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Old 2011-12-28, 08:01 PM   [Ignore Me] #1
Arrow
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Small Scaled Combat


I understand a lot of the mechanics of this game are geared towards massive battles and what not but my great question to Higby and any dev is are their going to be any objectives or anything that cater towards the more behind the scene squads?

Will there still be need for fast responders and tactile squads that work on a smaller scale? Or is this trying to be eliminated with more focus to be on a larger scale combat system.
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Old 2011-12-28, 08:49 PM   [Ignore Me] #2
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Re: Small Scaled Combat


Well with the ability to take over any territory even if it isn't adjacent I imagine there will be a need for people to galaxy drop and stop a takeover.

Then again with "thousands" of players you're going to have one or two people everywhere it would seem like at any one time.
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Old 2011-12-28, 09:31 PM   [Ignore Me] #3
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Re: Small Scaled Combat


The other side of this is how many large battles do we want ruined by some behind-the-lines twits hot droppings (yes, the verb as well as the noun) on some behind-the-lines base?

PS may be about large battles, but I think it would be better to actually be able to FOCUS on large battles, instead of having small groups be able to do disproportionately annoying junk anywhere, which is PS now, with air cav, cheaters, etc.
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Old 2011-12-28, 09:54 PM   [Ignore Me] #4
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Re: Small Scaled Combat


Im sorry if I am one of those annoying twits in PS. But it caters to some, I loved doing the small scale operations to persuade a large fight as not everyone enjoys roaming with the zerg (everyone knows how smart they can be at times). That was just the niche of my outfit I was in before I quit.
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Old 2011-12-28, 11:07 PM   [Ignore Me] #5
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Re: Small Scaled Combat


Originally Posted by Arrow View Post
Im sorry if I am one of those annoying twits in PS.
I do that stuff, too. The only way I can be invisible, as a cloaker, is to be about 2km away from friendlies.
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Old 2011-12-28, 10:42 PM   [Ignore Me] #6
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Re: Small Scaled Combat


In war, there will always be a need for special teams behind the lines, and a need for teams to respond to those teams.
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Old 2011-12-29, 01:33 AM   [Ignore Me] #7
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Re: Small Scaled Combat


Originally Posted by inigmatus View Post
In war, there will always be a need for special teams behind the lines, and a need for teams to respond to those teams.
This.

In PS1 even in the early days of multiple 166-player poplocks there were always small-scale skirmishes going on at the outskirts of the main battle, behind enemy lines, etc. I'm confident PS2 will be no different. Territorial control, the Mission system, and resource-grabbing amongst other things will see to that I'm sure.
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Old 2011-12-29, 01:40 AM   [Ignore Me] #8
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Re: Small Scaled Combat


Originally Posted by Erendil View Post
This.

In PS1 even in the early days of multiple 166-player poplocks there were always small-scale skirmishes going on at the outskirts of the main battle, behind enemy lines, etc. I'm confident PS2 will be no different. Territorial control, the Mission system, and resource-grabbing amongst other things will see to that I'm sure.
Lets hope so.
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Old 2011-12-29, 01:50 AM   [Ignore Me] #9
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Re: Small Scaled Combat


I don't have any doubt,if there isn't any lattice then you can bet we will never be fighting with the zerg

we won't have to hack a foothold on the conts anymore so there won't be any need to make sure the 1st hack goes through.
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Old 2011-12-29, 01:54 AM   [Ignore Me] #10
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Re: Small Scaled Combat


Originally Posted by HtSgtMAD View Post
I don't have any doubt,if there isn't any lattice then you can bet we will never be fighting with the zerg

we won't have to hack a foothold on the conts anymore so there won't be any need to make sure the 1st hack goes through.
might be a problem when you could effectively hack the whole content at once, ghost hacking maybe a real annoyance. Be interesting to see how the whole thing endsup playing.
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Old 2011-12-29, 03:01 AM   [Ignore Me] #11
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Re: Small Scaled Combat


I have a firm belief that there will be a need for small scale ops just the same.

