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Old 2011-10-30, 12:30 AM   [Ignore Me] #1
Baron
First Sergeant
 
I'm Probably Wrong but... (a small concern)


Thinking about the class system combined with the skill tree training mechanic I started to feel a little concern.

Once a battle becomes indoor / CY (thinking of that wicked awesome AMP station), would we only see Heavy Assault and MAXs?

Since there's no real limit to skills we can train, at some point the majority of players will have some level of Heavy Assault so when you're in a city / base / CY environment ..why would you use any other class?

Maybe it's just late and I'm not thinking this through correctly...
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Old 2011-10-30, 12:40 AM   [Ignore Me] #2
xSlideShow
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Re: I'm Probably Wrong but... (a small concern)


Originally Posted by Baron View Post
Thinking about the class system combined with the skill tree training mechanic I started to feel a little concern.

Once a battle becomes indoor / CY (thinking of that wicked awesome AMP station), would we only see Heavy Assault and MAXs?

Since there's no real limit to skills we can train, at some point the majority of players will have some level of Heavy Assault so when you're in a city / base / CY environment ..why would you use any other class?

Maybe it's just late and I'm not thinking this through correctly...
It seems like all of the classes will still be viable indoors. Although it's really is going to come down to what they allow classes like the engineer to do inside and if light assault will have something to make them useful inside besides being "light". If they do with what I think they are gonna do with engineering which is let them place things inside... Then it will be a very crucial class for any solid indoor defense.

The light assault sounds like it will be a counter class for the engineer then and will be needed to counter them. But this doesn't mean that your not going to see an influx of heavy assaults and maxes. This doesn't change with how things are now however.

Edit- By counter I mean it's speed will allow it to close the gap quickly and if it can arm with things say Timed Explsoives? It will be crucial in removing that barrier the Engineer just layed out or one of the many other things they may be able to throw down. We really don't have enough class info yet. I would set your worries aside for now.

Last edited by xSlideShow; 2011-10-30 at 12:43 AM.
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Old 2011-10-30, 12:51 AM   [Ignore Me] #3
TRex
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Re: I'm Probably Wrong but... (a small concern)


''Light Assault is basically the 'glass cannon' character .He can do the most damage the quickest. He's very agile , but he's also very vulnerable ''
big zergy battles you will find a lot of maxes and heavy armour , but expect a few that think outside the box to use anything at their disposal .
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Old 2011-10-30, 01:02 AM   [Ignore Me] #4
Bags
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Re: I'm Probably Wrong but... (a small concern)


That's how it already is. We'll see thumpers too, I'm sure!
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Old 2011-10-30, 01:17 AM   [Ignore Me] #5
Baron
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Re: I'm Probably Wrong but... (a small concern)


Originally Posted by Bags View Post
That's how it already is. We'll see thumpers too, I'm sure!
This is my point ..PS1 today, EVERYONE has rexo HA because of virtually unlimited certs. Hence my concern for the PS2 system
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Old 2011-10-30, 01:28 AM   [Ignore Me] #6
Marth Koopa
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Re: I'm Probably Wrong but... (a small concern)


Perhaps Lights will have some basic hacking and Heavys will not?

Someone's gotta open the doors, unless doors are no longer invincible and can be blown up with explosives.
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Old 2011-10-30, 01:41 AM   [Ignore Me] #7
Tycho
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Re: I'm Probably Wrong but... (a small concern)


We don't have all the information for each class yet but I can see a need for each role in a base fight. Of course you are going to see a lot of HA and Maxes. They will be needed. You are also going to need the support/medic class for rezzing/healing because you cant squad spawn indoors. You'll need the engineers for their deployable turrets which I believe have to be manned to work and whatever other goodies they have. You'll need the light assault to jump up on the walls and to flank defenders in the CY and the towers that are obviously going to be part of the walled defense of the base.

I really wouldnt worry to much right now. From the information thats been released I think the classes are going to work out just fine. I know that we all have concerns that SOE is going to royally screw this up. Beta will hopefully reveal any flaws and we all hope SOE will listen and fix what doesnt work.
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Old 2011-10-30, 01:52 AM   [Ignore Me] #8
Raymac
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Re: I'm Probably Wrong but... (a small concern)


I think it really depends on the base design. If all the bases are really clausterphobic and 75% of the fight is in identical looking stairwells, then everyone will just run Heavy Armor and weapons.

