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2011-08-04, 03:07 AM | [Ignore Me] #1 | |||
Lieutenant Colonel
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This is from a thread originally started by cashfoyogash. The idea is to encourage some variation in how air transports drop off their troops. My summary from the thread follows:
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2011-08-04, 01:19 PM | [Ignore Me] #2 | |||
Master Sergeant
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I also think that it would be good to have upgradable air defenses, either through vehicle cert trees or base/engineer upgrades for turrets. Not to completely stopping the highly specialized gal from accomplishing a drop, but to make life... interesting for the pilot |
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2011-08-05, 12:35 PM | [Ignore Me] #3 | ||
Colonel
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I'd prefer gals dropping off as per normal now. With certs going to buffs like drop pods which drop you faster/offer protection vs aa, certs to make the gal more surviveable and hence more likely to make a drop, certs for some respawn capability, fast pickup capability.
The basic job of dropping people from high up shouldn't be messed with. |
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2011-08-05, 12:50 PM | [Ignore Me] #4 | |||
Staff Sergeant
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Also I imagine with the vast improvement of flight physics gal pilots will want to unload paratroops akin to how they would do so today. |
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2011-08-05, 06:17 PM | [Ignore Me] #7 | ||
Sergeant Major
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I rather like the drop-pod idea actually. A blue-dampener just drops you, practically vulnerable to AA fire. A pod grants you control over your drop, and would take a few impacts from AA fire, keeping the soldier safe.
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2011-08-14, 03:55 AM | [Ignore Me] #8 | ||
As am I. Have people get into the pod and then it physically detaches from the Gal on drop. Gunners stay with the gal, everything else, light vehicle package included, is reattached at a friendly base.
It also opens up the possibility of on-drop effects. More candy for deep Gal specs. |
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