As much as I dislike those "ghost" people who go hack or drain or otherwise "sabotage" a non-relevant base (more of a problem of low pops, though), you get to do something nasty out there for sure

I'm also more of a small-medium task force guy, but I'd imagine still operating more with the zerg (just more succesful? ) rather than going my own way and hack random bases
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Old 2011-12-29, 03:32 AM   [Ignore Me] #12
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Re: Small Scaled Combat


I want to be able to set ambushes behind enemy lines to slow down reinforcements.
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Old 2011-12-29, 04:46 AM   [Ignore Me] #13
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Re: Small Scaled Combat


We still don't know exact game mechanics, but I guess that teams with good coordinations (like KOTOR) will still find their niche.

In PS1 it was essential to respond fast to first cont hack due to 15 minutes limit, so teams that could recon, recall and respond in this time frame were real benefit for faction. I hope that PS2 will also have game mechanics with limited time to respond.

Another important mission in PS1 was gen.hold as it influenced vehicles available for enemy and changed power balance on front line. PS2 will have resources, so I guess there will be opportunities for spec.ops teams to play their game.

I know at least 2 russian outfits that are going to continue playing in the same style in PS2 (RO and DoW) and I wish Mercs and DT will come back too.

Last edited by Tarpeda; 2011-12-29 at 04:49 AM.
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Old 2011-12-29, 06:16 AM   [Ignore Me] #14
Erendil
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Re: Small Scaled Combat


Originally Posted by Tarpeda View Post
We still don't know exact game mechanics, but I guess that teams with good coordinations (like KOTOR) will still find their niche.

In PS1 it was essential to respond fast to first cont hack due to 15 minutes limit, so teams that could recon, recall and respond in this time frame were real benefit for faction. I hope that PS2 will also have game mechanics with limited time to respond.

Another important mission in PS1 was gen.hold as it influenced vehicles available for enemy and changed power balance on front line. PS2 will have resources, so I guess there will be opportunities for spec.ops teams to play their game.

I know at least 2 russian outfits that are going to continue playing in the same style in PS2 (RO and DoW) and I wish Mercs and DT will come back too.
There will always be a need in PS2 for smaliish organized groups to attempt flanking territory maneuvers and back hacks (or whatever PS2's equivalent will be) of territories containing valuable resources. And of course this necessitates the existence of quick response teams to try to stop them.

As far back as the Fan Faire Higby mentioned an example of taking over territories rich in Auraxium to deny the VS some of their equipment upgrades, so that's pretty similar to a hack/gen hold. A "resource hold" if you will.

We also know that capturing territories does take time (and that it takes longer the fewer adjacent friendly hexes you have to the hex being capped) so the "hack timer" aspect is there as well.

Oh, and FWIW, a few DT peeps have said they will be coming back for PS2, though I think what empire they'll be playing is still up for grabs... DARK and FC will be there too (obviously). No doubt quick response will be at least part of DARK's MO, cuz that's just how we roll...
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Old 2011-12-29, 02:25 PM   [Ignore Me] #15
Arrow
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Re: Small Scaled Combat


Originally Posted by Tarpeda View Post
We still don't know exact game mechanics, but I guess that teams with good coordinations (like KOTOR) will still find their niche.

In PS1 it was essential to respond fast to first cont hack due to 15 minutes limit, so teams that could recon, recall and respond in this time frame were real benefit for faction. I hope that PS2 will also have game mechanics with limited time to respond.

Another important mission in PS1 was gen.hold as it influenced vehicles available for enemy and changed power balance on front line. PS2 will have resources, so I guess there will be opportunities for spec.ops teams to play their game.

I know at least 2 russian outfits that are going to continue playing in the same style in PS2 (RO and DoW) and I wish Mercs and DT will come back too.
Alas sadly my TRx days are over, they are still a good bunch but to many people left and its not the same anymore. But come launch me and Term will be playing with a new group.

But its not that I dont doubt they wont have stuff to cater to small scaled operations, its just with the new mechanics to take over bases and hex's that im curious as to what they are going to offer for objectives or incentives for small scale operations to be performed.
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