Considering what we've seen so far, especially with the scale of the bases, I have alot of faith in the devs to design bases that cater to more than just 1 class. Even still, I think HA will inherently be stronger indoors than outdoors so they will likely be more common there. So my guess (and my hope) is there will be more heavy assault indoors, but not to the extent we see in PS1.
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Old 2011-10-30, 02:34 AM   [Ignore Me] #9
CutterJohn
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Re: I'm Probably Wrong but... (a small concern)


Originally Posted by Baron View Post
Thinking about the class system combined with the skill tree training mechanic I started to feel a little concern.

Once a battle becomes indoor / CY (thinking of that wicked awesome AMP station), would we only see Heavy Assault and MAXs?

Since there's no real limit to skills we can train, at some point the majority of players will have some level of Heavy Assault so when you're in a city / base / CY environment ..why would you use any other class?

Maybe it's just late and I'm not thinking this through correctly...
Having classes is exactly what will prevent everyone from being heavy. They can no longer do everything. Jump troops will be needed to bypass chokepoints. Medics will be needed to heal/rez, perhaps buff. Cloakers to wreak havoc behind the lines. Engineers to place defenses/dispensers/turrets/heal max units.


Is everyone a heavy in TF2? Is everyone assault in BF2? Is everyone juggernaut in Tribes? No. Classes have strengths and drawbacks. Other classes are necessary.
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Old 2011-10-30, 05:18 AM   [Ignore Me] #10
TRex
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Re: I'm Probably Wrong but... (a small concern)


Don't forget , as higby stated in other thread ,even heavy assault will have to decide whether to go AI or AV at any one time. Plus from the magazine feature sounds like there will be a lot more courtyard areas and larger rooms overall . So it wont be all corridors . I'd expect some maxes at front , heavies just behind them and light armour dudes at the back picking people off left right and centre , repairing where needed and healing ( but not all at same time ).It's going to be a real coordinated effort .
The thing we don't know about yet is , once in a base or facility , how hacking is implemented and how you can change class /replenish supplies at that end. If it's too easy and everyone can do it , we end up in pseudo br40 territory again. Hopefully its a dedicated infiltrator cert or something .
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Old 2011-10-30, 05:42 AM   [Ignore Me] #11
Gandhi
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Re: I'm Probably Wrong but... (a small concern)


As long as we don't see Maelstroms again I'm cool with it.
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Old 2011-10-30, 07:44 AM   [Ignore Me] #12
SKYeXile
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Re: I'm Probably Wrong but... (a small concern)


I jsut hope all the people with HA can also have AV or MAX CRASH 24/7.
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Old 2011-10-30, 07:48 AM   [Ignore Me] #13
xSlideShow
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Re: I'm Probably Wrong but... (a small concern)


Originally Posted by SKYeXile View Post
I jsut hope all the people with HA can also have AV or MAX CRASH 24/7.
In the other thread Higby made it seem like you could only carry one or the other. Not sure how it's gonna work... And by seemed by
Originally Posted by Higby View Post
Yes, most of the classes are setup that way, can spec in a couple really diverse roles but they're making trade offs... so if you want an MCG (yes, there is an mcg) you wouldn't packing any AV equip.
I don't mind the idea of not carrying AV if I have a MCG/Lasher/Jackhammer. I'm under the impression maxes might be a bit more vulnerable to normal rounds.

Last edited by xSlideShow; 2011-10-30 at 07:57 AM.
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Old 2011-10-30, 07:56 AM   [Ignore Me] #14
Redshift
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Re: I'm Probably Wrong but... (a small concern)


This was my first concern too, but tbh it's too far along to worry about it, just have to trust higby et al. have thought about it
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Old 2011-10-30, 09:29 AM   [Ignore Me] #15
Xyntech
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Re: I'm Probably Wrong but... (a small concern)


Hopefully an AI on one arm, AV on the other arm MAX will be an effective jack of all trades, but master of none. Killing infantry fast, but not before they have a chance to do some serious damage to it, able to do a lot of damage to other MAXes, but not being the best at that either.

Dual AI or dual AV MAXes would then come in and devastate in their one field of specialization, while having little option for dealing with anything else. Dual AI mowing down infantry before they can respond, but being blow away by an enemy MAX who has even a single AV gun equipped. Dual AV decimating enemy MAXes faster than anything else, aside from maybe a few vehicles, which would only be found outdoors.
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