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2011-10-20, 05:08 PM | [Ignore Me] #1 | ||
PSU Admin
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mhigby: Sneak peak at next weeks #Planetside2 theme, can you guess whst it is?? http://t.co/d4QRBkcO
Full sized image: http://www.planetside-universe.com/m...ext/snpeek.jpg
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2011-10-20 at 05:17 PM. |
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2011-10-20, 08:58 PM | [Ignore Me] #9 | ||
Staff Sergeant
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At least the TR seems to be the Hipsters of the team, only one coder in the whole bunch. I bet all the rest have B.A.'s from liberal arts colleges and wear ze retro gogglez.
EDIT: My first thought was more art, but classes and personal customization makes more sense. I doubt we will see much about the weapons yet. Last edited by Tapman; 2011-10-20 at 09:00 PM. Reason: Regarding the topic... |
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2011-10-21, 09:49 AM | [Ignore Me] #10 | |||
Major
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2011-10-20, 05:54 PM | [Ignore Me] #14 | |||
Code:
// gotta keep it subtle const static float DIE_BITCH_DIE = 1.1; const static float NEENER_NEENER = 0.9; /* * This is my function. There are many like it but this one is mine. */ void Player::inflictDamage(float damage) { Empire playerEmp = player->getEmpire(); if (playerEmp == SPRAY_N_PRAY_WHORE_TR || playerEmp == MISSES_THEIR_GIMP_MASK_NC) { player->takeDamage( damage * DIE_BITCH_DIE ); } else { ASSERT( playerEmp == ROOL_JU_VS ); player->takeDamage( damage * NEENER_NEENER ); } } |
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