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PSU: Leave your jokes at the door
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2011-12-27, 09:38 PM | [Ignore Me] #1 | ||
Sergeant
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This is more of a LOL post.
I remember the greatness of PS1, pulling out a rek, and pointlessly lasering each other.... I feel the downfall of PS1, was the removal of this. We DEMAND THE RETURN OF THIS IMPORTANT CONCEPT. |
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2011-12-28, 12:53 AM | [Ignore Me] #3 | |||
Captain
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But I guess for a numbers game in PS2 we need the weak to prey on. Cheers to all the noobs I kill come release!
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~Mg |
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2011-12-29, 08:35 PM | [Ignore Me] #6 | ||
Even though we havne't heard anything specific, I don't think any developer is stupid enough to change that part of the game. They've confirmed there's going to be more objectives to tackle, and I understand that to mean that there'll be more stuff that's hackable too.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2011-12-28, 12:44 AM | [Ignore Me] #7 | ||
Colonel
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Heh, I think you missed his point. Ah good hacking enemy infantry. Good times.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-12-28, 03:19 AM | [Ignore Me] #8 | ||
Private
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Perhaps I'm missing out on something here. Has there been any word on a system or game mechanic replacing the REK?
I always wondered why the REK was handled as a separate item at all. Why not just give players a hotkey (like they did with the knife) that whips out the REK and uses it on what you're pointing at? (yes, even people :P) |
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2011-12-28, 05:05 AM | [Ignore Me] #10 | ||
Staff Sergeant
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This game is sounding super lame. There's practically nothing similar to the original. I feel the old timers are not going to be too happy with this game, as it's a joke to even call it a sequel. This in reality needs a new name, distancing it self from the planetside brand.
Last edited by xSquirtle; 2011-12-28 at 05:17 AM. |
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2011-12-28, 04:23 PM | [Ignore Me] #13 | |||
Brigadier General
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Stupid shit like that can be fun though. I loved all of the quirky parts of Planetside that weren't quite right, but didn't actually hurt gameplay or balance. |
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2011-12-28, 04:32 PM | [Ignore Me] #14 | ||
yeah! another great function on ps1 was spicing up the basecap hack time after enemys have left, by forming congo lines and do a big flashmoplike dance with everybody ;-)
waiting sucked, and stupid things like that helped a lot ;-) |
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