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2011-08-08, 07:08 PM | [Ignore Me] #1 | ||
Sergeant
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Instead of doing all the bells and whistles with cloaking why not allow snipers to spec into a specialized adaptive camo body armor. This camo body armor would automatically assign colors depending on the terrain in the hex the sniper is in. when the sniper move to another hex there would be a 30 second recalibration period before their armor adjusted for the new color pattern.
That way snipers get a little more cover and aren't like steaminess with really big guns. |
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2011-08-08, 08:41 PM | [Ignore Me] #4 | ||
Sergeant
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Not really, this just provides a specialized sniper with a little more cover without providing true stealth. They would still get their standard inventory. A heavy stealther suit would just provide a slot for say a suppressor, limited equipment, and limited stealth suit capabilities.
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2011-08-08, 09:09 PM | [Ignore Me] #5 | ||
Contributor PlanetSide 2
Game Designer |
I did have a thought a while ago about adaptive camo that slowly blended into the surrounding colors but took time so it wouldn't help while moving or could wear off while moving, though I had described it as an NC empire-only upgrade option since NC were described as the guerrilla warfare empire. Could work without being OP depending on how it was implemented and would of course have a resource cost. Though I generally dislike something that might encourage not advancing so I like the idea less now.
Similar thing could be done for snipers I suppose but I don't understand why. I don't think they need it and I share Bags' curiosity with people getting all hyped about snipers. They weren't all that important in PS1 and were only useful for sitting back and farming BEP at a stalemate. They didn't stop an advance and they didn't take territory, so...meh at best. |
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2011-08-09, 04:35 PM | [Ignore Me] #6 | |||
Staff Sergeant
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Gillies as much as I lavish them so in BF2 just to me wouldn't fit in sci-fi setting like this where you have the ultimate adaptive camouflage that cloaks you from any form of distinguishable visibility. Not to mention like stated 50% outdoor and 50% indoor whereas Gillie suit is employed solely for outdoor cover thus it defeats the entire purpose of creation of naturalistic cover based Gillie suit. Stealth suits just make more sense for a game like this and defeats the purpose of the obsolete covert wear of our time.
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Last edited by Sovereign; 2011-08-09 at 10:45 PM. |
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2011-08-08, 07:45 PM | [Ignore Me] #10 | ||
Private
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Cool idea, ghillie suits would be great for snipers. They would need to change depending on the enviroment though, not necessarily like a chameleon blending in with the detail of the background, just white for snow, green for grass, grey for rock or desert etc.
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2011-08-08, 07:49 PM | [Ignore Me] #11 | ||
Colonel
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Would it have the empire colors or would it be like a non-specific suit?
I actually wouldn't mind a suit where anything more than 50 meters couldn't see you if you stopped moving for say 10 seconds and didn't shoot. You'd have snipers moving around then stopping for a while undetected to ranged enemies. Then if they shot they'd become visible. Not sure if that would be overpowered though.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-08-08, 08:37 PM | [Ignore Me] #14 | ||
Sergeant
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Not snipers as a whole. It could be further down their skill tree and part of a scout sniper skill set. Main reason is because a snipers oft over looked role is providing intel. The gillie suit would just provide them a lotle bit more cover while they do their job.
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2011-08-08, 10:07 PM | [Ignore Me] #15 | ||
First Lieutenant
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It's called Character Class customization and the skill tree. It stands to reason that there will be a Sniper class and that SOE will already be planning on developing a skill tree for one. It also stands to reason that personal camouflage of some sort would be one possible upgrade, and a suit like he describes would be a good high-tech version of a ghillie suit.
In any case.. Huma, your version onf the Ghillie suit sounds like a good alternative to the one I outlined in your other thread on Cloakers and Jacking. In that thread I suggested the Sniper class could have access to 3 different armour suits: "Combat Sniper" Rexo - 1 3x12 slot (for the sniper rifle), 1 3x9 slot (for sweeper, MA, etc), 2 pistol slots, no camouflage. "Sniper Scout" Agile - 1 3x12 slot, 2 pistol slots, suit has a permanent camouflage pattern on it that's selectable at the term based on your anticipated environment (arctic, desert, forest, night). "Ghillie" suit - has NO armour, 1 3x12 slot, 2 pistol slots, but instead of the "fringe" Predator-style cloaking ability that I believe PS2 cloakers will get, the armour slowly changes color to match the ground around the sniper so long as the sniper doesn't move. Full color change takes ~1 minute. The Combat Sniper Rexo would be the armour they'd start out in, and the other to would need to be unlocked farther on down the tree. I, too, am hoping that snipers in PS2 will have the ability to evolve into more of a sniper/scout role if they desire, so they could also have abilities like lazing targets and uploading Reveals and troop/unit numbers to commanders' tactical maps, etc. These more advanced suits (both mine and Huma's) would help them accomplish that goal w/o simply making them "Rexo's that cloak." EDIT: opticalshadow, I'm willing to bet in PS2 that there will be a "flash suppressor" weapon attachment that can be unlocked by Snipers that will reduce or eliminate the glowing tracer from the Sniper's shots (I guess "tracerless ammo" would be a more appropriate name). There will probably be one that reduces the volume of the sniper rifle's report as well. Last edited by Erendil; 2011-08-08 at 10:15 PM. |
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