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Old 2011-08-02, 11:59 AM   [Ignore Me] #1
Atuday
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2 very simple yet important questions.


I have 2 questions that once answered I will be able to sleep soundly knowing that the devs of planetside 2 are the coolest people on earth.

The first is an easy yes or no question. Will the HUD be as customizable if not more so as the first planetside? This may not seem important to some but for others who can be a bit OCD this matters a lot.

The second question is harder and has to do with what drove me away from the first planetside. When an empire develops tactics that allow them to gain an edge in combat such as NC sitting at the end of a hall and spraying gauss gun ammo, or the vs using max crashes to break through a siege and people complain about weapon balance because of this. Will the devs then alter the weapons like they did in the first planetside or tell the players to man up and develop better tactics? I got so sick of one week having the power to lash with a lasher to the next week having to use a suppressor because all of the vanu guns got nerfed. How do you plan to avoid this?

Sorry for the question being so jumbled I just couldn't think of a better way to word it. Also as a VS player I will admit the lasher started off overpowered but I will also complain that it got nerfed and the noob hammer never did. I guess a good follow up question might be what is being done to remove the devs bias from affecting gameplay?
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Old 2011-08-02, 12:03 PM   [Ignore Me] #2
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Re: 2 very simple yet important questions.


Originally Posted by Atuday View Post
it got nerfed and the noob hammer never did.
So nerfing triple-jack wasn't a nerf?
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Old 2011-08-02, 12:04 PM   [Ignore Me] #3
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Re: 2 very simple yet important questions.


Originally Posted by Bags View Post
So nerfing triple-jack wasn't a nerf?
There was a secondary fire mode on the jack hammer?
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Old 2011-08-02, 12:07 PM   [Ignore Me] #4
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Re: 2 very simple yet important questions.


Its not a nooobhammer its a skillhammer, l2p.
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Old 2011-08-02, 12:07 PM   [Ignore Me] #5
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Re: 2 very simple yet important questions.


Originally Posted by Logit View Post
There was a secondary fire mode on the jack hammer?
I'm not sure what you're trying to convey with this post.
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Old 2011-08-02, 01:08 PM   [Ignore Me] #6
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Re: 2 very simple yet important questions.


Originally Posted by IDukeNukeml View Post
His over all post I agree with.

Stop bitching about balance and learn to adapt.. If it's completely over powered.. then ya... but I seen no problems in beta with any of the balance.. at all...

I could kill then, I can kill now...
>implying people don't bitch about imbalances
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This is the last VIP post in this thread.   Old 2011-08-02, 01:27 PM   [Ignore Me] #7
Malorn
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Re: 2 very simple yet important questions.


The jack got several nerfs, ranging from damage-per-pellet decreases (this happened at least twice), to changes in the spread and pellet damage degradation. They also tweaked the rate of fire and introduced a delay on the triple-shot once people started using it to effectively instagibbing people by firing one normal shot, switching and firing a triple shot instantly to put 4 shots on the target in the span of a second or less.
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Old 2011-08-04, 12:30 PM   [Ignore Me] #8
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Re: 2 very simple yet important questions.


Originally Posted by IDukeNukeml View Post
I could kill then, I can kill now...
I died just as easily then as I do now.

I want a +300hp and +600armor rexo buff ._.

Honestly the only gun that I personally have noticed any difference in is the MCG and Bolt Diver. Anyone remember when you could shoot one bolt diver then immediately bring out another and and finish your target off? ^_^ None of this having to wait to reload nonsense.
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Old 2011-08-04, 02:13 PM   [Ignore Me] #9
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Re: 2 very simple yet important questions.


Originally Posted by Kechiro View Post
Anyone remember when you could shoot one bolt diver then immediately bring out another and and finish your target off? ^_^ None of this having to wait to reload nonsense.
This is still possible and I do it all the time to deal with pesky ridge snipers moving back 2 steps, healing and popping out again.
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Old 2011-08-02, 12:47 PM   [Ignore Me] #10
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Re: 2 very simple yet important questions.


Originally Posted by Atuday View Post
...When an empire develops tactics that allow them to gain an edge in combat such as VS sitting at the end of a hall and spraying Lasher Orb ammo, or the NC using max crashes to break through a siege and people complain about weapon balance because of this. ...
Fixed it for you. Thats how it went down on Markov, as I remember it at least (wth is a VS max crash, never seen it, it was always NC scatter maxes doing that. VS AA max roof camping, now that I've seen)
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Old 2011-08-04, 02:36 AM   [Ignore Me] #11
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Re: 2 very simple yet important questions.


Originally Posted by Highwind View Post
Fixed it for you. Thats how it went down on Markov, as I remember it at least (wth is a VS max crash, never seen it, it was always NC scatter maxes doing that. VS AA max roof camping, now that I've seen)
In Azure Twilight (VS), we do max crashes on an hourly basis during ops.
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Old 2011-08-04, 01:56 PM   [Ignore Me] #12
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Re: 2 very simple yet important questions.


Originally Posted by Avirau View Post
In Azure Twilight (VS), we do max crashes on an hourly basis during ops.
In Soviet Russia Hourly basis does Azure Twilight (VS) on a max crash during ops.

On topic though, in a game where you have 3 sides with different set of specifics, there will always be whine.

Here's my chain of torment:

Last edited by NewSith; 2011-08-04 at 02:00 PM.
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Old 2011-08-02, 04:14 PM   [Ignore Me] #13
Atuday
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Re: 2 very simple yet important questions.


Wow really people?? I just through some of that stuff in as an example and you guys really latched onto it like a bunch of 6 year olds with a tooth ache.

Thanks for IDukeNukeml, Sovereign and Logit for a relevant comment. At least there are a few people who can keep on topic rather than bitching.
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Old 2011-08-02, 05:08 PM   [Ignore Me] #14
Thoreaux
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Re: 2 very simple yet important questions.


Will the devs then alter the weapons like they did in the first planetside or tell the players to man up and develop better tactics? I got so sick of one week having the power to lash with a lasher to the next week having to use a suppressor because all of the vanu guns got nerfed. How do you plan to avoid this?
Bitching, you say?

Planetside is now better balanced than it ever has been. This is a good thing. The things that got nerfed or buffed DESERVED to be nerfed or buffed, and the game is better for it.

Getting there, however, was absolute hell. Mostly due to people like yourself, who (with no perspective on overall game balance) raised holy hell whenever the devs tried to touch their shiny OP toys. I remember the days of surgile quad-shot Jackhammers, and the long-looooong arguments on the official forums with people who's only argument was, "lol, learn to skill, noob." Anybody remember Malodorous from the official forums? Yeah, he was right, and in the end his side of the argument won, because they were right, and the MCG got buffed. (and the lasher too, sorta...)

This was the origin of the term "Forumside", because arguing to have your equiment buffed and the enemy's nerfed was just one more front of meta-warfare. The point of my little rant, however, is that all of this was ugly, took forever to happen, was bad for the community, and that the constant balance tweaks so late in the games life-span drove people away. The takeaway lesson for the devs is, "If you have to adjust balance, listen to the players making a good argument, and do it quickly, in beta. Otherwise, people get too attached to one OP thing for you to change it. If you break this rule, you divide the community and will drive players away."

Last edited by Thoreaux; 2011-08-02 at 05:16 PM.
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Old 2011-08-02, 06:03 PM   [Ignore Me] #15
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Re: 2 very simple yet important questions.


I'm hoping the reams of data they have access to from PlanetSide will help them Balance Stuff in PlanetSide 2.

That's unique information that no other company can match.
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