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PSU: Afetr all that I might not get a cd?!?
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2012-02-24, 08:19 PM | [Ignore Me] #1 | ||
Captain
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Did they turn medic class into mage class? Using SKILL to aoe heal and reviving? If its there i really hope its some sort of deployable, or consumable and not some lousy skill. And of course reviving should take some time. This aoe revive sounds like instant.
Also did i hear correctly about healing and reviving GRENADES? (healing/reviving at distance). That also looks like that reviving dont take any time. |
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2012-02-24, 08:31 PM | [Ignore Me] #6 | ||
Corporal
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Any form of reviving is counter productive to any defence/assault.. if it took you 15/20 seconds of using a reviving tool and pretty much all of your medic gel (planetside 1 style) then it wouldn't bother me, it was hardly any use in any real fighting situation, only when the fighting was over
the idea of "instant" reviving is just.. pathetic, everyone knows how it feels to play bf 2 (yes, 2) and bc2 will tell you that its so shit when you are fighting the same 3 guys over and over in the same building cause their 4th squadmate is bouncing around like a small dog on cocaine magically reviving them. Its not fun, its not strategic, its just flawed boring grinding gameplay |
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2012-02-26, 07:02 AM | [Ignore Me] #10 | ||
Colonel
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Yeah, a clip size that is just one round higher than what a Jackhammer carries would be satisfactory.
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Bagger 288 |
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2012-02-26, 08:13 AM | [Ignore Me] #11 | ||
Lieutenant Colonel
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I'm not a fan of any of this. I firmly believe they should stick with the tried and true Planetside 1 heal and resurrect mechanics. It worked very well.
1. It forced the player to run out and heal/resurrect the fallen comrade thus exposing them to enemy fire. 2. It wasn't instant you had to wait a set amount of time to revive somebody. |
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