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Old 2012-02-27, 08:20 PM   [Ignore Me] #1
Synapses
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So I read the PC gamer article


It was pretty impressive aside from a few things that made my heart sink... that being that scope "glare" is in... One specific faction will have a advantage over the one facing the sun. IE scope glares, possibly blinding sun for pilots ext.

The other being that release is looking like sometime in 2013. These things were CLEARLY stated in the article. However, at the same time they also said "This years most blah blah shooter" so it leaves me a little confused as to what we have going on.

Personally I pray for my chance at beta before I begin school in April (helicopter piloting ftw!) as I will be so busy flying and studying. Buuuttt I know thats not going to happen as Higby stated in the article "There is still so much to be done" when talking about content and internal tests prior to beta.
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Old 2012-02-27, 08:54 PM   [Ignore Me] #2
Lonehunter
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Re: So I read the PC gamer article


Just wanted to point out the 2013 comment was purely the interviewer's opinion, and I hope he's wrong

Glare wasn't really mentioned with scopes. I mean if your sighting your gun and looking at the sun yeah that's a glare, but I really hope there's no sparkle on a sniper's scope a mile away like BF3
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Old 2012-02-27, 09:58 PM   [Ignore Me] #3
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Re: So I read the PC gamer article


They have stated several times that the environment will be playing a role in PS2, weather will mean stuff, and there is a reason there is a Day/Night cycle.

It adds tactical advantages and what not.

This isn't BF3 where the sun is always at the same angle, it moves. You have an entire battlefield to move around in, you can make the enemy fight with your back to the sun.


As for the 2013 bit, that was the guys opinion. Alpha started in early December, so I would hazard a guess that Beta is ~1-3 months out.

Beta will likely last 5-6 months depending on how things go in it. That would make it a 2013 launch.
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Old 2012-02-27, 10:21 PM   [Ignore Me] #4
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Re: So I read the PC gamer article


Bah, scope glare? Really? Pleeeeease leave that horrid implementation in BF3. I know there has to be a better way to combat camping snipers but that is most definitely NOT the way to do it!!
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Old 2012-02-27, 10:36 PM   [Ignore Me] #5
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Re: So I read the PC gamer article


So... They didnt declare SCOPE glares, but they declared that having your back to the sun does give an advantage against those in to the sun, maybe not scope glares, but there would be some kind of glares. *shrug*

Maybe I misread the 2013 thing. I thought it was a comment from someone on the team, ill re-read it all tomorrow.
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Old 2012-02-27, 11:40 PM   [Ignore Me] #6
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Re: So I read the PC gamer article


I doubt the games beta will be over 10 months long. And even if it is, most of us should be happy playing the beta till the launch anyways.
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Old 2012-02-27, 11:43 PM   [Ignore Me] #7
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Re: So I read the PC gamer article


Originally Posted by IDukeNukeml View Post
If SOE adds stupid fucking realistic idealistic options that suggest real world physics, lighting and projectile drop because of physics on Earth and then in turn adds 40 tank rounds to kill someone, I will be again disappointed in SOE.

Make it real or don't make it real... stop trying to find a medium, there isn't one.
Lol

So true.
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Old 2012-02-27, 11:45 PM   [Ignore Me] #8
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Re: So I read the PC gamer article


Originally Posted by IDukeNukeml View Post
Perhaps you are thinking about this galaxy and not another? Scope glares can happen in eastern asia from the west and from the south east in africa.

The point of the matter is, if the sun is far enough away, it's light given to the planet plus the technology of the faction could easily explain away the scope glare.

If SOE adds stupid fucking realistic idealistic options that suggest real world physics, lighting and projectile drop because of physics on Earth and then in turn adds 40 tank rounds to kill someone, I will be again disappointed in SOE.

Make it real or don't make it real... stop trying to find a medium, there isn't one.
I fully agree with you on this. Its one thing that pissed me off about PS1. Why is my reaver dying after 1.5 seconds of fire (no full vehicle shields, for that add .5 to make 2 seconds) from any form of AA, yet I put 2 rocket clips in to something and its still alive and has probably killed me by now.

Infact the very thought of flying planetside 1 makes me angry, and im a pilot IRL... They should have used basic helicopter mechanics instead of there system that they did, and rockets from reavers should have messed shit up.


Please SOE, make the vehicles balanced... If air is going to be able to kill me in 2 seconds, then I better be able to kill a tank in 2 seconds, fair is fair.
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Old 2012-02-28, 12:08 AM   [Ignore Me] #9
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Re: So I read the PC gamer article


Originally Posted by IDukeNukeml View Post
Perhaps you are thinking about this galaxy and not another? Scope glares can happen in eastern asia from the west and from the south east in africa.

