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2011-12-28, 06:28 AM | [Ignore Me] #1 | |||
Staff Sergeant
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So I'd like to start off with saying:"No, I am not suggesting they bring back BFR's."
What I am saying, is that BFR's were a poorly thought out idea (still not saying to come up with BFR idea's). I don't want something to be a super weapon, just a large flavor vehicle. So, I ask, if there was a more thought out system for a uniquely strong vehicle (doesn't have to be damage output strong), would it be acceptable? Can we think of something that's acceptable? Here is my example, post your own idea's or thoughts about the topic: EDIT: All of my idea's are things with wheels, not battle frame type things, they're also less mobile and the offensive one requires many times the amount of people operating it to reach half the focused damage potential of PS1's Battle Fail Robots. Also, the method of aquiring them as well as using, severely limits how many you will see. It would be rare for more than 1 to be at the same battle, if at all.
Just don't want to end up with something like this: http://www.planetside-universe.com/p...td.php?id=1365 Last edited by Justaman; 2012-01-01 at 10:16 PM. |
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2011-12-28, 08:59 AM | [Ignore Me] #3 | ||
Captain
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NO,NO,NO,NO,NADA,NOT A CHANCE,NO,NO NO,NO
and try the search feature next time because this topic has been hashed out ad naseum(sp) on these forums,the current conventional wisdom around here is NO BFR's and I agree completely. Last edited by SgtMAD; 2011-12-28 at 09:02 AM. |
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2011-12-28, 09:30 AM | [Ignore Me] #4 | ||
Major
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"No" because you're probably expecting the same as PlanetSide1. There are ways in game development to make BFRs less of a nuisance. People seem to refuse to see and believe them and expect the worst.
Check this BFR fan thread: BFRs Revisited [✓] The concept of BFRs in PlanetSide were great, minus the alien symbiosis stuff. [✕] The implementation and gameplay of BFRs were absolutely shit.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-12-28 at 09:33 AM. |
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2011-12-28, 09:34 AM | [Ignore Me] #5 | ||
Major General
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I actually like the ideas you have for it... I can't speak to how they would affect game play cause we really don't know how game play is going to be yet... Alas, you've said a bad word, BFR... Wash your mouth out sir! :P
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2011-12-28, 10:30 AM | [Ignore Me] #6 | ||
Major
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Picture this:
The singular super-power is equalized by the amount of players within its vicinity and the conditions of being a 'team BFR'. Expecting PlanetSide2 to be a hell of a show, you'd expect more than 30+ players on the frontline anyway. It;d also be an automated Event and so everyone knows there's a BFR. Everyone's aware to attack or defend this single-unit super-power, and commonly our Friendlies may ignore it and leave it vulnerable to die. An attractive & devastating super-power easily matched.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-12-28 at 02:00 PM. |
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2011-12-28, 10:30 AM | [Ignore Me] #7 | ||
Corporal
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I don't know how bad it actually was, but I can tell from a lot of posts it sounds like it was a game breaker.
It'd be cool to have a mech styled unit, but get rid of most..if not all..it's offensive capabilities. I know some of you have said that it's probably best to just not include it at all, no matter what you give or take away from it, but there could be ways it'd work out..right? :P The OP definitely has some cool ideas. They could give it a more defensive role that deals with electronic warfare. I don't now how well this would work, but they could give it to engineers specifically and it's main role would be to create a bunker/facility or something similar. Keep the mech frame and rename it(?). Don't get me wrong though, just some ideas. :P |
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2011-12-28, 10:57 AM | [Ignore Me] #9 | ||
Captain
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problem with BFR is they brok eht erules of gameplay and design. the design in planetside 1 is more gunners -> more powerful. but the BFR has the least gunner but the most firepower. it is a soling monster in a team based game. so instead of having the driver controlling the two main arm guns, you should have had two players to control them separately, plus another for the back cannon.
i think superweapons can be implemented in PS2, BUT they need to be support vehicles that have abilities that support your team, not neccesraily having huge guns. for example, having a vehicle that deploys a shield, having a vehicle that deplys a pain field, etc . or what about a mobile stealth field generator? a mobile command center, like a super AMS? an ambulance center? think outside the box. bigger guns isnt always better. but if superweapons that resemble BFR make it into the game, they must require multiple gunners. the more gunners, the more participation the better. Last edited by moosepoop; 2011-12-28 at 11:02 AM. |
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2011-12-28, 02:18 PM | [Ignore Me] #12 | ||
i totally like the idea of support vehicles with real "support" functionality instead of big guns. give them a bay for soldiers to shoot out off with their own weapons and give them things like shield deployment, a long range medic gun, an anticloak ray, ammobox mortar, a deployable ressource drill, that gives a bonus to gained ressourced, or can gather ressources on enemy ground.
just don´t give them any overpowered guns or too much armor and shield. make them useful as hell, but vulnerable so they have to be guarded to survive. |
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2011-12-28, 04:45 PM | [Ignore Me] #13 | ||
Sergeant
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Isn't this just a "mega-vehicle" concept? Personally I think the core of the "super-tank" ideas are all flawed but comparing it to a "BFR" is just going to start anyone on the wrong foot. - (including me who was confused to begin with!)
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2011-12-28, 07:38 PM | [Ignore Me] #15 | |||
Colonel
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The developers should be focusing on balanced 2-3 person vehicles, which the tanks pretty much fulfill at this point. Not something that is pulled every ten hours to completely shift the tides of the battle. Then again I'm biased toward promoting teamwork through focused fire where people can grunt or pilot their own vehicles while working together. Pushing a whole squad into a single vehicle to promote teamwork is really stretching it. Also this thread sounds like while it's not directly about a BFR it is essentially a BFR. A single powerful vehicle that's hard to kill. In a previous thread people were constructively discussing ideas similar to yours. Your defensive vehicle could just be a single person shield generator that deploys. This would allow it to be used with a moving group to protect against say snipers or random tank fire. Your logistics could just be an engineering deployable for the UAV. Or it could be a sniper/infiltrator deployable which would probably fit that class more. Your cockpit 2 ideas sound a bit cheap and unnecessary. Creating a minefield from afar or slamming down a turret from a range sounds seems like an odd weapon.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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