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PSU: Why would I need implants, I already have them.
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View Poll Results: Yes or no would you wan't the active reloading concept in PS2? | |||
Yes include active reload | 35 | 17.07% | |
No don't include active reload | 170 | 82.93% | |
Voters: 205. You may not vote on this poll |
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2012-02-05, 06:03 PM | [Ignore Me] #1 | ||
First Sergeant
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What's the communities thoughts on active reload, would you be against such an idea in Planetside 2?
For those who don't know, active reload was first featured in Gears of War (at least to my knowledge). It essentially works the same way as normal reloading in your typical FPS game but if you press the reload button again while reloading you have a chance of either jamming your weapon or doubling the reload speed, the goal was to time it with a meter displayed on your hud. It may sound like a complicated process but it's not, it's actually a very simple concept and the best part is you don't even have to participate in doing it so long as you let your weapon reload all the way through without attempting such interruptions. |
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2012-02-05, 06:16 PM | [Ignore Me] #2 | ||
Master Sergeant
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As much I understand youre desire for such an option, I don't think it has any place in Planetside. Mostly because it would affect some empire more than others (See TR, who thrive on spray and pray). My vote is for no, until someone convinces me of something more than simply "its cool, so it should be in."
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2012-02-06, 05:48 PM | [Ignore Me] #3 | ||||
Colonel
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@Higby - In general while I feel the active reload is a tolerable minigame(I loathe minigames..), it still doesn't fill me with excitement. I wouldn't want it to be the sole functionality, but I'd be fine with it as an optional attachment. Some people might like it and make good use of it. |
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2012-02-06, 05:53 PM | [Ignore Me] #4 | ||
First Sergeant
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Oh I know I was just disagreeing with myself in that as an attachment those would fit better than an active reload attachment. Which is why I think active reloading should not be an attachment if it were even considered in the game but rather as an implant.
Magazine sizes and types (like two clips strapped onto each other side by side). |
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2012-02-06, 05:58 PM | [Ignore Me] #5 | |||
Colonel
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Also, if implants are as precious as they were in PS1, I think I'd rather something like ammo types were attachments. |
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2012-02-05, 06:18 PM | [Ignore Me] #7 | ||
Elaborating the concept above:
Gray square is where you need to hit reload again. And no, I think having such metagame in planetside 2 is not a good idea. It promotes key macros. EDIT: Sidenote - I am with Highwind on this, this metagame is great, it's just that the thing is not made for ps2. Last edited by NewSith; 2012-02-05 at 06:24 PM. |
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2012-02-05, 08:09 PM | [Ignore Me] #11 | ||
How is boosting reload speed a PVE function in a game that has no PVE? It also has a place in PVP thats why gears had it for use in multiplayer......
Higby's idea is the best implementation if it even goes in game. I see no reason not to add it, then again there isn't a huge reason to add it in the first place, a reload buff attachment is probably enough. |
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2012-02-05, 08:01 PM | [Ignore Me] #15 | |||
Master Sergeant
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In theory though, if the sacrifice made was great enough, I.E. the mod significantly hurt mobility or some other mechanic, or if the mod could only be installed on weapons with the same RoF, then I could see that as being a unique and interesting mechanic/choice. Guess this is why you all make the big bucks Last edited by CidHighwind; 2012-02-05 at 08:03 PM. |
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active reload, active reloading, reload |
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