The point of the matter is, if the sun is far enough away, it's light given to the planet plus the technology of the faction could easily explain away the scope glare.

If SOE adds stupid fucking realistic idealistic options that suggest real world physics, lighting and projectile drop because of physics on Earth and then in turn adds 40 tank rounds to kill someone, I will be again disappointed in SOE.

Make it real or don't make it real... stop trying to find a medium, there isn't one.
Talking about common sense. Neat
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Old 2012-02-28, 01:01 AM   [Ignore Me] #10
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Re: So I read the PC gamer article


Syn. I love you.
But you\'re breaking my balls here.

Can\'t you see there are 4+ separate topics about the PCGamer thread? hnng.
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Old 2012-02-28, 01:04 AM   [Ignore Me] #11
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Re: So I read the PC gamer article


Originally Posted by Whalenator View Post
Syn. I love you.
But you\\'re breaking my balls here.

Can\\'t you see there are 4+ separate topics about the PCGamer thread? hnng.
This has been up since much earlier today. =P And it has quiet a few replies now. So I would say its a valid post?
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Old 2012-02-28, 01:04 AM   [Ignore Me] #12
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Re: So I read the PC gamer article


Odd... double post.
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Old 2012-02-28, 01:48 AM   [Ignore Me] #13
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Re: So I read the PC gamer article


Syn, I\'m also a pilot, and let me tell you this much. If they made aircraft realistic, they\'d be extremely overpowered. An F-22 would decimate just about anything in planetside.

Example being Halo. I\'ve always wondered, \&quot;Okay, so Earth is under attack by some slow ass Banshees, and all the enemy has for AA is a turret emplacement....so whyyyy are we losing so bad? Bring in the mother fu$#ING jets!!\&quot;

Reavers are extremely strong and well armored. They SHOULD die to skyguards, skyguard is anti-air. If you want to talk balance, explain to me why it takes so many mag rail shots to take down a reaver. That thing soaks up almost as much damage as a lightning.

The reason you don\'t see results is because you suck at flying Reavers. Not trying to be insulting, I\'m in the same boat. They just aren\'t realistic. If you wanna kick ass at flying, play Arma II.
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Old 2012-02-28, 01:57 AM   [Ignore Me] #14
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Re: So I read the PC gamer article


Originally Posted by Bravix View Post
Syn, I\\\'m also a pilot, and let me tell you this much. If they made aircraft realistic, they\\\'d be extremely overpowered. An F-22 would decimate just about anything in planetside.

Example being Halo. I\\\'ve always wondered, \&amp;amp;quot;Okay, so Earth is under attack by some slow ass Banshees, and all the enemy has for AA is a turret emplacement....so whyyyy are we losing so bad? Bring in the mother fu$#ING jets!!\&amp;amp;quot;

Reavers are extremely strong and well armored. They SHOULD die to skyguards, skyguard is anti-air. If you want to talk balance, explain to me why it takes so many mag rail shots to take down a reaver. That thing soaks up almost as much damage as a lightning.

The reason you don\\\'t see results is because you suck at flying Reavers. Not trying to be insulting, I\\\'m in the same boat. They just aren\\\'t realistic. If you wanna kick ass at flying, play Arma II.
You make valid points. Well done. And I do play chopper games to get my fight on, I just wish we had a bit more firepower in the reaver, or counter measures to be able to ditch out at least if we don\\\'t like how the fight is going.

My complaint isnt so much against skyguards, its against lock on style AA that I cant seem to escape even if i\\\'m hiding behind something solid at times.

It just pisses me off when i\\\'m clearly behind a wall and im still getting hit from missiles that I should have \\&amp;quot;dodged\\&amp;quot; and then it leads to my death. Either way its not really balanced that reaver\\\'s/mossy\\\'s die after 1.5 seconds of damage compared to it taking me almost a full minute to get a kill on something that\\\'s full life. I shouldn\\\'t have to go repair every 10 seconds of combat... Its frustrating. I just hope to see some added survivability in. Aircav needs to have a bit more power this time around.

I love playing planetside, but not as air... and yet air power is my passion. Shouldn\\\'t I be able to play my favorite aspect of the game without wanting to kick my computer over in frustration every time I try my hand at it?

Last edited by Synapses; 2012-02-28 at 02:00 AM.
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Old 2012-02-28, 03:00 AM   [Ignore Me] #15
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Re: So I read the PC gamer article


I wouldn\'t trust someone who got to play the game for an hour on when the game will come out.
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