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2011-10-30, 12:30 AM | [Ignore Me] #1 | ||
First Sergeant
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Thinking about the class system combined with the skill tree training mechanic I started to feel a little concern.
Once a battle becomes indoor / CY (thinking of that wicked awesome AMP station), would we only see Heavy Assault and MAXs? Since there's no real limit to skills we can train, at some point the majority of players will have some level of Heavy Assault so when you're in a city / base / CY environment ..why would you use any other class? Maybe it's just late and I'm not thinking this through correctly... |
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2011-10-30, 12:40 AM | [Ignore Me] #2 | |||
First Sergeant
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The light assault sounds like it will be a counter class for the engineer then and will be needed to counter them. But this doesn't mean that your not going to see an influx of heavy assaults and maxes. This doesn't change with how things are now however. Edit- By counter I mean it's speed will allow it to close the gap quickly and if it can arm with things say Timed Explsoives? It will be crucial in removing that barrier the Engineer just layed out or one of the many other things they may be able to throw down. We really don't have enough class info yet. I would set your worries aside for now. Last edited by xSlideShow; 2011-10-30 at 12:43 AM. |
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2011-10-30, 12:51 AM | [Ignore Me] #3 | |||
First Sergeant
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2011-10-30, 01:41 AM | [Ignore Me] #7 | ||
Private
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We don't have all the information for each class yet but I can see a need for each role in a base fight. Of course you are going to see a lot of HA and Maxes. They will be needed. You are also going to need the support/medic class for rezzing/healing because you cant squad spawn indoors. You'll need the engineers for their deployable turrets which I believe have to be manned to work and whatever other goodies they have. You'll need the light assault to jump up on the walls and to flank defenders in the CY and the towers that are obviously going to be part of the walled defense of the base.
I really wouldnt worry to much right now. From the information thats been released I think the classes are going to work out just fine. I know that we all have concerns that SOE is going to royally screw this up. Beta will hopefully reveal any flaws and we all hope SOE will listen and fix what doesnt work. |
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2011-10-30, 01:52 AM | [Ignore Me] #8 | ||
Brigadier General
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I think it really depends on the base design. If all the bases are really clausterphobic and 75% of the fight is in identical looking stairwells, then everyone will just run Heavy Armor and weapons.
Considering what we've seen so far, especially with the scale of the bases, I have alot of faith in the devs to design bases that cater to more than just 1 class. Even still, I think HA will inherently be stronger indoors than outdoors so they will likely be more common there. So my guess (and my hope) is there will be more heavy assault indoors, but not to the extent we see in PS1. |
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2011-10-30, 02:34 AM | [Ignore Me] #9 | |||
Colonel
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Is everyone a heavy in TF2? Is everyone assault in BF2? Is everyone juggernaut in Tribes? No. Classes have strengths and drawbacks. Other classes are necessary. |
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2011-10-30, 05:18 AM | [Ignore Me] #10 | ||
First Sergeant
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Don't forget , as higby stated in other thread ,even heavy assault will have to decide whether to go AI or AV at any one time. Plus from the magazine feature sounds like there will be a lot more courtyard areas and larger rooms overall . So it wont be all corridors . I'd expect some maxes at front , heavies just behind them and light armour dudes at the back picking people off left right and centre , repairing where needed and healing ( but not all at same time ).It's going to be a real coordinated effort .
The thing we don't know about yet is , once in a base or facility , how hacking is implemented and how you can change class /replenish supplies at that end. If it's too easy and everyone can do it , we end up in pseudo br40 territory again. Hopefully its a dedicated infiltrator cert or something . |
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2011-10-30, 07:48 AM | [Ignore Me] #13 | |||
First Sergeant
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Last edited by xSlideShow; 2011-10-30 at 07:57 AM. |
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2011-10-30, 09:29 AM | [Ignore Me] #15 | ||
Brigadier General
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Hopefully an AI on one arm, AV on the other arm MAX will be an effective jack of all trades, but master of none. Killing infantry fast, but not before they have a chance to do some serious damage to it, able to do a lot of damage to other MAXes, but not being the best at that either.
Dual AI or dual AV MAXes would then come in and devastate in their one field of specialization, while having little option for dealing with anything else. Dual AI mowing down infantry before they can respond, but being blow away by an enemy MAX who has even a single AV gun equipped. Dual AV decimating enemy MAXes faster than anything else, aside from maybe a few vehicles, which would only be found outdoors. |
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