy? Getting a hit with a Phoenix. You know whats hard? Actually getting a kill with a Phoenix. The time between impacts on target are an eternity.

Anyways, for the poll, I voted for just about all of the above. They can all be balanced into the game.
Ditto. I've been hit by phoenixes and usually never die by them. I also enjoy lock-on AA because even though I rarely die by the NC AA it makes me leave an area meaning one AA can provide a huge tactical shield which is awesome.

I say all guided stuff should be kept. It works. This is especially true if the flight ceiling is raised.
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Old 2011-07-23, 10:36 PM   [Ignore Me] #8
Ranik Ortega
Staff Sergeant
 
Re: Guided weapons


Originally Posted by Raymac View Post
Yeah, I use the Phoenix quite a bit. You know whats easy? Getting a hit with a Phoenix. You know whats hard? Actually getting a kill with a Phoenix. The time between impacts on target are an eternity.

Anyways, for the poll, I voted for just about all of the above. They can all be balanced into the game.
Originally Posted by Sirisian View Post
Ditto. I've been hit by phoenixes and usually never die by them. I also enjoy lock-on AA because even though I rarely die by the NC AA it makes me leave an area meaning one AA can provide a huge tactical shield which is awesome.

I say all guided stuff should be kept. It works. This is especially true if the flight ceiling is raised.

Boo hoo I can shoot people from around terrain boo hoo
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Old 2011-07-23, 10:40 PM   [Ignore Me] #9
Death2All
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Re: Guided weapons


When I first read the title for this thread I thought it said GUILDED weapons.


In terms of guidance, at the very least I'd like to see the Strikers lock on system return. If anything remotely resembles the Phoenix I will kill myself.
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Old 2011-07-23, 11:12 PM   [Ignore Me] #10
Bags
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Re: Guided weapons


Originally Posted by DeeTwoEh View Post

Off topic: I've noticed in the trailer that nobody is carrying two weapons on their back? Some may have a Jetpack, but no second weapon in the "rifle" slot. What gives? Are we limited to only one main weapon this time around?
Lancer is nightmare fuel. But it should return. Striker too. No phoenix in its current form.

Off topic: I really hope it's just because it's the first teaser. All they seemed to have done in that teaser were three weapons.
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Old 2011-07-23, 11:29 PM   [Ignore Me] #11
kaffis
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Re: Guided weapons


The only thing I don't want to see is Starfire-esque pre-firing with lock-ons.
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Old 2011-07-24, 09:46 AM   [Ignore Me] #12
Soothsayer
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Re: Guided weapons


Originally Posted by kaffis View Post
The only thing I don't want to see is Starfire-esque pre-firing with lock-ons.
Maybe not for Starfire, but when the striker was like this, it was awesome. Five shots straight up, lock target, five shots come down from above. Didn't have to acquire/maintain lock, could lock a new target while they were still in the air... Much less restrictive, don't remember the reason behind the change.
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Old 2011-07-24, 09:51 AM   [Ignore Me] #13
Redshift
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Re: Guided weapons


Originally Posted by Soothsayer View Post
Maybe not for Starfire, but when the striker was like this, it was awesome. Five shots straight up, lock target, five shots come down from above. Didn't have to acquire/maintain lock, could lock a new target while they were still in the air... Much less restrictive, don't remember the reason behind the change.
because that's not how it was used

you fired 3 shots up then locked the target, 5 missiles would hit in the time it took to fire 2, instagib maxes. hence nerfed
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Old 2011-07-24, 11:54 AM   [Ignore Me] #14
Death2All
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Re: Guided weapons


Please don't defend the Phoenix. It was lame weapon. It made for lame gameplay and lame fights. Don't try and sugarcoat it and make it sound like there were skilled aspects to using it. It was point-n-click like most NC weaponry. That's why they get so much scrutiny.

Like I said before, any moron could pick up the Phoenix and be effective with it. There was no depth to the weapon and it was infinitely lame.
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Old 2011-07-25, 02:08 AM   [Ignore Me] #15
LordReaver
First Sergeant
 
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Re: Guided weapons


Originally Posted by DeeTwoEh View Post
Please don't defend the Phoenix. It was lame weapon. It made for lame gameplay and lame fights. Don't try and sugarcoat it and make it sound like there were skilled aspects to using it. It was point-n-click like most NC weaponry. That's why they get so much scrutiny.

Like I said before, any moron could pick up the Phoenix and be effective with it. There was no depth to the weapon and it was infinitely lame.
Point-and-click? Are you fucking kidding me? Do you even understand the definition of that? You have to manually control each shot, that is literally the opposite of it.
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