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2011-12-22, 07:04 PM | [Ignore Me] #1 | ||
Staff Sergeant
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I was playing BF3 the other day, and something occurred to me. Who would want to lead a squad? Its a huge responsibility, and without equal payoff very few will want to lead. More often than not, in a pub server you'll see half your team un-squadded. I'm sure there are a couple reasons for this, but I think mainly its no one wants the responsibility of starting a squad and being squad leader rather than not wanting to be in a squad.
Without CEP or CR, there's no incentive for the vast majority of players to lead squads, as shown by the battlefield series. I think BF3 tried to alleviate this problem with squad spawning and q-spotting orders, so squad leaders didn't feel as pressured. While I thought this was a good idea, it wouldn't really work for Planetside 2. Planetside used the OS and the backpack/kneepads/armpads as incentives. But since the CR system is out, that's inconsequential. Resources wouldn't really be an effective incentive unless the multiplier for squad leaders vs. squad members was huge (i.e. squad leaders got x3 or something). The mission system might alleviate this problem a little by simple forcing squad creation, but that could just as likely lead to musical squad lead as each successive squad leader tries to pass the burden. The dilemma I see is that either you make it so that minimal organization is needed to play the game (ala Battlefield 3) or in the other extreme you get the Planetside CR5 OS where being a commander has very powerful (and annoying) abilities/benefits. Do you guys think this will be a problem? If so, what kind of incentives could be in the game to promote more squad leaders? Last edited by CuddlyChud; 2011-12-23 at 07:43 AM. |
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2011-12-22, 07:17 PM | [Ignore Me] #4 | ||
Major General
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The incentive is leading a group of people to winning. In planetside, in pugs the squad leader never really lead the squad they just spammed invites out and took the CEP. With PS2's system we will see people who want to lead, lead the squads.
while ill probably invest very few points in squad leadership ill still likely lead lead some squads because..well im good at it and there are times when you need to focus and play as a group with 1 -2 people leading and not running around in the general proximity of eachother aimlessly. |
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2011-12-22, 07:30 PM | [Ignore Me] #6 | |||||
Staff Sergeant
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2011-12-22, 07:36 PM | [Ignore Me] #8 | ||
commander certs are already confirmed, but we know almost nothing about them.
if the OS gets into the new game again, i hope they renew it, so you can only use it while you are actually leading a squad, and the timer starts for the whole squad instead of the individual soldier. if not, we will have the infamous OS rain again in one or two years. so if there are real advantages to commander certs, grey them out until the commander really leads a squad. |
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2011-12-22, 07:45 PM | [Ignore Me] #9 | ||
Captain
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so now it was a " we will have the infamous OS rain again in one or two years.",
it took three or four years before it became an issue and the real problem was that after approx 8 years of playing it was weird if you DIDN'T have a CR5 or 2 or 5 LOL |
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2011-12-22, 07:47 PM | [Ignore Me] #11 | ||
Staff Sergeant
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I must be the only person on this forum who doesn't like to squad lead...and yet I still managed to get to CR4.5 somehow.
Anyway, I made this post when I was starving and hadn't eaten dinner. Now that I have, I can't remember exactly what my thought process was when I wrote the OP Anyway, I still think its gonna be a problem, but maybe not a big enough problem for its own thread. All I was trying to say is that I don't think 1 out of every 10 Planetside players enjoys leading, so what kind of added incentives are there? Its all well and good that you guys lead because you enjoy leading, but your not exactly representative of the Planetside populace in general. You're the hardcore-ish players who have followed the game on and off for 8 years. Last edited by CuddlyChud; 2011-12-22 at 08:03 PM. |
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2011-12-23, 12:39 AM | [Ignore Me] #15 | |||
Brigadier General
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There are tons of vets here on the forums who love to lead though. I'm sure the percentage will drop in the beta and even more in the full release, but there will always been a fair amount. Outfits will undoubtedly try to make sure to have a lot of leaders and motivate their members to learn and take up leadership. A decent percentage of new players who never played the first game will probably gravitate towards leadership for the same reasons that some of these diehard PS1 leaders did. In the end, we may be shorter on volunteer squad leaders than in the first game, but is that really a bad thing? I bet you that the number of squads with ACTUAL leaders will go up significantly. What's the use of having a squad leader who doesn't lead? Just go solo, especially in PS2 where you will be able to take on missions. I'm sure some people will still group together without a real leader if there are still experience perks to being in a squad, but how will that be much different than PS1? The only difference is that someone will have to start that squad without any reward of CEP to motivate them. If someone wants the XP perk of being in a squad badly enough, I'm sure they will start a squad. Just make it so that you can have an open squad that anyone can join freely without permission. That way a slacker squad leader doesn't have to spam to get new squad members. Less spam, better leaders, everybody wins. |
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