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Old 2012-03-03, 07:51 PM   [Ignore Me] #1
VioletZero
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Vanu weapon range.


Does bullet attack power drop at longer ranges affect Vanu weapons more than other factions?
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Old 2012-03-03, 08:00 PM   [Ignore Me] #2
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Re: Vanu weapon range.


I don't think so. It would be stupid and unbalanced to implement that.

From the PCG article VS weapons will be balanced by having high recoil but they are immensely accurate in single shot and no need to compensate for bullet drop.
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Old 2012-03-03, 08:04 PM   [Ignore Me] #3
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Re: Vanu weapon range.


Originally Posted by DayOne View Post
I don't think so. It would be stupid and unbalanced to implement that.

From the PCG article VS weapons will be balanced by having high recoil but they are immensely accurate in single shot and no need to compensate for bullet drop.
I didn't understand that bit well. Read the article but I'm not entirely certain how to read the chart they had in regards to recoil and such.
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Old 2012-03-03, 08:00 PM   [Ignore Me] #4
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Re: Vanu weapon range.


My understanding is that the Vanu will have the best weapons for long range combat. As for degredation, we will have to wait for Beta to see.
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Old 2012-03-03, 08:07 PM   [Ignore Me] #5
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Re: Vanu weapon range.


I'd bet all the factions will have equal distance to damage ratios.
But I doubt they will bother with bullet velocity to distance.
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Old 2012-03-03, 08:08 PM   [Ignore Me] #6
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Re: Vanu weapon range.


It took me a minute or two to figure out but going from outside to middle the rings mean:

-Ammo Type
-Damage Per Shot
-Recoil
-Accuracy

With the wider/redder the line the higher the value.
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Old 2012-03-03, 08:11 PM   [Ignore Me] #7
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Re: Vanu weapon range.


Originally Posted by DayOne View Post
It took me a minute or two to figure out but going from outside to middle the rings mean:

-Ammo Type
-Damage Per Shot
-Recoil
-Accuracy

With the wider/redder the line the higher the value.
Yup. So of the three factions, they have the highest accuracy and worst recoil.
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Old 2012-03-03, 08:13 PM   [Ignore Me] #8
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Re: Vanu weapon range.


Originally Posted by WiteBeam View Post
Yup. So of the three factions, they have the highest accuracy and worst recoil.
yup. good single shots, probably good indoors too.
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Old 2012-03-06, 01:04 AM   [Ignore Me] #9
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Re: Vanu weapon range.


Originally Posted by DayOne View Post
I don't think so. It would be stupid and unbalanced to implement that.

From the PCG article VS weapons will be balanced by having high recoil but they are immensely accurate in single shot and no need to compensate for bullet drop.

I don't think that's quite right. I'm pretty sure that having a "high recoil" means the VS get a value rating of "High," not that the recoil itself is high. And based on past comments I'm also fairly certain that VS weapons will suffer from damage degradation over distance more than the NC/TR will. This is supported by this Planetside2.com article on the VS, where they state:

Originally Posted by SOE
The Beamer is extremely accurate and produces little to no recoil. All V.S. weapons benefit from the lack of a concussive round. The draw back to having this high accuracy is the degradation of potency over distance. While conventional weapons have bullet drop, V.S. weapons suffer from a reduction in power over distance traveled.

I would really like to get some sort of confirmation on that, though.

I posted this elsewhere but it merits repeating. I think the High/Medium/Low stats on that PC Gamer graph are values that signify quality/desirability ratings. So to make it a little more clear, let's replace the color codes with grades A/B/C (I added degradation as well based on what we know):

VS
Accuracy = A
Recoil (Burst Fire) = A
Recoil (Sustained/continuous fire) = A
Rate of Fire = B
Damage Per Shot = B
Damage over Range (Degradation) = C


TR
Accuracy = B
Recoil (Burst Fire) = A
Recoil (Sustained/continuous fire) = C
Rate of Fire = A
Damage Per Shot = C
Damage over Range (Degradation) = B


NC
Accuracy = B
Recoil (Burst Fire) = C
Recoil (Sustained/continuous fire) = A
Rate of Fire = C
Damage Per Shot = A
Damage over Range (Degradation) = B

Last edited by Erendil; 2012-03-06 at 01:15 AM.
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Old 2012-03-06, 02:02 AM   [Ignore Me] #10
StumpyTheOzzie
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Re: Vanu weapon range.


VS
Accuracy = A
Recoil (Burst Fire) = A
Recoil (Sustained/continuous fire) = A
Rate of Fire = B
Damage Per Shot = B
Damage over Range (Degradation) = C

If this has even a slightly tenuous relationship with in-game reality, then based on my personal preferences and my personal playstyle, VS FOR ME!!!

It makes sense that Vanu weapons would degrade worst over distance. Their "thing" is straight line firing so how do you balance that? Lasers don't drop... they disperse.

Should they have very very weak aoes at 2km range???

Last edited by StumpyTheOzzie; 2012-03-06 at 02:03 AM.
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Old 2012-03-06, 02:27 AM   [Ignore Me] #11
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Re: Vanu weapon range.


Actually lasers DO drop.
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Old 2012-03-03, 08:12 PM   [Ignore Me] #12
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Re: Vanu weapon range.


Didn't the middle guy in the weapons webcast say they had the lowest damage degradation at range?
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Old 2012-03-03, 08:14 PM   [Ignore Me] #13
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Re: Vanu weapon range.


Originally Posted by Vancha View Post
Didn't the middle guy in the weapons webcast say they had the lowest damage degradation at range?
That'd be pretty awesome.

If they have the highest accuracy but highest recoil, we need a semi-automatic sidegrade ASAP.
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Old 2012-03-03, 08:15 PM   [Ignore Me] #14
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Re: Vanu weapon range.


i can haz fire selectz?
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Old 2012-03-03, 08:17 PM   [Ignore Me] #15
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Re: Vanu weapon range.


Originally Posted by DayOne View Post
i can haz fire selectz?
The individual modes will most likely just be sidegrades to assault rifles.
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