Improvement: Heal- and Repair-over-Time, like Wolverine! - PlanetSide Universe
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Old 2011-10-29, 02:40 PM   [Ignore Me] #1
Traak
Colonel
 
Heal- and Repair-over-Time, like Wolverine!


Forget about having to interrupt your gameplay with a medapp or armor glue gun.

Have it so health recovers rapidly with a short break, and armor more slowly unless attended to.

This will keep the gameplay flowing, and not interrupt with having to put away weapon, get out medapp, etc.

The idea is for more time spent shooting and less spent not shooting.

A "wounded" soldier can duck behind cover, and just take a breather while his health comes up. During this time, he can be chucking grenades, using some Special Assault hardware, or communicating with others.

This is a First-Person-Shooter, not First Person OMG Wait! HOOOLD EVERYTHING!! while I repair Okay, let's keep shooting now!


"Hord it, prease" Go to 2:50.


Last edited by Traak; 2011-10-29 at 02:51 PM.
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Old 2011-10-29, 02:44 PM   [Ignore Me] #2
dm Akolyte
Corporal
 
Re: Heal- and Repair-over-Time, like Wolverine!


As much as people bitch about regenerating health in modern FPSs, I agree.

In PS1 health and armor guns were a practical necessity for any self respecting grunt, just to heal and repair yourself.
It just complicated matters.

move the role of medic to *active* healing *in* combat.
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Old 2011-10-30, 03:52 AM   [Ignore Me] #3
RedKnights
Sergeant Major
 
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Re: Heal- and Repair-over-Time, like Wolverine!


No, I think nothing ruins a competitive shooter like regenerative health. Especially a class-based one with a medic/engineer.

No, I won't have this nonsense in my Planetside. Even modern shooters are starting to figure out this mechanic doesn't belong in some games.

Though assuming instead of armor they're going to be using shields, it's plausible they might regen, but not health.
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Old 2011-10-30, 05:42 AM   [Ignore Me] #4
Traak
Colonel
 
Re: Heal- and Repair-over-Time, like Wolverine!


Actually, this was based on a theory I had about how they were going to be increasing the speed/pace of gameplay. It would definitely be "more gunning, less respawn/run back to the front" if we had, as you said, regenerative health.

What was amazing to me, when I played, was how few AMS's there used to be. I would see the mindless HA RExo players running a kilometer to get to battle, but none of them bringing an AMS to make it so they could spend more time fighting.

But, teamwork is something that seems to be against the creed of many of the players. In later years, there were far more AMSes, because people could finally afford the miniscule 2 certs to get them?

Last edited by Traak; 2011-10-30 at 05:45 AM.
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Old 2011-10-30, 06:06 AM   [Ignore Me] #5
DviddLeff
Lieutenant Colonel
 
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Re: Heal- and Repair-over-Time, like Wolverine!


From what we know so far here is the situation:

Health is as it was; medics heal, as do health packs.
Shields replace the armour value, and shields regenerate.
Presumption: armour will reduce damage taken, more armour = less damage taken.

I like this system as it still requires medics to patch people up without also requiring an engineer as well; one thing that DID slow down game play and lead to stalemates were all the people repairing and healing in stairwells.
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Old 2011-10-30, 09:44 AM   [Ignore Me] #6
Xyntech
Brigadier General
 
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Re: Heal- and Repair-over-Time, like Wolverine!


I wouldn't mind having a regenerating health implant or ability or whatever, as long as it had a few important restrictions.

1) Not everyone had it on all the time, It had to be equipped.
2) It filled a valuable ability/implant slot that could otherwise be used for something else.
3) It regenerates health very slowly, taking at least a minute to restore your full health if you are down to 1 Hp. Restoring 1 HP per second sounds about right to me, but I could be off.
4) It stops healing you for a couple seconds after taking new damage, preventing it from be used as effectively in the middle of a firefight.

With these limitations, not everybody would choose the ability and even those who did choose it would still benefit from medics and med packs.

All that the ability would do would be to slowly get you back up to full health between firefights when there are no medics around and you don't want to use up your med packs.
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Old 2011-10-30, 05:16 PM   [Ignore Me] #7
That one noob
Sergeant
 
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Re: Heal- and Repair-over-Time, like Wolverine!


Correct if I'm wrong, since I haven't played Planetside in a long time, but wasn't there an implant that allowed you to regenerate health at the cost of stamina?
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Old 2011-10-30, 09:24 PM   [Ignore Me] #8
Traak
Colonel
 
Re: Heal- and Repair-over-Time, like Wolverine!


Yeah, but in the new game there is no stamina.
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Old 2011-10-30, 11:50 PM   [Ignore Me] #9
Xyntech
Brigadier General
 
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Re: Heal- and Repair-over-Time, like Wolverine!


But as long as it takes time, it doesn't matter.

I think shields are all that needs to regenerate normally though. Regenerating health should come at a cost, not be standard issue.
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Old 2011-10-31, 02:08 AM   [Ignore Me] #10
Traak
Colonel
 
Re: Heal- and Repair-over-Time, like Wolverine!


Hm. We will see. I wonder what the Panel of Experts have up their sleeves to balance this out.
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Old 2011-10-31, 04:09 AM   [Ignore Me] #11
Raka Maru
Major
 
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You get hit. Pop a med pack or die next shot from sniper.

Used all med pack, gotta find ams or base. I think gradual healing when traveling or in a lul would be ok.
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