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Old 2011-12-27, 09:38 PM   [Ignore Me] #1
Kouza
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Important Concept Taken out from PS1 (REK)


This is more of a LOL post.

I remember the greatness of PS1, pulling out a rek, and pointlessly lasering each other.... I feel the downfall of PS1, was the removal of this.



We DEMAND THE RETURN OF THIS IMPORTANT CONCEPT.
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Old 2011-12-27, 09:44 PM   [Ignore Me] #2
SKYeXile
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Re: Important Concept Taken out from PS1 (REK)


I guess they dont want people running up to a door and not been able to get through it on account of them been n00bs.
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Old 2011-12-28, 12:53 AM   [Ignore Me] #3
MgFalcon
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Re: Important Concept Taken out from PS1 (REK)


Originally Posted by SKYeXile View Post
I guess they dont want people running up to a door and not been able to get through it on account of them been n00bs.
Weed out the weak!!!

But I guess for a numbers game in PS2 we need the weak to prey on. Cheers to all the noobs I kill come release!
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Old 2011-12-28, 12:27 AM   [Ignore Me] #4
Justaman
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Re: Important Concept Taken out from PS1 (REK)


That, and hacking something, took much more time and effort (esspecially if your an Infiltrator) compared to just blowing it up.
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Old 2011-12-28, 06:06 PM   [Ignore Me] #5
CutterJohn
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Re: Important Concept Taken out from PS1 (REK)


Originally Posted by Justaman View Post
That, and hacking something, took much more time and effort (esspecially if your an Infiltrator) compared to just blowing it up.
As it should be.

Doors/panels/etc should be able to be blown up to open the door. This of course would raise an alarm. Hacking wouldn't.
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Old 2011-12-29, 08:35 PM   [Ignore Me] #6
Ailos
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Re: Important Concept Taken out from PS1 (REK)


Originally Posted by CutterJohn View Post
As it should be.

Doors/panels/etc should be able to be blown up to open the door. This of course would raise an alarm. Hacking wouldn't.
Even though we havne't heard anything specific, I don't think any developer is stupid enough to change that part of the game. They've confirmed there's going to be more objectives to tackle, and I understand that to mean that there'll be more stuff that's hackable too.
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Old 2011-12-28, 12:44 AM   [Ignore Me] #7
Sirisian
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Re: Important Concept Taken out from PS1 (REK)


Heh, I think you missed his point. Ah good hacking enemy infantry. Good times.
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Old 2011-12-28, 03:19 AM   [Ignore Me] #8
FoxBait
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Re: Important Concept Taken out from PS1 (REK)


Perhaps I'm missing out on something here. Has there been any word on a system or game mechanic replacing the REK?

I always wondered why the REK was handled as a separate item at all. Why not just give players a hotkey (like they did with the knife) that whips out the REK and uses it on what you're pointing at? (yes, even people :P)
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Old 2011-12-28, 04:16 AM   [Ignore Me] #9
DviddLeff
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Re: Important Concept Taken out from PS1 (REK)


No news on hackers and hacking in general, we are pretty sure its not a discreet class like medic or engineer though.
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Old 2011-12-28, 05:05 AM   [Ignore Me] #10
xSquirtle
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Re: Important Concept Taken out from PS1 (REK)


This game is sounding super lame. There's practically nothing similar to the original. I feel the old timers are not going to be too happy with this game, as it's a joke to even call it a sequel. This in reality needs a new name, distancing it self from the planetside brand.

Last edited by xSquirtle; 2011-12-28 at 05:17 AM.
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Old 2011-12-28, 06:28 AM   [Ignore Me] #11
Coreldan
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Re: Important Concept Taken out from PS1 (REK)


Too similar to the original and we are sporting 200 people at prime times again
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Old 2011-12-28, 04:12 PM   [Ignore Me] #12
Kouza
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Re: Important Concept Taken out from PS1 (REK)


This is a joke guys! When the game released you could pointlessly point your rek at anything with a hitbox and have a pointless laser come out.
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Old 2011-12-28, 04:23 PM   [Ignore Me] #13
Xyntech
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Re: Important Concept Taken out from PS1 (REK)


Originally Posted by Kouza View Post
This is a joke guys! When the game released you could pointlessly point your rek at anything with a hitbox and have a pointless laser come out.
Don't worry about it. PSU just gets intense sometimes.

Stupid shit like that can be fun though. I loved all of the quirky parts of Planetside that weren't quite right, but didn't actually hurt gameplay or balance.
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Old 2011-12-28, 04:32 PM   [Ignore Me] #14
Shogun
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Re: Important Concept Taken out from PS1 (REK)


yeah! another great function on ps1 was spicing up the basecap hack time after enemys have left, by forming congo lines and do a big flashmoplike dance with everybody ;-)

waiting sucked, and stupid things like that helped a lot ;-)
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Old 2011-12-28, 04:38 PM   [Ignore Me] #15
Xyntech
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Re: Important Concept Taken out from PS1 (REK)


Originally Posted by Shogun View Post
yeah! another great function on ps1 was spicing up the basecap hack time after enemys have left, by forming congo lines and do a big flashmoplike dance with everybody ;-)

waiting sucked, and stupid things like that helped a lot ;-)
Luckily for us VS, we had built in fireworks in most of our guns. Hours of fun watching the shiny sparkles.
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