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2012-02-27, 08:20 PM | [Ignore Me] #1 | ||
Sergeant Major
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It was pretty impressive aside from a few things that made my heart sink... that being that scope "glare" is in... One specific faction will have a advantage over the one facing the sun. IE scope glares, possibly blinding sun for pilots ext.
The other being that release is looking like sometime in 2013. These things were CLEARLY stated in the article. However, at the same time they also said "This years most blah blah shooter" so it leaves me a little confused as to what we have going on. Personally I pray for my chance at beta before I begin school in April (helicopter piloting ftw!) as I will be so busy flying and studying. Buuuttt I know thats not going to happen as Higby stated in the article "There is still so much to be done" when talking about content and internal tests prior to beta. |
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2012-02-27, 08:54 PM | [Ignore Me] #2 | ||
Lieutenant General
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Just wanted to point out the 2013 comment was purely the interviewer's opinion, and I hope he's wrong
Glare wasn't really mentioned with scopes. I mean if your sighting your gun and looking at the sun yeah that's a glare, but I really hope there's no sparkle on a sniper's scope a mile away like BF3 |
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2012-02-27, 09:58 PM | [Ignore Me] #3 | ||
Master Sergeant
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They have stated several times that the environment will be playing a role in PS2, weather will mean stuff, and there is a reason there is a Day/Night cycle.
It adds tactical advantages and what not. This isn't BF3 where the sun is always at the same angle, it moves. You have an entire battlefield to move around in, you can make the enemy fight with your back to the sun. As for the 2013 bit, that was the guys opinion. Alpha started in early December, so I would hazard a guess that Beta is ~1-3 months out. Beta will likely last 5-6 months depending on how things go in it. That would make it a 2013 launch. |
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2012-02-27, 10:36 PM | [Ignore Me] #5 | ||
Sergeant Major
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So... They didnt declare SCOPE glares, but they declared that having your back to the sun does give an advantage against those in to the sun, maybe not scope glares, but there would be some kind of glares. *shrug*
Maybe I misread the 2013 thing. I thought it was a comment from someone on the team, ill re-read it all tomorrow. |
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2012-02-27, 11:43 PM | [Ignore Me] #7 | |||
Second Lieutenant
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So true. |
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2012-02-27, 11:45 PM | [Ignore Me] #8 | |||
Sergeant Major
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Infact the very thought of flying planetside 1 makes me angry, and im a pilot IRL... They should have used basic helicopter mechanics instead of there system that they did, and rockets from reavers should have messed shit up. Please SOE, make the vehicles balanced... If air is going to be able to kill me in 2 seconds, then I better be able to kill a tank in 2 seconds, fair is fair. |
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2012-02-28, 12:08 AM | [Ignore Me] #9 | |||
Captain
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2012-02-28, 01:01 AM | [Ignore Me] #10 | ||
Second Lieutenant
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Syn. I love you.
But you\'re breaking my balls here. Can\'t you see there are 4+ separate topics about the PCGamer thread? hnng.
__________________
>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-02-28, 01:48 AM | [Ignore Me] #13 | ||
Sergeant Major
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Syn, I\'m also a pilot, and let me tell you this much. If they made aircraft realistic, they\'d be extremely overpowered. An F-22 would decimate just about anything in planetside.
Example being Halo. I\'ve always wondered, \"Okay, so Earth is under attack by some slow ass Banshees, and all the enemy has for AA is a turret emplacement....so whyyyy are we losing so bad? Bring in the mother fu$#ING jets!!\" Reavers are extremely strong and well armored. They SHOULD die to skyguards, skyguard is anti-air. If you want to talk balance, explain to me why it takes so many mag rail shots to take down a reaver. That thing soaks up almost as much damage as a lightning. The reason you don\'t see results is because you suck at flying Reavers. Not trying to be insulting, I\'m in the same boat. They just aren\'t realistic. If you wanna kick ass at flying, play Arma II. |
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2012-02-28, 01:57 AM | [Ignore Me] #14 | |||
Sergeant Major
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My complaint isnt so much against skyguards, its against lock on style AA that I cant seem to escape even if i\\\'m hiding behind something solid at times. It just pisses me off when i\\\'m clearly behind a wall and im still getting hit from missiles that I should have \\&quot;dodged\\&quot; and then it leads to my death. Either way its not really balanced that reaver\\\'s/mossy\\\'s die after 1.5 seconds of damage compared to it taking me almost a full minute to get a kill on something that\\\'s full life. I shouldn\\\'t have to go repair every 10 seconds of combat... Its frustrating. I just hope to see some added survivability in. Aircav needs to have a bit more power this time around. I love playing planetside, but not as air... and yet air power is my passion. Shouldn\\\'t I be able to play my favorite aspect of the game without wanting to kick my computer over in frustration every time I try my hand at it? Last edited by Synapses; 2012-02-28 at 02:00 AM. |
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